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JITAM [Journal of Information Technology Applications and Management]

간행물 정보
  • 자료유형
    학술지
  • 발행기관
    한국정보기술응용학회 [The Korea Society of Information Technology Applications]
  • pISSN
    1598-6284
  • eISSN
    2508-1209
  • 간기
    격월간
  • 수록기간
    1999 ~ 2026
  • 주제분류
    사회과학 > 경영학
  • 십진분류
    KDC 005 DDC 005
많이 이용된 논문 (최근 1년 기준)
No
1

이용수:84회 문화예술 AI 창작의 실태와 쟁점

김종국

한국정보기술응용학회 JITAM Vol.32 No.1 2025.02 pp.55-64

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4,000원

This study examines issues arising from AI creation of culture & arts and explores the direction of co-creation between humans and AI. In the era of AI art, the shift in media paradigm not only requires conceptual and theoretical interpretation of creation, but also raises legal and ethical challenges. First, the current status of AI creation in cultural arts. AI assists in the creation of all storytelling, including novels, and is utilized in digital art and art restoration. In addition, stage design and lighting AI technology increases the immersion of performances and creates new forms of art. AI changes the method of artistic creation, and human-AI creations express unique artistic values. Second, issues such as data bias, copyright, and legal and ethical deficiencies are increasing in the AI creative process. Bias and distortion of AI learning data can undermine the fairness and reliability of AI, lead to linguistic and socioeconomic inequality, and cause cultural diversity to be eliminated due to bias toward specific cultures and languages. The legal status of AI creations is unclear, and there are no clear standards for copyright protection, so whether or not they are legally protected is being discussed. Third, the AI creative model for culture & arts should be able to learn effectively with a small amount of data and generate creative contents without copyright infringement. As the integration of AI creation fundamentally changes the way humans interact with digital tools, the co-creation of human-AI is evolving in a direction that goes beyond human creativity. This study did not cover the detailed technical elements of AI. In follow-up studies, it is necessary to closely analyze the implementation method and creative process of the AI model for culture & arts. Although policy response measures for AI creation have been partially discussed, comparative analysis of AI copyright laws by country has not been conducted. In future studies, it is necessary to analyze legal response measures to protect AI products and creators.

2

이용수:58회 AI 영화 제작의 장면연출을 위한 프롬프트 디자인 사례 연구 : AI 단편영화 <SAND>를 중심으로

지현주, 황예지, 이기호

한국정보기술응용학회 JITAM Vol.32 No.3 2025.06 pp.1-17

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5,100원

This study analyzes the production process of the movie <SAND> produced using generative AI technology to examine the new possibilities and limitations of AI-based movie production, and presents a systematic methodology for prompt design. Unlike conventional movie production that follows a linear process, AI movie production shows an iterative process that breaks down the boundaries between the pre-production, production, and post-production stages. Using various AI tools such as ChatGPT, Midjourney, and Luma, we identify the importance of prompt design and develop customized strategies tailored to the unique characteristics of each tool. The results of the study suggest that although current AI technology has limitations in maintaining narrative consistency and achieving comprehensive storytelling quality, recent technological advancements are rapidly overcoming these limitations. This study is significant in that it contributes to this field by presenting an AI methodology through an AI movie production case, establishing a systematic framework for prompt design, and providing insight into the innovative potential of AI technology in future movie production.

3

이용수:56회 AI 영화의 특성과 함의-AI 영화제 수상작을 중심으로

김종국

한국정보기술응용학회 JITAM Vol.32 No.3 2025.06 pp.51-62

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4,300원

This study explores the characteristics and implications of AI-generated films by analyzing award-winning works from major domestic and international AI film festivals. By examining how generative AI technologies are applied throughout the filmmaking process—from narrative construction to audiovisual expression and emotional performance—this research reveals the paradigm shift that AI introduces into traditional cinematic conventions. Films such as Story, Total Pixel Space, Lullaby, and The Last Alliance demonstrate how AI functions not only as a technical tool but also as a creative agent capable of shaping narrative logic, aesthetic style, and emotional resonance. Furthermore, these works raise philosophical and ethical questions regarding authorship, emotional authenticity, and legal responsibility. The findings suggest that AI cinema redefines the boundaries of artistic creation by challenging anthropocentric notions of authorship and by fostering a new model of collaborative imagination between human and machine. This study offers a humanities-based perspective on how AI films transform the structures of media production and cultural meaning in the age of artificial intelligence.

