Earticle

현재 위치 Home 검색결과

결과 내 검색

발행연도

-

학문분야

자료유형

간행물

검색결과

검색조건
검색결과 : 301
No
21

대중지배로서 문화산업

문현병

대동철학회 대동철학 제6집 1999.12 pp.69-92

...culture industry is very important sphere which constitute national economy and dominate individual consciousness as well as daily life. The logic of development of culture industry is differentiated according to the interest of the nation, enterprise(capital), individual. Furthermore the view or appreciation of the influence of culture industry on contemporary society is ambivalent. This paper aims to summarize the point and to propose critical view. In '1. The Formation and Development of Culture Industry' I attempted to make clear the general characteristics of culture industry and cultural commodities, and to summarize the scope and fields of contemporary culture industry. '2. The Logic of Development of Culture Industry' was focused on the different logic of the nation, enterprise, and critics of culture industry under the world-capitalist system. In addition to I introduced the five-year plan of culture industry of Korean Government. In '3. Culture Industry as domination and Exploitation' I criticized the falsehood of those logics, the domination and exploitation on the individual, and analyzed the negative influences and effects of culture industry on the individual. '4. Culture Industry, or Culture?' was shared in groping for the possibility of overcoming the negative consequences of culture industry led by the nation or capital. Finally I suggested several ideas.

※ 기관로그인 시 무료 이용이 가능합니다.

6,100원

오늘날의 문화산업은 국가경제뿐만 아니라 현대인의 일상생활과 의식을 지배하는 중요한 영역이다. 문화산업의 발전 논리는 국가��À��¼기업��À��¼개인 차원에서 서로 차이를 드러내고 있다. 그리고 문화산업이 현대사회에 미치는 영향에 대한 견해나 평가도 양면적이다. 이 글은 그러한 점을 체계적으로 정리하면서 필자의 비판적인 입장을 밝힌 것이다. ‘1. 문화산업의 형성과 발전’에서는 문화산업과 문화상품의 일반적 특성을 밝히고, 현대 문화산업의 범위와 분야를 정리하였다. ‘2. 문화산업의 문화발전 논리’에서는 세계자본주의 체제 하에서 국가��¼��À기업��¼��À문화산업론자의 상이한 문화산업 발전 논리와 한국 정부의 문화산업 발전계획을 소개하였다. ‘3. 지배와 착취로서 문화산업’에서는 그러한 논리의 허구성, 문화산업을 통한 대중에 대한 지배와 착취, 문화산업이 개인에게 미치는 부정적 영향이나 효과 등을 분석��À��¼제시하였다. ‘4. 문화산업인가, 문화인가?’에서는 국가나 기업에 의해 주도되는 문화산업의 부정적 결과를 극복할 수 있는 가능성을 모색하기 위한 몇 가지 방안을 제시하였다.

Contemporary culture industry is very important sphere which constitute national economy and dominate individual consciousness as well as daily life. The logic of development of culture industry is differentiated according to the interest of the nation, enterprise(capital), individual. Furthermore the view or appreciation of the influence of culture industry on contemporary society is ambivalent. This paper aims to summarize the point and to propose critical view. In '1. The Formation and Development of Culture Industry' I attempted to make clear the general characteristics of culture industry and cultural commodities, and to summarize the scope and fields of contemporary culture industry. '2. The Logic of Development of Culture Industry' was focused on the different logic of the nation, enterprise, and critics of culture industry under the world-capitalist system. In addition to I introduced the five-year plan of culture industry of Korean Government. In '3. Culture Industry as domination and Exploitation' I criticized the falsehood of those logics, the domination and exploitation on the individual, and analyzed the negative influences and effects of culture industry on the individual. '4. Culture Industry, or Culture?' was shared in groping for the possibility of overcoming the negative consequences of culture industry led by the nation or capital. Finally I suggested several ideas.

22

웰다잉 교육의 문화산업 확산과 산업화 구축에 관한 연구 KCI 등재

장경희, 김문준, 김설희, 박아르마, 안상윤, 김광환

한국디지털정책학회 디지털융복합연구 제19권 제5호 2021.05 pp.321-331

...culture, and industrialization for well-aging. For this, data was collected through Gallup Korea from February 1, 2021 to February 22, 2021. As a result of the study, well-dying education experience was 4.7%, and education satisfaction was surveyed with 2.88 points out of 5. As a result of analyzing the needs of well-dying education according to the age groups, the educational demands of youth and middle-aged were in the order of hospice education and information, life-sustaining medical information, and funeral information. In the case of the young old, it was in the order of hospice education and information, funeral information, and psychological overcoming related to death. In the case of the elderly, the survey was conducted in the order of hospice education and information, funeral information, and life-care related information. The perception of industrialization related to the well-dying culture was inspected in the order of the well-dying café where you can talk about life and death, the well-dying experience such as the entrance experience, and the development of travel products related to culture and art (p<0.05). Such results can be usefully utilized in the development of well-dying education programs for well aging, cultural spreading, and industrialization.

※ 기관로그인 시 무료 이용이 가능합니다.

4,200원

본 연구는 웰에이징을 위한 웰다잉 교육과 웰다잉 문화확산, 산업화를 구축하는 데 필요한 기초 자료를 얻고자 2021년 2월 1일〜2021년 2월 22일까지 한국갤럽을 통해 자료를 수집하였다. 연구결과 조사 대상자의 웰다잉 교육경 험은 4.7%이었고 교육만족도는 2.88점으로 나타났다. 연령층별 웰다잉 교육 요구도 분석 결과 청년과 중년층은 호스피 스 교육 및 정보, 연명의료 관련 정보, 장례정보 순이었고, 장년층은 호스피스 교육 및 정보, 장례 정보, 죽음 관련 심리 적 극복 순이었으며, 노년층은 호스피스 교육 및 관련 정보, 장례 정보, 연명의료 관련 정보 순서로 조사되었다. 웰다잉 문화 관련 산업화 인식은 삶과 죽음에 대해 이야기할 수 있는 웰다잉 카페, 입관체험, 장지 방문과 같은 웰다잉 체험, 문화와 예술 관련 여행상품 개발 순서로 조사되었다(p<0.05). 이와 같은 결과는 웰에이징을 위한 웰다잉 교육 프로그램 개발과 문화확산 및 산업화 구축에 유용하게 활용될 수 있을 것으로 기대된다.

The purpose of this study is to establish well-dying education, well-dying culture, and industrialization for well-aging. For this, data was collected through Gallup Korea from February 1, 2021 to February 22, 2021. As a result of the study, well-dying education experience was 4.7%, and education satisfaction was surveyed with 2.88 points out of 5. As a result of analyzing the needs of well-dying education according to the age groups, the educational demands of youth and middle-aged were in the order of hospice education and information, life-sustaining medical information, and funeral information. In the case of the young old, it was in the order of hospice education and information, funeral information, and psychological overcoming related to death. In the case of the elderly, the survey was conducted in the order of hospice education and information, funeral information, and life-care related information. The perception of industrialization related to the well-dying culture was inspected in the order of the well-dying café where you can talk about life and death, the well-dying experience such as the entrance experience, and the development of travel products related to culture and art (p<0.05). Such results can be usefully utilized in the development of well-dying education programs for well aging, cultural spreading, and industrialization.

