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The Designing and Realization of Digital Interactive Media Art based on Activity Theory

첫 페이지 보기
  • 발행기관
    보안공학연구지원센터(IJMUE) 바로가기
  • 간행물
    International Journal of Multimedia and Ubiquitous Engineering SCOPUS 바로가기
  • 통권
    Vol.11 No.8 (2016.08)바로가기
  • 페이지
    pp.271-278
  • 저자
    Hyunil C. Kim, Changyong Jung
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A284739

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원문정보

초록

영어
Activity theory presents a broad and conceptual framework of analysis for HCI (Human Computer Interaction). As media art matures and becomes accepted as an art form, a theoretical and conceptual framework for its analysis and evaluation is needed. Activity theory studies the level of connection between the individual, community and society in a broad sense, and the connection's process of development is studied through different human practices as a philosophical base. As a branch of structuralism, activity theory analyzes the connotations of meaning in human activity and not the activity itself. Activity theory comes to researchers of interactivity, intuitively. The reason for this is that activity theory provides a common language in comprehending the delivery of meaning from an interactive art work, in the cultural and societal sense. In order to understand the activity of the participant of the artwork through activity theory is to clarify the purpose of the activity involved, pinpoint the elements of influences in the activity systems; the artist/designer can thoroughly plan the interactive art elements, and ultimately comprehend the apprehension of the participants. The pragmatics of the system transcend its uses into artist meaning and message through the participant own history of cultural and societal experiences.

목차

Abstract
 1. Introduction
 2. Activity Theory
 3. Case studies on Digital Interactive Media Artworks
 4. Activity Theory and Digital Interactive Media Art
  4.1. YesYesNo and Others, Night Lights (2009)
  4.2. 1024 Architecture, Perspective lyrique (2010)
  4.3. Janet Echelman & Aaron Koblin, Skies Painted with Unnumbered Sparks (2014)
 5. Activity Theory of Interactive Media Artworks
 6. Conclusion
 References

저자

  • Hyunil C. Kim [ The graduate school of Advanced Imaging Science, Multimedia & Film, Chung-Ang University, 221 Huksuk_dong, Dongjak-ku, Seoul 156-756, Korea ]
  • Changyong Jung [ The graduate school of Advanced Imaging Science, Multimedia & Film, Chung-Ang University, 221 Huksuk_dong, Dongjak-ku, Seoul 156-756, Korea ] Corresponding author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
  • 설립연도
    2006
  • 분야
    공학>컴퓨터학
  • 소개
    1. 보안공학에 대한 각종 조사 및 연구 2. 보안공학에 대한 응용기술 연구 및 발표 3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최 4. 보안공학 기술의 상호 협조 및 정보교환 5. 보안공학에 관한 표준화 사업 및 규격의 제정 6. 보안공학에 관한 산학연 협동의 증진 7. 국제적 학술 교류 및 기술 협력 8. 보안공학에 관한 논문지 발간 9. 기타 본 회 목적 달성에 필요한 사업

간행물

  • 간행물명
    International Journal of Multimedia and Ubiquitous Engineering
  • 간기
    월간
  • pISSN
    1975-0080
  • 수록기간
    2008~2016
  • 등재여부
    SCOPUS
  • 십진분류
    KDC 505 DDC 605

이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.11 No.8

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