2016 (468)
2015 (468)
2014 (462)
2013 (200)
2012 (118)
2011 (22)
2010 (16)
2009 (33)
2008 (37)
2007 (19)
2006 (5)
이용수:3회 The Simulation Analysis On Concrete Pump Truck Arm Device
보안공학연구지원센터(IJMUE) International Journal of Multimedia and Ubiquitous Engineering Vol.11 No.6 2016.06 pp.255-268
※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.
이용수:3회 A Generation Method of MPEG-4 3D Scene for Mobile Environments
보안공학연구지원센터(IJMUE) International Journal of Multimedia and Ubiquitous Engineering Vol.6 No.2 2011.04 pp.1-12
※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.
MPEG-4 LASeR as a standard was established for expressing rich media within a mobile environment. It is difficult to describe 3D nodes of MPEG-4BIFS, however, because LASeR can view only 2D graphics. To play MPEG-4 3D scenes within a mobile environment, this study demonstrated a method of creating 3D nodes with LASeR. First, the values of the attributes of BIFS 3D graphic nodes were calculated. Their 3D coordinates were converted into 2D coordinates, and then coordinate transformation was applied. At the close of the play, 3D scenes were created through LASeR 2D graphic nodes using 2D coordinate values. This made it possible to play MPEG-4 3D geometry objects within a mobile environment.
보안공학연구지원센터(IJMUE) International Journal of Multimedia and Ubiquitous Engineering Vol.11 No.11 2016.11 pp.291-296
※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.
Whereas game addiction has attracted scholarly and practical attention, there are ongoing controversies over the causes and consequences of addictive game playing especially among adolescents. In order to investigate how computer games overall and game addiction in particular are contextualized in the media, this study conducted a comparative content analysis of the United States of American (U.S.) and South Korean game coverage between 2011 and 2013. The findings show the press in both countries most often depicted the issue of computer games in terms of business and industry, while dealing with the possible costs and risks associated with excessive game playing to a much lesser degree. This tendency was more prominent in the Korean press. The Korean media contextualized computer games in a more positive light than their U.S. counterparts. These results indicate that the current game coverage has a pro-industry tendency. The media need to focus more on consumer-related issues and perspectives particularly for the welfare of young audiences.
이용수:2회 Fast 3D Graphics Rendering Technique with CUDA Parallel Processing
보안공학연구지원센터(IJMUE) International Journal of Multimedia and Ubiquitous Engineering Vol.9 No.1 2014.01 pp.199-208
※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.
3D Graphic Rendering has been used to express realistic, 3-dimensional, and emphasized effects in the graphics. As 3D Graphic Rendering developed and became more prevalent, the need for acceleration in data processing grew as well, leading to a development of GPU (Graphic Processing Unit) and shading language used for GPU such as GLSL (OpenGL Shading Language) and HLSL (Higher Language Shading Language). 3D Graphic Rendering based on GPU, however, clearly has its limitation in processing complicated calculations such as calculating curvatures of the surface or ray tracing method, especially as the greater magnitude of the 3D polygonal model data is being used. The following paper will discuss the new method of 3D graphic rendering that is based on faster GPU parallel processing system called CUDA (Compute Unified Device Architecture) to administer 3D polygonal model data and process calculations. In the paper, we will discuss about the characteristics of CUDA and test for graphic rendering of 3D polygonal model according to those characteristics. We will also examine whether it is possible to accelerate the graphic rendering process using CUDA for 3D graphic rendering.
이용수:2회 A Study on the Communication Methods of Designing On-Air Promotion System
보안공학연구지원센터(IJMUE) International Journal of Multimedia and Ubiquitous Engineering Vol.8 No.6 2013.11 pp.181-188
※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.
Designing on-air promotion is very important role of communicate with target audiences within television network system. As competiton within the different television network as the role and importance of marketing plan in order to have a fixed the viewers. Moreover, it become more complex and need a variety of method of frameworks need to access toward of target audiences. Beside, on-air ptomotion change in broadcasting network system in order to keep rating of watching television program. It also directly influences not only television network positiong themselvesm, but also keep the target audiences. Therefore, this paper will focus on how on-air promotion works for tool of promotion in television netwokr system, and look at the structure of frameworks as design of communication methods.