23

한국인의 장례문화산업 인식과 개발 방안에 대한 융합 연구 KCI 등재

송현동, 김문준, 조지용, 장경희, 김광환

한국융합학회 한국융합학회논문지 제12권 제7호 2021.07 pp.113-123

...culture industry based on the results of a survey on the contents of funeral culture awareness, funeral culture industry development, and funeral culture education according to age groups. The survey in this study was researched by Gallup Korea, and the survey method was an online research using a structured questionnaire. The survey was conducted twice, from February 5, 2021 to February 8, 2021, and from February 18, 2021 to February 19, 2021. The effective subjects are 316, and the sampling method is allocated by sex and age. As a result of the study, cremation was preferred by all age groups, and the places where cremated remains were placed were high in the natural burials and ossuary hall. Although there are some differences by age groups, it was surveyed that generally, the elderly than the younger were less reluctant to sign up for condolence products, funerals in life, farewell trips, purchase farewell travel products, funeral insurance, and counsel with death-related experts. The results of this study are expected to contribute to interdisciplinary convergence research on the recognition and development of the funeral culture industry.

※ 기관로그인 시 무료 이용이 가능합니다.

4,200원

본 연구의 목적은 연령대에 따른 장례문화인식, 장례문화산업개발, 장례문화교육 내용에 대한 설문조사 결과를 토대로 장례문화산업 개발 방안 제시이다. 본 연구의 설문은 한국갤럽에 의해 실시되었으며, 조사방법은 구조화된 질문 지를 이용한 온라인 조사를 실시했다. 조사일시는 2021년 2월 5일〜2021년 2월 8일, 추가조사는 2021년 2월 18일〜 2021년 2월 19일에 실시되었다. 유효 연구대상자는 316명이며, 표본추출방법은 성/연령별 할당 추출이다. 연구결과 전 연령대에서 화장을 선호했으며, 화장한 유골의 안치 장소는 수목장과 납골당이 높았다. 연령대별로 다소 차이는 있지만 대체로 청년에서 노년층으로 갈수록 상조상품 가입, 생전장례식, 이별여행, 이별여행상품구매, 장례보험 가입, 죽음관련 전문가와의 상담에 대해 거부감이 적은 것으로 조사되었다. 본 연구 결과는 장례문화산업 인식과 개발 방안에 대한 학제간 융합 연구에 기여할 것으로 기대된다.

This study aims to present a plan to develop the funeral culture industry based on the results of a survey on the contents of funeral culture awareness, funeral culture industry development, and funeral culture education according to age groups. The survey in this study was researched by Gallup Korea, and the survey method was an online research using a structured questionnaire. The survey was conducted twice, from February 5, 2021 to February 8, 2021, and from February 18, 2021 to February 19, 2021. The effective subjects are 316, and the sampling method is allocated by sex and age. As a result of the study, cremation was preferred by all age groups, and the places where cremated remains were placed were high in the natural burials and ossuary hall. Although there are some differences by age groups, it was surveyed that generally, the elderly than the younger were less reluctant to sign up for condolence products, funerals in life, farewell trips, purchase farewell travel products, funeral insurance, and counsel with death-related experts. The results of this study are expected to contribute to interdisciplinary convergence research on the recognition and development of the funeral culture industry.

24

대한민국 전통문화산업 관련 법제도 고찰 KCI 등재

김시범

아시아유럽미래학회 유라시아연구 제13권 제1호 통권 제40호 2016.03 pp.233-254

...culture could be succeeded or cut off depending on choices of the society’s members who enjoy that culture. It will not be no longer traditional culture if that culture is not and will not appreciated by current and future members of that society, even though that culture had been highly appreciated and enjoyed by past members of that society. That culture could be perished if members of that society do not cherish the value of that culture any more. However, if that culture had been cut off by artificial interruption of outsiders, some ways must be studied to discover, to preserve and to utilize the value of that traditional culture for next generations of that society. This paper studies the trends of laws and policies of the Republic of Korea regarding the traditional culture industry. The viewpoints of the society regarding traditional culture industry could be reviewed as the laws are registered consensus of members of that society. And the policies of the government are important ways to discover, to preserve and to utilize the value of culture to execute with governmental authority. Tradition has been set up naturally by life styles through historical and social standard norms and natural environment. This paper defines the chronologic time of traditional cultural industry by modern times and the before. The Cultural Heritage Protection Act, legislated in 1962, emphasized the protection of the cultural properties. The Cultural Heritage Protection Fund Act, legislated in 2009, is also a law to preserve and protect the cultural properties. In 2011, the scope of the intangible cultural heritage was extended from the area of special experts to the area of mass public activities, such as ‘play’ and ‘ceremony’. In 2014, through the amendment of The Cultural Heritage Protection Act, legal grounds were set up for cultural properties utilization and business opportunities. The Intangible Cultural Heritage Preservation and Promotion Act, legislated in 2015 and being executed in 2016, was split from The Cultural Heritage Protection Act. By this split of the laws, it is possible to respond to the demands of international society, such as UNESCO. Aslo, The Cultural Heritage Protection Act extended the scope of intangible cultural heritage wider. New definition of the intangible cultural heritage includes (a) traditional performance and arts (b) traditional skills about craft and art works (c) traditional knowledge about oriental medicine, agriculture and fishery (d) oral tradition and expression (e) traditional living habits including food, clothing, and shelter (f) civil ceremony including folk religion (g) traditional play, festival, accomplishments and martial arts. The Intangible Cultural Heritage Preservation and Promotion Act makes it available to establish and operate ‘Traditional Craft Bank’ which can buy, rent and display the traditional crafts created by traditional masters. Also, it encourages government to promote traditional performance and traditional arts for display and marketing activities overseas through the cooperation with international organizations and other countries. Even though craft cultural industry is one of the highly value-added business as it could be melded with other industries, the business activities of traditional craft cultural industry were not strongly supported and encouraged by the law. The Craft Cultural Industry Promotion Act, legislated in 2015, made it possible to execute promotional policy for melding tradition and modern, grafting arts onto business legally. The Craft Cultural Industry Promotion Act encourages central and regional governments to make comprehensive plans for a craft cultural industry promotion including research and study for a craft cultural industry promotion, business foundation and production aid, infrastructure expansion and sales distribution vitalizations. This Act requires government (a) providing fund loan to business founders for their sustainable growth (b) designating institutes and/or colleges as a special training institutes and subsidizing some or all of their expenses to train professional experts (c) designating institutes to manage craft producing technology studies of raw materials and substitute materials for craft production (d) promoting sale activities including joint purchasing and joint marketing (e) designating ‘outstanding craft’ and providing benefits of branding, display, investment arrangement, overseas expansion, collaboration with other cultural contents. Even though the policy and legal amendment as well as new legislation of Korean government drive the traditional cultural business encouraged, some questions are brought up when reviewing the process and the results of those efforts. Korean government and private sectors should communicate to each other with sincere attitudes to develop concrete practical policies for traditional culture industry which can generate more economical profits and provide more values to the public.

※ 기관로그인 시 무료 이용이 가능합니다.