4

이용수:47회 영화산업의 생성형 인공지능(Generative AI) 활용 현황과 문제점

김종국

한국정보기술응용학회 JITAM Vol.31 No.3 2024.06 pp.181-192

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4,300원

With the introduction of generative artificial intelligence(AI) tools such as OpenAI's Sora into the global film industry, including Hollywood, there has been a simultaneous emergence of innovations in film production as well as various crises. These changes are spreading throughout the entire film production process, including scriptwriting, casting, editing, and acting. This study analyzes the impact of AI on the film industry, particularly Hollywood, and explores how this technology might bring about changes in Korean cinema. AI technologies applied in the film industry offer benefits such as reducing production time and costs. However, they also pose threats to many filmmakers and actors who rely on the traditional production methods, leading to ethical and legal issues. In Hollywood blockbuster films, AI technology is used to create realistic visual effects, analyze scripts, and suggest optimal shooting angles. While these applications improve the qualitative level of films, they also reduce the human resources required in traditional film production processes. The impact on the Korean film industry is also noteworthy. Some Korean film production companies are leveraging AI to create films in a more creative and efficient manner. Efforts are being made to analyze audience data using AI and develop storylines that appeal to a larger audience. However, these technological changes are controversial among many Korean filmmakers who prefer traditional production methods. This study provides an in-depth discussion on whether the adoption of AI in the film industry can bring about positive innovation or inevitably lead to crises. It analyzes how AI technology is transforming traditional roles in the film industry and what new opportunities and challenges this change generates within the industry. Additionally. This study highlights the differences in technology adoption between Hollywood and Korean film industry and explores how each industry is embracing these technological changes.

5

이용수:41회 BERTopic을 활용한 텍스트마이닝 기반 인공지능 반도체 기술 및 연구동향 분석

김현경, 이정훈, 강선구

한국정보기술응용학회 JITAM Vol.31 No.1 2024.02 pp.139-161

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6,000원

The Fourth Industrial Revolution has spurred widespread adoption of AI-based services, driving global interest in AI semiconductors for efficient large-scale computation. Text mining research, historically using LDA, has evolved with machine learning integration, exemplified by the 2021 BERTopic technology. This study employs BERTopic to analyze AI semiconductor-related patents and research data, generating 48 topics from 2,256 patents and 40 topics from 1,112 publications. While providing valuable insights into technology trends, the study acknowledges limitations in taking a macro approach to the entire AI semiconductor industry. Future research may explore specific technologies for more nuanced insights as the industry matures.

6

이용수:33회 Research on Influencing Factors of Purchasing Behavior of AI Speakers in China based on the UTAUT and TTF Model

Wenyan Chang, Jung Mann Lee

한국정보기술응용학회 JITAM Vol.29 No.5 2022.10 pp.13-25

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4,500원

The purpose of this study is to explore the factors that influence the purchase of AI speakers in China. We integrate the Unified Theory of Acceptance and Use of Technology (UTAUT) and Task-technology fit (TTF) model into one model and put forward assumptions. According to the characteristics of AI speakers, we selected 6 independent variables, such as Performance Expectation, Effort Expectation, Social Influence, Facilitating Conditions, Task and Technology-characteristics. The final impact on purchase behavior is evaluated through Task-technology fit and purchase intention. After counting 478 samples, through SPSS22.0 and AMOS analysis, hypotheses have been proved by strong experimental data, except facilitating conditions. These results also imply that improving the technical level of AI speakers and enhancing consumers’ purchasing intention are the central line of marketing. Based on this, we put forward several suggestions to marketers, including strengthening the research and development of AI speaker technology, and building a circle of friends of AI speakers.

7

이용수:29회 빅데이터 시스템 도입을 위한 통합모형의 연구 : TOE, DOI, UTAUT를 기반으로

이선우, 이희상

한국정보기술응용학회 JITAM Vol.21 No.4 Special 2014.12 pp.463-483

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5,700원

Data are dramatically increased and big data technology is spotlighted innovative technology among the latest information technologies. Organizations are interested in adoption of big data system to analyze various data format and to identify new business opportunity. The purpose of this study is to build a unified model for a system adoption through analysis of impact that affects behavioral intention and usage behavior of using big data. This study in addition to Technology-Organization-Environment (TOE), that is used the introduction of organizational studies, and Diffusion of Innovation (DOI) have implemented an extended unified model including the unified theory of acceptance and use of technology (UTAUT) that is usually used in personal level adoption study. The hypothesis was set up after implementing research model, and then got 411 effective survey data to target the member of organizations. As a result, all models (UTAUT, TOE, DOI) are affect to behavioral intention and usage behavior. It is verified that the suggested unified model was appropriate.

