MPEG-4 LASeR as a standard was established for expressing rich media within a mobile environment. It is difficult to describe 3D nodes of MPEG-4BIFS, however, because LASeR can view only 2D graphics. To play MPEG-4 3D scenes within a mobile environment, this study demonstrated a method of creating 3D nodes with LASeR. First, the values of the attributes of BIFS 3D graphic nodes were calculated. Their 3D coordinates were converted into 2D coordinates, and then coordinate transformation was applied. At the close of the play, 3D scenes were created through LASeR 2D graphic nodes using 2D coordinate values. This made it possible to play MPEG-4 3D geometry objects within a mobile environment.
목차
Abstract 1. Introduction 2. Comparison of BIFS and LASeR 3. How to create 3D scenes using LASeR nodes 3.1 Conversion of BIFS to LASeR 3.2 Method of converting BIFS 3D graphic nodes to LASeR 3.3 Reference coordinates of BIFS 3D geometry and LASeR expression 3.4 Generation method of 2D coordinates 4. Implementation of the Conversion System 5. Conclusion References
키워드
MPEG-4 SceneLASeR3D Scene generation
저자
Hee-Sun Kim [ Department of Multimedia Engineering, Andong National University ]
Ilgun Ko [ Department of Multimedia Engineering, Andong National University ]
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.6 No.2