5,800원

전통문화는 그 문화를 향유하는 구성원의 선택에 따라 계승되기도 하고 단절될 수도 있는데, 과거 구성원들에 의해 가치를 인정받은 문화라도 현재와 미래 구성원에 의하여 다시 인정을 받지 못하 면 전통문화라고 할 수 없다. 문화는 내부 구성원의 자율적 의사에 의해 저절로 소멸될 수도 있지만, 외 부의 인위적인 단절로 인하여 그 문화가 계승되지 못하는 경우도 있다. 따라서 과거 문화의 가치를 현재 의 관점에서 다시 새겨 보고 다음 세대를 위하여 발굴, 보전 및 활용할 수 있는 방안을 모색하는 것도 필요하다. 본 연구는 이런 문제의식을 가지고 전통문화산업에 대한 법과 제도의 변화를 고찰하였다. 이 는 법이 집단 구성원의 합의에 의해 만들어진 사회적 질서이기에 전통문화산업에 대하여 현재 구성원들 이 가지고 있는 사회적 가치를 확인하는 방안으로 유효하기 때문이다. 전통은 특정 집단의 오랜 자연환 경과 사회적 규범에 의해 자연스럽게 형성된 생활양식을 통해 생겨난 특성을 지니고 있는데, 본 연구에 서는 ‘근대’라는 개념을 통해 ‘전통문화산업’의 시기적 기준을 나누었다. 문화재보호법 이 제정된 1962년에는 문화재의 활용보다는 보존이 더 중요하였으며, 2009년에 제정된 문화재보호기금법 도 문화재를 보존 관리하는 법률이었다. 전통문화를 보존이 아닌 활용하는 단계로 변화하는 것은 2014년에 문화재보호법 의 개정을 통해 문화재의 활용사업과 수익사업을 추진할 수 있 는 법적 근거가 마련되면서이다. 2015년 3월에 제정되어 2016년 3월부터 시행되는 무형문화재 보전 및 진흥에 관한 법률은 문화재보호법 에서 분법(分法)되었는데, 이 법은 무형문화재의 사회적 수요를 진작시킬 수 있는 진흥 정책을 마련하여 전통문화의 자생력을 강화하고자 제정되었다. 공예문화산업은 다른 산업분야와의 연계가 가능한 고부가가치산업이지만 법적 제도적 장치가 미비하였다. 2015년에 공예 문화산업진흥법 이 제정되면서 전통과 현대를 넘나들고, 예술과 산업을 접목하며, 대중화와 활성화가 가 능한 진흥 정책의 법적 근거가 마련되었다. 정부의 정책사업과 법률의 제 개정을 통해 전통문화를 활용한 산업화가 가능해진 점은 바람직하지만 그 추진 과정과 결과를 볼 때 여러 가지 문제점도 있다. 앞으로 정부와 민간은 서로 적극적으로 소통하 고 협력하여, 전통문화산업을 통해 실질적인 경제적인 수익을 창출하고, 그 결과물을 더 많은 대중이 향 유할 수 있는 전통문화산업의 발전방안을 모색하여야 한다.

Traditional culture could be succeeded or cut off depending on choices of the society’s members who enjoy that culture. It will not be no longer traditional culture if that culture is not and will not appreciated by current and future members of that society, even though that culture had been highly appreciated and enjoyed by past members of that society. That culture could be perished if members of that society do not cherish the value of that culture any more. However, if that culture had been cut off by artificial interruption of outsiders, some ways must be studied to discover, to preserve and to utilize the value of that traditional culture for next generations of that society. This paper studies the trends of laws and policies of the Republic of Korea regarding the traditional culture industry. The viewpoints of the society regarding traditional culture industry could be reviewed as the laws are registered consensus of members of that society. And the policies of the government are important ways to discover, to preserve and to utilize the value of culture to execute with governmental authority. Tradition has been set up naturally by life styles through historical and social standard norms and natural environment. This paper defines the chronologic time of traditional cultural industry by modern times and the before. The Cultural Heritage Protection Act, legislated in 1962, emphasized the protection of the cultural properties. The Cultural Heritage Protection Fund Act, legislated in 2009, is also a law to preserve and protect the cultural properties. In 2011, the scope of the intangible cultural heritage was extended from the area of special experts to the area of mass public activities, such as ‘play’ and ‘ceremony’. In 2014, through the amendment of The Cultural Heritage Protection Act, legal grounds were set up for cultural properties utilization and business opportunities. The Intangible Cultural Heritage Preservation and Promotion Act, legislated in 2015 and being executed in 2016, was split from The Cultural Heritage Protection Act. By this split of the laws, it is possible to respond to the demands of international society, such as UNESCO. Aslo, The Cultural Heritage Protection Act extended the scope of intangible cultural heritage wider. New definition of the intangible cultural heritage includes (a) traditional performance and arts (b) traditional skills about craft and art works (c) traditional knowledge about oriental medicine, agriculture and fishery (d) oral tradition and expression (e) traditional living habits including food, clothing, and shelter (f) civil ceremony including folk religion (g) traditional play, festival, accomplishments and martial arts. The Intangible Cultural Heritage Preservation and Promotion Act makes it available to establish and operate ‘Traditional Craft Bank’ which can buy, rent and display the traditional crafts created by traditional masters. Also, it encourages government to promote traditional performance and traditional arts for display and marketing activities overseas through the cooperation with international organizations and other countries. Even though craft cultural industry is one of the highly value-added business as it could be melded with other industries, the business activities of traditional craft cultural industry were not strongly supported and encouraged by the law. The Craft Cultural Industry Promotion Act, legislated in 2015, made it possible to execute promotional policy for melding tradition and modern, grafting arts onto business legally. The Craft Cultural Industry Promotion Act encourages central and regional governments to make comprehensive plans for a craft cultural industry promotion including research and study for a craft cultural industry promotion, business foundation and production aid, infrastructure expansion and sales distribution vitalizations. This Act requires government (a) providing fund loan to business founders for their sustainable growth (b) designating institutes and/or colleges as a special training institutes and subsidizing some or all of their expenses to train professional experts (c) designating institutes to manage craft producing technology studies of raw materials and substitute materials for craft production (d) promoting sale activities including joint purchasing and joint marketing (e) designating ‘outstanding craft’ and providing benefits of branding, display, investment arrangement, overseas expansion, collaboration with other cultural contents. Even though the policy and legal amendment as well as new legislation of Korean government drive the traditional cultural business encouraged, some questions are brought up when reviewing the process and the results of those efforts. Korean government and private sectors should communicate to each other with sincere attitudes to develop concrete practical policies for traditional culture industry which can generate more economical profits and provide more values to the public.

26

소비문화산업의 몸 이미지와 젠더화된 응시 KCI 등재

이수안

한독사회과학회 한독사회과학논총 제18권 제2호 2008.08 pp.185-208

...industry, fitness industry, plastic surgery, body-line correction industry etc. The typical body image of women is closed up to 'sexy body-line', and this image is through mass-media rapidly spread, and reproduced with the circulation of the gendered gaze and internalization of the body image by women themselves. This paper is a theoretical analysis on body image and gendered gaze in consumption culture industry, especially in the area of advertisement. The aim of this paper is to reach to the theorizing through the methodology of literacy as followings: the conception of body image, the power relation of gaze, advertisement as a kind of culture industry, and self-surveillance of women. Concludingly to say, it is very important to gain the possibility of women as an agency in the production of the body image of women.

※ 기관로그인 시 무료 이용이 가능합니다.