이용수:2회 Korean Pop Culture : A Decade of Ups and Downs
보안공학연구지원센터(IJMUE) International Journal of Multimedia and Ubiquitous Engineering Vol.9 No.3 2014.03 pp.129-134
※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.
Korean pop culture or hallyu (the Korean Wave) refers to the phenomenon of Korean entertainment and popular culture causing a great sensation in the world with pop music, TV dramas, and movies. Over the last decade, Korea emerged as a new center for the production of transnational pop culture. However, an anti-hallyu movement is often rising in some parts of the world. In this regard, this study suggests that we should look back on the decade by analyzing the backlashes and achievement of hallyu to develop concrete ideas on how to consistently develop it. In order to do so, it is essential for the government to contribute to the progress of cultural exchange with countries where Korean pop culture is making inroads.
보안공학연구지원센터(IJMUE) International Journal of Multimedia and Ubiquitous Engineering Vol.11 No.11 2016.11 pp.39-50
※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.
The Hough Transform algorithm based on RPSO (Reduced Particle Swarm Optimization) is widely used in image detection. But it has several defects, such as being apt to plunge a local extremum and low target detection precision. In order to overcome these defects of the original algorithm, an improved algorithm, which is updated with the mechanism of SA (simulated annealing), is presented in this paper. In the improved algorithm, the output parameters of the Hough Transform was regarded as particle positions, and the opposite value of accumulation array in Hough Transform was employed as a fitness function of RPSO algorithm. Because the mechanism of the SA was involved, the velocities and positions of the particles are updated in real-time in the process of the crossover and Gaussian mutation. Consequently, the ability of converging to global optimum solution is obviously improved. Then, the comparison and analysis of the experiment results between the original algorithm and the improved one have been carried out in the application of the train wheel image detection. The experiment results demonstrate that the accuracy of image detection is evidently increased and the evolution speed is significantly boosted in the proposed algorithm, especially as the image has complex background or high level noise.
이용수:2회 An Efficient Data Transmission by Using Modern USB Flash Drive
보안공학연구지원센터(IJMUE) International Journal of Multimedia and Ubiquitous Engineering Vol.9 No.10 2014.10 pp.271-282
※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.
Now a day’s Electronics plays a vital role in our daily life. It is a key in making this world a small and making everything happen at our finger tips, today’s most used and flexible is USB flash drives, which is used to store the data and data transfer between them related with computer, and we are not able to share files between two USB flash drives when user is away from computer. So to overcome this problem we are designing a complete blend of hardware and software With the help of this project we can not only transfer the data but also we can see the transfer of the particular file which we want to send by using LCD display. In our proposal we are transferring the data between two USB flash drives using two ways. One is Wireless Technology either Wi-Fi technology which we can send/receive File or Bluetooth Technology which we can send/receive data to USB flash drive with Bluetooth enabled devices like Mobiles, laptops etc.. Another is in-built USB slots to perform data transmission to other pen drives directly without the use of the computer system. The implementation of an operating system and a processor to the USB Flash drive are the main challenges in this proposed system.
이용수:2회 A study on Interactive Media Art to Apply Emotion Recognition
보안공학연구지원센터(IJMUE) International Journal of Multimedia and Ubiquitous Engineering Vol.9 No.12 2014.12 pp.431-442
※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.
이용수:2회 Study the Phenomenon of Cross-Media between Video Media and Webtoon
보안공학연구지원센터(IJMUE) International Journal of Multimedia and Ubiquitous Engineering Vol.11 No.5 2016.05 pp.245-252
※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.
Cross-media phenomenon, which is a remediation of webtoon as original to movie and soap opera, has been becoming more active since the mid 2000s. As the story is complete and its contents are amusing, the remediation of webtoon has been increasingly becoming active. However, it has rarely become a high-grossing movie or received high viewer ratings. This study derived success factors through an comparison of the narrative structures and visual factors of “Secretly, Greatly”, which became the highest-grossing film and "Misaeng”, which got high viewer ratings and got a reputation as well-made soap opera, with the webtoon as the original. However, it has rarely become a high-grossing movie or received high viewer ratings. This study derived success factors through an comparison of the narrative structures and visual factors of “Secretly, Greatly”, which became the highest-grossing film and "Misaeng”, which got high viewer ratings and got a reputation as well-made soap opera, with the webtoon as the original.
0개의 논문이 장바구니에 담겼습니다.
선택하신 파일을 압축중입니다.
잠시만 기다려 주십시오.