8

6,000원

Snack culture, which can be easily enjoyed and consumed in a short period of time just like eating sweets, is spreading rapidly. Among them, TikTok is gaining popularity mainly among the MZ generation, and TikTok is rapidly emerging as a means of advertising or marketing. In this study, we studied the effect of TikTok Advertising’s informativeness, interactivity, and impediment on brand attitudes. Previous studies have suggested that brand attitudes are formed through usefulness. However, this study divided usefulness into utilitarian value and hedonic value, and proved that brand attitudes are formed through these mediation variables. This is because of the TikTok advertising includes entertainment as well as usefulness. Therefore, this study established and verified the model in which informativeness, interactivity, and impediment of TikTok advertising form brand attitude through utilitarian value and hedonic value. In order to verify this research model, survey questionnaires were distributed to TikTok users and a total of 220 data samples were collected and analyzed. As a result of data analysis, informativeness and interactivity have a positive effect on utilitarian value and hedonic value, but impediment has a negative effect. In addition, informativeness, interactivity, impediment influenced brand attitudes through practical value and hedonic value, not directly influencing brand attitudes. This study is meaningful in that it suggests a marketing strategy that can further enhance brand attitude by considering utilitarian value and hedonic value simultaneously, rather than focusing on either utilitarian value or hedonic value.

9

이용수:28회 Antecedents of Perceived Usefulness (PU) and Perceived Ease-of-Use (PEOU) in the Heuristic-Systematic Model : The Context of Online Diabetes Risk Test

Hai Thi Thanh Nguyen, Tommi Tapanainen, Sam Zaza, Isto Huvila

한국정보기술응용학회 JITAM Vol.31 No.5 2024.10 pp.17-39

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6,000원

E-Health services are seen as promising to healthcare promotion, but low usage by patients limits their effectiveness. The Technology Acceptance Model (TAM) has shown to be explanatory in the adoption of e-Health services. As the use of e-Health for self-management grows, it is important to identify factors influencing perceived ease-of-use (PEOU) and usefulness (PU) to encourage acceptance. However, the selection of external variables in this context lacks a clear pattern. We applied the Heuristic-Systematic Model (HSM) with the aim of further explaining the external variables in TAM especially in the area of e-health, and selected three external variables: information quality, health information literacy, and social influence. Hence, our study combines the Heuristic-Systematic Model (HSM) and TAM to investigate the mechanism and external factors that promote individuals to act for their health benefits. A total of 198 responses were collected among people having completed an online diabetes risk test on the website of the Finnish Diabetes Association. This data was then analyzed using partial least squares structural equation modeling (PLS-SEM). Our study finds that heuristic cues like health information literacy and social influences impact PEOU, while systematic cues, especially information quality, positively influence PU. Also, higher PU is associated with increased intention to use e-Health services and engage in health-promoting actions, highlighting the importance of the systematic path in the e-Health context. Our theoretical contributions are twofold. First, we add to TAM research in the area of e-health by providing an explanation why heuristic cues link to PEOU while systematic cues link to PU. Second, our research is among very few applying HSM to e-health and finds that overall, the systematic path is more influential than the heuristic path. We also provide practical advice for healthcare providers to improve the impact of their e-health initiatives.

10

이용수:25회 모바일 앱 서비스 특성이 사용자 만족과 지속적 사용의도에 영향을 미치는 요인

김병곤, 김기원, 서홍일

한국정보기술응용학회 JITAM Vol.26 No.3 2019.06 pp.99-120

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5,800원

The purpose of this study is to provide information necessary for establishing a new strategy for customer service improvement by deriving factors affecting user satisfaction and continuous use intention of mobile app service user characteristics, system characteristics, and social characteristics. The results of this study are summarized as follows. First, reliability, innovation, familiarity, convenience, and self-efficacy among the characteristics of mobile app are analyzed as factors that have the greatest influence on user’s perceived usefulness. Second, convenience, mobility, and visibility are some of the characteristics of mobile app service. Third, identity, security, and expectation agreement among mobile app service characteristics are analyzed as negative factors that do not affect users' perceived usefulness. Fourth, interactivity, familiarity, and self-efficacy among the characteristics of mobile app service were analyzed as positive factors that have the greatest effect on user’s perceived ease of use. Fifth, reliability, mobility, visibility, and convenience among mobile app service characteristics are analyzed as factors that have some positive effects on perceived ease of use of app users. Sixth, identity, innovation, and security among the characteristics of mobile app service are negatively influenced by mobile app users' perceived ease of use. Seventh, the perceived usefulness of mobile app users is analyzed as a factor that has a very positive effect on user satisfaction. Eighth, the perceived ease of use of mobile app users is analyzed as a factor affecting perceived usefulness positively. Ninth, the perceived ease and expectation of mobile app users are positively influenced on user satisfaction. The tenth, the perceived usefulness of the mobile app users was analyzed as a factor having a very positive influence on the persistent intention to use. For the eleventh, the perceived ease of use of mobile app users was analyzed as a factor having a positive effect on the persistent intention to use. The twelfth, mobile app user satisfaction was analyzed as a factor having a very positive effect on the persistent intention to use.

 
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