6,100원

영상대중매체의 발달과 더불어 이미지는 문자의 영향력을 뛰어넘은 지 오래다. 몸에 대한 관심이 그 어느 시대보다도 증폭되어 있는 지금의 소비사회에 있어서 대중매체를 통하여 유통되는 몸 이미지는 다양한 부가 산업을 융성시키는 계기가 되고 있다. 몸에 대한 이미지는 자신의 내면에 대한 반영이기도 하지만 우선적으로는 외부적으로 재현되는 자아를 포함한다는 의미에서 사회적 관계를 형성하는 기반으로 인식되는 추세다. 여성의 몸 이미지는 대체로 ‘섹시한’ 몸매로 집약되고 또한 이러한 이미지는 사회적으로 생산, 재생산되고 있다. 이 논문에서는 여성의 몸 이미지가 형성되고 유통되는 과정에서 광고 매체에서 젠더화된 응시가 어떻게 자기 감시의 기제를 작동시키는지 이론적으로 분석해보고자 시도하였다. 따라서 이 논문은 소비문화산업에서 보여주는 몸 이미지와 젠더화된 응시의 이론화 작업을 목표로 구성되었다. 즉 몸 이미지와 젠더화된 응시를 중심으로 한 이론적 분석과, 이 개념적인 이론적 분석을 중심으로 소비문화산업, 특히 시각을 중심으로 하는 매스미디어에서 광고나 영화에서 여성이 어떻게 젠더화된 응시를 내면화하는가를 예시를 통하여 천착함으로써 이론화 작업의 완성도를 높이고자 하였다. 첫 번째 이론적 분석에서는 몸 이미지의 개념적 정의를 살펴봄과 동시에 몸 이미지의 내면화와 소비상품화 과정에서 대중매체에서 재현되는 이미지의 유통이 가지는 의미, 그리고 이 과정에서 젠더화된 응시가 여성에게 어떻게 내면화를 초래하는지를 살펴봄으로써 여성의 성애화되고 왜곡된 몸이미지 형성에 여성의 행위성이 어떻게 관여되는지 분석해보았다.

Recently, there have been noticeable increases in academic and popular interests for body image. The sociology of body became an established discipline in the 1990s, with the term 'somatic society' to describe the newfound importance of the body in contemporary sociology. The interest in body became the starting point to prosper for the diverse related industries, for example advertisement, health industry, fitness industry, plastic surgery, body-line correction industry etc. The typical body image of women is closed up to 'sexy body-line', and this image is through mass-media rapidly spread, and reproduced with the circulation of the gendered gaze and internalization of the body image by women themselves. This paper is a theoretical analysis on body image and gendered gaze in consumption culture industry, especially in the area of advertisement. The aim of this paper is to reach to the theorizing through the methodology of literacy as followings: the conception of body image, the power relation of gaze, advertisement as a kind of culture industry, and self-surveillance of women. Concludingly to say, it is very important to gain the possibility of women as an agency in the production of the body image of women.

27

강원도 문화산업의 발전전략

김병철

강원대학교 강원문화연구소 강원문화연구 제22집 2003.09 pp.87-110

...industry of Kangwon region. The empirical investigations of local cultural industry are carried out to achieve this objective. Based on the empirical findings, this paper emphasizes the need to design development strategy in terms of consuming culture and place. For the development of local cultural industry, this study presents four recommendations; ① the effort to find regional identity and develop cultural contents on the basis of created identity, ② the regional specialization of local cultural industry and functional relationship, ③ the construction of regional production network of culture industry, ④ comprehensive plan for developing local cultural industry including the culture and industry policy. The present study concludes with suggesting some future studies to overcome its limitations.

문화가 사회 전반을 좌우하는 중심적인 힘으로 전면에 떠오르면서, 지역문화산업 육성은 지역경제의 발전, 지역문화의 활성화, 지역사회의 통합을 동시에 가져올 수 있는 중요한 발전전략이 되고 있다. 지금까지 지역문화산업에 대한 많은 연구들은 전국적 차원에서 지역문화산업의 문제에 접근함으로써 일반화된 문제점과 대안을 제시하는데 그쳐왔다. 이 연구는 기존의 지역문화산업에 대한 연구들이 지역적 특성을 고려하지 못한 일반화에 머물렀던 한계에서 벗어나, 강원도의 지역적 특수성에 기초하여 강원지역 문화산업의 발전전략을 제시하고자 하였다. 이 연구에서는 지역적 특수성, 장소성을 중심으로 강원도 문화산업 발전전략이 수립되어야 함을 강조하고자 하였다. 즉 첨단문화산업에 집중된 지역문화산업 육성정책의 한계를 지적하고, 장소와 문화의 소비라는 관점에서 서비스형 문화산업을 발전시키는 것이 지역문화산업의 발전에 효과적인 전략이 될 수 있음을 제시하고자 하였다. 이러한 기본적인 입장에서 지역정체성의 발굴과 이에 기초한 문화콘텐츠 개발, 문화산업의 지역적 특화와 기능적 연계, 지역문화산업 네트워크 구축, 지역문화정책, 산업정책과 연계된 통합적인 문화산업정책의 수립 등을 강원도 문화산업의 발전전략으로 도출하였다.

The objective of this study is to find region-specific development strategy for local cultural industry of Kangwon region. The empirical investigations of local cultural industry are carried out to achieve this objective. Based on the empirical findings, this paper emphasizes the need to design development strategy in terms of consuming culture and place. For the development of local cultural industry, this study presents four recommendations; ① the effort to find regional identity and develop cultural contents on the basis of created identity, ② the regional specialization of local cultural industry and functional relationship, ③ the construction of regional production network of culture industry, ④ comprehensive plan for developing local cultural industry including the culture and industry policy. The present study concludes with suggesting some future studies to overcome its limitations.

28

중국조선족문화자원과 관광문화산업 기획 - 연변조선족자치주를 사례로

鄭喜淑

재외한인학회 재외한인연구 제20호 2009.08 pp.156-181

...culture by combining the Korean traditional culture with the neighboring cultures. This culture begins to be thought of as an important tourism asset. Especially the ethnic Korean culture of Yanbian Autonomous Prefecture (Community) is now one of the most promising cultural resources for tourism. In order to be more competitive, the Korean-Yanbianian culture should be developed as a unique tourist product, and it could utilize its unique customs and cultural landscapes for experiential tours. In this context, multilateral culture-planning is crucial in the marketability and commercialization of this culture.

※ 기관로그인 시 무료 이용이 가능합니다.

6,400원

중국조선족은 중국토착민족이 아닌 150여 년의 역사를 가진 중국 소수민족으로 조선민족의 전통문화 가운데 우수한 부문을 계승하고 발전시켜 주변 민족들의 문화를 흡수, 소화하면서 주변환경에 알맞은 조선족문화를 창출했다. 연변조선족자치주의 최대 관광자원은 조선족의 문화이다. 조선족문화는 민족관광자원의 핵심이다. 관광업의 경쟁은 실질적으로 문화의 경쟁이다. 현재 연변조선족자치주는 관광 경쟁 의 잠재력을 구비하고 있다. 연변조선족자치주는 자연관광자원과 문화관광자원을 유기적으로 결합해야만 독자적인 관광상품을 개발할 수 있을 것이며, 연변조선족자치주만의 브랜드를 창출할 수 있을 것이다. 민족 신분이 관광의 주요한 마크가 되는 관건은 독특한 풍속과 문화를 가지고 있기 때문이다. 관광 문화산업을 발전시키려면 반드시 창신개발로서 문화자원으로부터 문화자원의 시장화, 상품화를 이루어야 한다. 문화자원의 시장화, 상품화는관광문화산업 생산과정의 중요한 수단이기 때문에 전 방위적인 문화기획이 매우 중요하다고 할 수 있다.

Ethnic Koreans in China, as a minority that has the history of 150 years or so, have created their own culture by combining the Korean traditional culture with the neighboring cultures. This culture begins to be thought of as an important tourism asset. Especially the ethnic Korean culture of Yanbian Autonomous Prefecture (Community) is now one of the most promising cultural resources for tourism. In order to be more competitive, the Korean-Yanbianian culture should be developed as a unique tourist product, and it could utilize its unique customs and cultural landscapes for experiential tours. In this context, multilateral culture-planning is crucial in the marketability and commercialization of this culture.

29

5,100원

30

문화산업의 기업 및 작품 경쟁력 평가 측정 요인에 관한 연구 : 뮤지컬을 중심으로 KCI 등재

권혁인, 정순규, 하누리

한국상업경영학회(구 한국상업교육학회) 상업경영연구(구 상업교육연구) 제29권 제1호 2015.02 pp.171-190

...culture > corporate structure > globalization. Through this study, we can evaluate musical competitiveness to grasp its present level and to grasp the property of musical market only by exposing measured items. Then, we intend to contribute to the activation of market by presenting the index of musical competitiveness which never existed so far.

※ 기관로그인 시 무료 이용이 가능합니다.

5,500원

본 연구는 뮤지컬 시장의 활성화를 위해 경쟁력을 평가하여 현재 수준을 파악하고, 경쟁우위를 위한 육성 전략을 제시할 수 있는 모델을 개발하고자 한다. 이를 위해 본 연구에서는 뮤지컬 경쟁 력 평가 요인을 도출하고 계층분석(AHP)을 사용하여 중요도를 산정하였다. 우선 경쟁력을 평가하 기 위해 선행연구를 통하여 창작 작품과 경영 여건 측면으로 범위를 설정하였다. 그리고 전문가 대 상 FGI를 실시하여 창작 작품과 경영 여건의 핵심요인을 도출하였으며, 이를 평가하는 측정 항목은 창작 작품 26개, 경영 여건 48개 항목이 도출되었다. 이 세부항목 도출은 선행연구와 뮤지컬 시장 전문가를 대상으로 한 2차 설문에 의해 도출되었으며, 이후 도출된 요인들 간의 중요도를 파악하기 위해 AHP 분석을 실시하였다. 그 결과 경영 여건에 비해 창작 작품이 매우 중요하게 나타났으며, 세부적으로 창작 작품은 대중성 > 예술성 > 상업성 > 창의성 > 확장성 순으로 확인되었다. 경영 여건은 인적자원_경영진 > 인적자원_ 실무진 > 기업역량 > 기업전략 > 기업문화 > 기업구조 > 글로벌화 순으로 중요하게 나타났다. 본 연구를 통해 우리는 뮤지컬 경쟁력을 평가하여 현재 수준 을 파악할 수 있으며, 측정항목 도출을 통해 뮤지컬 시장만의 특성을 파악할 수 있다. 그리고 지금 까지 존재하지 않던 뮤지컬 경쟁력 평가 지표를 제시하여 시장 활성화에 이바지하고자 한다.

This study develop a model to evaluate competitiveness and grasp its present level for activation of musical market and to present the cultivation strategy for superior competitiveness. To this end, this study extracted evaluation factor of musical competitiveness and calculated importance by using AHP. First, the scope was set up in the aspect of creative work and management through preceding study to evaluate competitiveness. Then, the core factor of creative work and management was extracted by enforcing FGI for expert and 48 measuring items were extracted for evaluation, e.g., 26 items for creative works and 22 items for management. These minute items were extracted by preceding study and the 2nd questionnaire for experts in musical market. Then, AHP analysis was carried on to grasp the importance between the extracted factors. As a result, creative work was found to be very important compared to management conditions. Minutely, creative work was ascertained in the order of popular appeal > artistry > commercial potential > creativity > expandability. In the management conditions, the importance was confirmed in the order of human resource_top management > human resource_ working-level > corporate competence > corporate strategy > corporate culture > corporate structure > globalization. Through this study, we can evaluate musical competitiveness to grasp its present level and to grasp the property of musical market only by exposing measured items. Then, we intend to contribute to the activation of market by presenting the index of musical competitiveness which never existed so far.

31

서울과 부산의 연극문화지형도 연구 - 연극공연축제와 문화인프라를 중심으로 KCI 등재

박소영

부경대학교 인문사회과학연구소 인문사회과학연구 제18권 제1호 2017.02 pp.47-76

...Culture and art festivals, especially theatre-based performances, have grown steadily since the 2000s and became the effective means of promoting cultural·economical growth in the holding areas and establishing regional identity. Furthermore, the form has diversified from the contest to cultural festival nowadays, and it also expanded into other genres. In addition, it began to be recognized as a tool for local development by spreading to major cities including Seoul and small cities in the provinces. In case of Seoul, which functions as a cultural center of South Korea, many Korean artists continue their artistic activities there. The performing arts have grown up in the special area called Daehangno, and most culture and art festivals have also held in that place. As a result, the image of Daehangno as a performing arts space became more solid. The ‘space’ that was selected for the survival of artists and support of the government has now been reformed into the ‘place’ which possesses the placeness of Korean performing arts. However, Busan is absent from the space to symbolize performing arts. With the lacking culture infrastructure, this has created the local performing culture which was fragile enough to survive without the support of the government. That was why the festivals, which should have been the motive of cultural growth, have just become the one-time event. Artists in Busan had to scatter throughout Busan to survive and continue artistic life. In the desolate cultural soil of Busan, the way to alleviate both survival and arts at the same time should not be at least several culture and art festivals. The culture infrastructure should rather be developed so that artists can continue their artistic life in Busan, not Seoul.

※ 기관로그인 시 무료 이용이 가능합니다.

7,000원

문화예술축제, 그중에서도 연극을 중심으로 한 공연제는 2000년대 이후 지속적으로 성장하면서 개최지역의 문화적·경제적 성장을 도모하고 지역정체성을 확립하는데 효과적인 수단으로 자리를 잡았다. 그리고 경연대회의 형태에서 시작하여 이제는 문화축제로 성장하면서 그 형태는 다양화되었으며, 다른 장르로의 확장까지 가능하게 되었다. 게다가 서울을 비롯한 대도시를 중심에서 지방의 소도시까지 확산되며 지역 발전의 도구로서 인정받기 시작했다. 서울의 경우 대한민국의 문화의 중심지로서 기능하며 한국의 많은 예술인들이 서울에서 예술 활동을 이어가고 있다. 그리고 대학로라는 특수한 지역을 중심으로 공연예술이 성장해왔으며, 문화예술축제 역시 그 곳에서 대부분 이루어지고 있다. 그로 인해서 공연예술 공간으로서의 대학로의 이미지를 더욱 견고하게 만들었다. 정부의 기획을 통한 지원, 그리고 예술인들의 생존을 위해서 선택되었던 ‘공간’이 이제 한국의 공연예술의 중심지라는 장소성을 보유한 ‘장소’로 거듭난 것이다. 그러나 부산은 공연예술을 상징할 수 있는 공간이 부재한 형편이다. 이는 부족한 문화인프라와 만나 정부의 지원 없이는 생존이 어려울 정도로 허약한 지방공연문화를 만들어냈다. 문화성장의 동력이 되어야 할 축제가 일회적 행사에 그칠 수밖에 없는 이유도 바로 그것 때문이다. 부산지역의 예술인들은 부산전역에 산포(散布)되어서 각자의 생존을 도모하며 예술생활을 이어나갈 수밖에 없는 실정인 것이다. 부산의 황폐한 문화적 토양에서 생존과 예술을 동시에 해소할 수 있는 방법은 적어도 몇 개의 문화예술축제가 될 수는 없을 것이다. 오히려 부산지역의 문화인프라를 성장시켜서 예술인들이 서울이 아닌 부산에서 자신의 예술생활을 이어나갈 수 있도록 해야 할 것이다.

Culture and art festivals, especially theatre-based performances, have grown steadily since the 2000s and became the effective means of promoting cultural·economical growth in the holding areas and establishing regional identity. Furthermore, the form has diversified from the contest to cultural festival nowadays, and it also expanded into other genres. In addition, it began to be recognized as a tool for local development by spreading to major cities including Seoul and small cities in the provinces. In case of Seoul, which functions as a cultural center of South Korea, many Korean artists continue their artistic activities there. The performing arts have grown up in the special area called Daehangno, and most culture and art festivals have also held in that place. As a result, the image of Daehangno as a performing arts space became more solid. The ‘space’ that was selected for the survival of artists and support of the government has now been reformed into the ‘place’ which possesses the placeness of Korean performing arts. However, Busan is absent from the space to symbolize performing arts. With the lacking culture infrastructure, this has created the local performing culture which was fragile enough to survive without the support of the government. That was why the festivals, which should have been the motive of cultural growth, have just become the one-time event. Artists in Busan had to scatter throughout Busan to survive and continue artistic life. In the desolate cultural soil of Busan, the way to alleviate both survival and arts at the same time should not be at least several culture and art festivals. The culture infrastructure should rather be developed so that artists can continue their artistic life in Busan, not Seoul.

32

6,600원

33

고령친화 기능성 게임산업과 문화콘텐츠 기술(CT) R&D 발전방안의 모색 KCI 등재후보

김연정, 박현식

한국디지털정책학회 디지털융복합연구 제7권 제4호 2009.12 pp.57-66

...Industry targeting to elderly consumers. The game contents including the functional components are categorized the sixth category of CT R&D's fundamental planning. The function game targeting to elderly focused on emotional and physical recovering to barrier, user friendliness, simplicity and certainty of game performance. The purpose of game participation are health, well-being, psychological wellness and communication. The functional game consisted of various version procedure by socio-demographic, the accessibility to game media and device.

※ 기관로그인 시 무료 이용이 가능합니다.

4,000원

This study explored the current supply status on Contents Technology R&D(research and development) and friendly function Game Industry targeting to elderly consumers. The game contents including the functional components are categorized the sixth category of CT R&D's fundamental planning. The function game targeting to elderly focused on emotional and physical recovering to barrier, user friendliness, simplicity and certainty of game performance. The purpose of game participation are health, well-being, psychological wellness and communication. The functional game consisted of various version procedure by socio-demographic, the accessibility to game media and device.

34

4차 산업혁명과 문화예술산업의 융합 활성화 및 일자리 창출방안 : 호남권을 중심으로

현대용, 김정준

관광경영학회 관광경영연구 제22권 제1호 통권 80호 2018.01 pp.211-233

...culture and art sector by analyzing the results of the 4th industrial revolution and whether the probability of substitution of employment was safe or not analyzed based on the results of the 4th industrial revolution. Priority was given to boosting R&D's total capabilities, creating a startup ecosystem, and building a core workforce training system to boost the convergence of the cultural and industrial revolution through expert AHP analysis.

※ 기관로그인 시 무료 이용이 가능합니다.

6,000원

This research was conducted to derive the measures for the development of convergence between the fourth industrial revolution and the cultural and art industries. First, we analyzed the possibility of substitution of employment in the culture and art sector by analyzing the results of the 4th industrial revolution and whether the probability of substitution of employment was safe or not analyzed based on the results of the 4th industrial revolution. Priority was given to boosting R&D's total capabilities, creating a startup ecosystem, and building a core workforce training system to boost the convergence of the cultural and industrial revolution through expert AHP analysis.

35

中国大型山水实景音乐剧《天门狐仙》对张家界文化旅游产业发展的影响研究 KCI 등재

장신이, 장혜원

한국지역문화학회 지역과 문화 제10권 제1호 2023.03 pp.45-60

...industry in China, live-action performances have become a new favorite and are highly supported and sought after by tourists. In 2009, "Tianmen Fox Fairy" emerged and used the narrative and performance techniques of musicals to seamlessly blend the natural landscapes, folk customs, and Hunan culture of Zhangjiajie, bringing a unique feast to the audience. At the same time, through stage design and elements such as music and sound effects, it creates a strong sense of modernity and integrates traditional Chinese opera with Western drama in form. Large-scale mountain and canyon live-action musicals have been performed over a thousand times since their official launch in 2009. With its unique form and content, it has become very popular among tourists visiting Zhangjiajie and has become a must-have project for major travel agencies, winning praises from many experts, scholars, and the general audience. The play shares many similarities with the "Impression Liu Sanjie" directed by Mei Shuaiyuan, as they are both live-action performances set against the backdrop of mountains and rivers and employ a large number of local actors and actresses. This perfect combination of tourism and culture in Zhangjiajie has achieved the goal of perfectly blending the tourism industry and culture in the area. There are statistics showing that since the launch of "Tianmen Fox Fairy," the number of tourists visiting Zhangjiajie and the economic benefits generated from their spending have continued to increase. For the cultural and tourism industry in Zhangjiajie, "Tianmen Fox Fairy" has enriched the cultural and tourism connotations, enhanced the sensory experience for tourists, played a marketing function, and stimulated the improvement of the consumption level of the tourism city and surrounding areas.

※ 기관로그인 시 무료 이용이 가능합니다.

4,900원

Nowadays, in the cultural tourism industry in China, live-action performances have become a new favorite and are highly supported and sought after by tourists. In 2009, "Tianmen Fox Fairy" emerged and used the narrative and performance techniques of musicals to seamlessly blend the natural landscapes, folk customs, and Hunan culture of Zhangjiajie, bringing a unique feast to the audience. At the same time, through stage design and elements such as music and sound effects, it creates a strong sense of modernity and integrates traditional Chinese opera with Western drama in form. Large-scale mountain and canyon live-action musicals have been performed over a thousand times since their official launch in 2009. With its unique form and content, it has become very popular among tourists visiting Zhangjiajie and has become a must-have project for major travel agencies, winning praises from many experts, scholars, and the general audience. The play shares many similarities with the "Impression Liu Sanjie" directed by Mei Shuaiyuan, as they are both live-action performances set against the backdrop of mountains and rivers and employ a large number of local actors and actresses. This perfect combination of tourism and culture in Zhangjiajie has achieved the goal of perfectly blending the tourism industry and culture in the area. There are statistics showing that since the launch of "Tianmen Fox Fairy," the number of tourists visiting Zhangjiajie and the economic benefits generated from their spending have continued to increase. For the cultural and tourism industry in Zhangjiajie, "Tianmen Fox Fairy" has enriched the cultural and tourism connotations, enhanced the sensory experience for tourists, played a marketing function, and stimulated the improvement of the consumption level of the tourism city and surrounding areas.

如今,在中国文化旅游行业当中,实景演出是一个新宠,也是受到旅游者的支持 以及追捧的对象。2009年,《天门狐仙》横空出世,运用音乐剧的叙事方式和表现手 段,将张家界的自然山水、民俗风情与湖湘文化深入、和谐地融合在一起,给观众带 来了别具一格的盛宴。同时通过舞台布景和音乐音响等元素,使其具有强烈的时代 感,并在形式上将传统戏曲与西方戏剧融合起来。 大型高山峡谷实景音乐剧等,从2009年正式启动至今,已演出千余台。它以其特 有的形式和内容让前往张家界游玩的旅客十分喜爱,也成为各大旅行社必备的项目之 一,成为同时也赢得了众多专家学者及广大观众的赞誉。该剧与梅帅元共同参与导演 《印象·刘三姐》有着许多共同之处,同为山水实景演出,也采用了大量当地人作为 演职人员,使张家界的旅游产业和文化得到完美的结合。达到张家界旅游产业与文化 完美融合的目的。 据数据统计,自《天门狐仙》开演以来,张家界的旅游数量和消费带来的经济收 益在不断的增加。对于张家界文化旅游产业而言,《天门狐仙》产生了丰富文化旅游 的内涵、丰富游客的感官体验、发挥营销功能、刺激旅游城市及周边地区消费水平的 提高的影响。

36

문화콘텐츠 산업의 활성화와 공연장 안전 및 보안 산업의 필요성 KCI 등재

최정일, 장예진

한국융합보안학회 융합보안논문지 제16권 제3호 제2권 2016.05 pp.55-63

...industry targeting college students for the activation of the domestic cultural content industry. And we want to find the need of the security industry & Concert Hall Safety. Recent worldwide it has occurred 'Soft target' terror targeting unspecified civilian in the cultural space of theater and music venues, stadiums etc. But security and safety systems against terror in Korea are very deficient situation. US security market has increased sales significantly interest in increasing against crime and terrorism prevention and depending on the price cut and technology development. It is expected to require a security industry in a variety of applications to the cultural contents industry development about Korean pop music and theatrical performances, and internet and mobile games stc.

※ 기관로그인 시 무료 이용이 가능합니다.

4,000원

본 연구의 목적은 국내 문화콘텐츠 산업의 활성화를 위해 대학생들을 대상으로 문화콘텐츠 산업에 관한 인식 과 향후 발전방향을 살펴보는데 있다. 더불어 공연장 안정 및 보안 산업의 필요성을 찾아보고자 한다. 최근 세 계적으로 극장 및 공연장, 경기장 등 문화공간에서 불특정 민간인을 대상으로 '소프트 타깃' 테러가 발생하고 있다. 그러나 우리나라의 경우 이에 대비한 보안 및 안전시스템이 매우 부족한 상황이다. 미국의 보안시장은 범 죄 및 테러 방지에 대한 관심이 증가하고 기술발전과 가격인하에 따라 매출액이 크게 증가하고 있다. 국내 대중 음악 및 연극 공연과 인터넷 및 모바일 게임 등 문화콘텐츠산업이 발달하기 위해서는 다양한 분야에서 보안 산 업이 필요할 것으로 기대된다.

The purpose of this study is that there viewing at the future development direction and awareness of the cultural contents industry targeting college students for the activation of the domestic cultural content industry. And we want to find the need of the security industry & Concert Hall Safety. Recent worldwide it has occurred 'Soft target' terror targeting unspecified civilian in the cultural space of theater and music venues, stadiums etc. But security and safety systems against terror in Korea are very deficient situation. US security market has increased sales significantly interest in increasing against crime and terrorism prevention and depending on the price cut and technology development. It is expected to require a security industry in a variety of applications to the cultural contents industry development about Korean pop music and theatrical performances, and internet and mobile games stc.

37

설탕과 한국근대 : 근대 한국의 제당업과 설탕 소비문화의 변화를 말하다

이은희

국제한국사학회 국제한국사학 제2호 2014.06 pp.181-201

...culture had existed, and became a major industry after opening ports. Third, the thesis examined the symbolic meaning of sugar consumption in Korea, where the average income level was low. Through this analysis, it is shown that Korean sugar consumption culture was formed in a close national, capitalistic relationship with the global sugar commerce system. The consumption of sugar had expanded with industrialization of refinery and confectionery. With an increase in consumption sometimes inducing production, industrial policies subsidizing refineries and confectioneries were implemented. As processed foods became big industries, the dietary lifestyle shifted toward Western style. The characteristic taste of foods changed after sugar was added to food. Also, the increase in sugar consumption also implied the change in the social status of women from the oppressed to the modern, equal housewives.

※ 기관로그인 시 무료 이용이 가능합니다.

5,700원

This thesis aims to clarify the historical process in which dietary lifestyle changed structurally coupled with a global capitalist system. The paper will examine the changes in people's lifestyle after modernization, with emphasis on diets. The paper further scrutinizes the changes in production and distribution related to consumption. As sugar has been adopted for industrial and home uses, it significantly affected everyday life and promoted growth in modern manufacturing industries. First, the thesis researched how Korean sugar found an equilibrium price amongst the formation of the global sugar trade structure. Second, the thesis investigated the process in which sugar-manufacturing business penetrated a country like Korea, where no pre-modernized sugar culture had existed, and became a major industry after opening ports. Third, the thesis examined the symbolic meaning of sugar consumption in Korea, where the average income level was low. Through this analysis, it is shown that Korean sugar consumption culture was formed in a close national, capitalistic relationship with the global sugar commerce system. The consumption of sugar had expanded with industrialization of refinery and confectionery. With an increase in consumption sometimes inducing production, industrial policies subsidizing refineries and confectioneries were implemented. As processed foods became big industries, the dietary lifestyle shifted toward Western style. The characteristic taste of foods changed after sugar was added to food. Also, the increase in sugar consumption also implied the change in the social status of women from the oppressed to the modern, equal housewives.

38

위계문화가 임파워먼트 및 조직유효성에 미치는 영향에 관한 실증연구 - 건설산업 중심으로 - KCI 등재

곽상태, 양동우

한국디지털정책학회 디지털융복합연구 제14권 제3호 2016.03 pp.115-126

...Culture of construction enterprises, Empowerment, and Organizational Effectiveness through empirical research. To perform this study, we carried out a survey targeting executives of construction companies in Seoul, metropolitan area, and non-metropolitan area. For analyzing, SPSS Statistical Techniques, Reliability analysis, Factor analysis, Multiple Regression analysis were used. The results of the study are as follows. First, the Hierarchy of the Culture affects significantly positive (+) on Organizational Effectiveness. Second, Hierarchical Culture affects the significantly positive (+) to the Empowerment. Third, Hierarchies and Cultural Empowerment was found to significantly affect the positive (+) on Organizational Effectiveness. Based on the conclusions, Hierarchical Culture of the domestic construction industry has a significant impact on Self-determination and the goal of consciousness among employees. In addition, this is helpful in Job Performance and Organizational Commitment.

※ 기관로그인 시 무료 이용이 가능합니다.

4,300원

본 연구는 건설기업들의 위계문화가 임파워먼트, 조직유효성 간의 관계를 실증연구를 통해 규명하는데 목적이 있다. 본 연구를 수행하기 위해서 서울, 수도권, 비수도권 건설기업 임직원을 대상으로 설문조사분석을 하였으며 분석방법으로 SPSS의 기술통계, 신뢰도분석, 요인분석, 다중회귀분석 등을 사용하였다. 본 연구의 검증결과는 다음과 같다. 첫째, 위계문화는 조직유효성에 유의적인 정(+)의 영향을 미치며, 둘째, 위계문화는 임파워먼트에 유의적인 정(+)의 영향을 미친다. 셋째, 위계문화와 임파워먼트는 조직유효성에 유의적인 정(+)의 영향을 미치는 것으로 나타났다. 이러한 연구 결과로 국내의 건설 산업의 위계문화는 건설업의 특징적인 관점에서 직원들 사이의 상명하복의 정신과 목표의식, 자기결정력 채택이 중요하며, 또한 조직몰입도, 직무성취도에 도움이 될 것이라 생각된다.

The purpose of this study is to identify Hierarchical Culture of construction enterprises, Empowerment, and Organizational Effectiveness through empirical research. To perform this study, we carried out a survey targeting executives of construction companies in Seoul, metropolitan area, and non-metropolitan area. For analyzing, SPSS Statistical Techniques, Reliability analysis, Factor analysis, Multiple Regression analysis were used. The results of the study are as follows. First, the Hierarchy of the Culture affects significantly positive (+) on Organizational Effectiveness. Second, Hierarchical Culture affects the significantly positive (+) to the Empowerment. Third, Hierarchies and Cultural Empowerment was found to significantly affect the positive (+) on Organizational Effectiveness. Based on the conclusions, Hierarchical Culture of the domestic construction industry has a significant impact on Self-determination and the goal of consciousness among employees. In addition, this is helpful in Job Performance and Organizational Commitment.

39

국내패션 산업에 나타난 웰빙문화 현상의 특성에 관한연구

정재철, 박선경

한국패션디자인학회 한국패션디자인학회지 vol.4 no.2 2004.11 pp.15-34

※ 기관로그인 시 무료 이용이 가능합니다.

5,500원

40

인구고령화가 문화예술 산업의 생산성과 고용에 미치는 영향 분석 KCI 등재

정욱영, 정미숙, 정현주

한국연기예술학회 연기예술연구 제36권 2024.10 pp.197-213

...culture and art industry during 1995∼2022 using auto-regressive distributed lag (ADL) model. For regression analysis, we set productivity and employment as dependent variables and estimated long-run population aging elasticities respectively. The main empirical results are as follows. First, during recent twelve years, culture and art industry showed more declining productivities compared to total and service industries. Second, the impacts of population aging on productivity in culture and art industry showed negatively and long-run population aging elasticity was estimated to be –0.45, meaning 1% increase of aging index leading to 0.45% decrease in productivity. Third, population aging affected employments in culture and art industry more negatively relative to total and service industries and long-run population aging elasticity was estimated to be –0.50, meaning 1% increase of aging index leading to 0.50% decrease in employments. It can be inferred that the reason of high aging elasticity in culture and art industry compared to total service sector is why the production input ratio of skilled labor is relatively higher than one of unskilled labor. This finding is expected to provide with a reference in designing employment policies of culture and art industry in Korea. In addition, it is essential to study productivity and employment, which are important factors in the continuous growth and competitiveness of the culture and arts industry in the rapidly changing industrial environment and social and cultural changes. Accordingly, the purpose of this study is to analyze the impact of aging on the productivity and employment of the culture and arts industry so that it can be used as basic data for establishing various policies and countermeasures for the paradigm shift of the culture and arts industry in the AI era and entry into an ultra-aging society.

※ 기관로그인 시 무료 이용이 가능합니다.

5,100원

본 논문은 디지털 융·복합 핵심 산업으로 부각되고 있는 문화예술산업을 대상으로 고령화가 생산성 및 고용에 미치는 영향을 실증적으로 분석하였다. 분석 결과, 문화예술산업은 전체 및 서비스 산업보다 자본집약도 증가율은 높으나 총요소생산성 증가율은 크게 감소한 것으로 나타났다. 즉, 고령화가 총요소생산성에 미치는 영향은 음(-)으로 추정되고, 장기 고령화 탄력성은 –0.45로 추정되어 고령화 지수 1% 증가는 총요소생산성을 0.45% 감소시키는 것으로 나타났다. 고령화가 고용에 미친 영향은 음(-)이며 고령화 장기 탄력성은–0.50으로 추정되었으며 이는 고령화 지수가 1% 증가하면 고용은 장기적으로 0.50% 감소됨을 의미한다. 본 논문의 정책적 시사점으로, 특히 중장년층 종사자 비중이 높은 분야에서 정보통신 기술 도입과 교육 강화를 통한 생산성 향상 및 고령층 대상 직업 훈련 확대, 분야별 노동시장의 수급 불균형 대응 방안 마련, 문화예술산업 내 신성장 분야 발굴을 통한 신규 일자리 창출 정책 수립 등을 제안할 수 있다. 본 논문은 문화예술산업의 융・복합 및 가치창출 확장에 대한 경제적 관심이 부상하는 시점에서 인구고령화에 따른 사회적 변화에 선제적 대응을 위한 연구로서 지속가능한 문화예술산업의 미래지향적 전략 수립을 위해 의미가 있다. 더불어 급변하는 산업 환경과 사회적, 문화적 변화 속에서 문화예술산업의 지속적인 성장과 경쟁력 강화의 중요한 요소인 생산성과 고용에 대한 연구는 필수적이다. 이에 따라 본 연구는 AI시대 문화예술 산업 패러다임 전환과 초 고령화 사회 진입에 따른 대응 방안과 다각적 정책 수립을 위한 기초 자료로 활용할 수 있도록 고령화가 문화예술산업의 생산성과 고용에 미치는 영향 분석을 목적으로 한다.

This paper estimates the effects of population aging on the productivities and employments in culture and art industry during 1995∼2022 using auto-regressive distributed lag (ADL) model. For regression analysis, we set productivity and employment as dependent variables and estimated long-run population aging elasticities respectively. The main empirical results are as follows. First, during recent twelve years, culture and art industry showed more declining productivities compared to total and service industries. Second, the impacts of population aging on productivity in culture and art industry showed negatively and long-run population aging elasticity was estimated to be –0.45, meaning 1% increase of aging index leading to 0.45% decrease in productivity. Third, population aging affected employments in culture and art industry more negatively relative to total and service industries and long-run population aging elasticity was estimated to be –0.50, meaning 1% increase of aging index leading to 0.50% decrease in employments. It can be inferred that the reason of high aging elasticity in culture and art industry compared to total service sector is why the production input ratio of skilled labor is relatively higher than one of unskilled labor. This finding is expected to provide with a reference in designing employment policies of culture and art industry in Korea. In addition, it is essential to study productivity and employment, which are important factors in the continuous growth and competitiveness of the culture and arts industry in the rapidly changing industrial environment and social and cultural changes. Accordingly, the purpose of this study is to analyze the impact of aging on the productivity and employment of the culture and arts industry so that it can be used as basic data for establishing various policies and countermeasures for the paradigm shift of the culture and arts industry in the AI era and entry into an ultra-aging society.

 
1 2 3 4 5
페이지 저장