Earticle

현재 위치 Home 검색결과

결과 내 검색

발행연도

-

학문분야

자료유형

간행물

검색결과

검색조건
검색결과 : 7,378
No
1

4,000원

2

빅데이터 처리 프로세스 및 활용 KCI 등재

이성훈, 이동우

한국디지털정책학회 디지털융복합연구 제11권 제4호 2013.04 pp.267-271

※ 기관로그인 시 무료 이용이 가능합니다.

4,000원

우리사회는 점점 더 융/복합 현상이 가속화되고, 광범위한 영역으로 확대되고 있다. 이러한 중심축에는 정보통신 기술이 자리잡고 있음은 당연한 일이다. 일례로 정보통신기술과 의료산업의 융합의 결과로 스마트 헬스케어 산업이 등장하였으며, 모든 분야에 정보통신 기술을 접목하고자 하는 노력들이 계속되고 있다. 이로 인해 우리주변에는 수많은 디지털 데이터들이 만들어지고 있다. 또 다른 한편으로는 대중화 되고 있는 스마트폰, 태블릿PC와 카메라, 게임기기등을 통하여 다양한 데이터들이 생성되고 있다. 본 연구에서는 광범위하게 발생하고 있는 빅데이터에 대한 활용 상태를 알아보고 빅데이터 플랫폼의 한 축인 처리 프로세스들에 대해 비교, 분석하였다.

Our society has two prospective properties because of IT technology. Firstly, it is accelerated a degree of convergence. And convergence regions are expanded. For example, smart healthcare region was created by IT technology and medical industry. The efforts to convergence will be continued. Because of these properties, A number of data are made in our life. Through many devices such as smart phone, camera, game machine, tablet pc, various data types are produced. In this paper, we described utilization of Big Data. And we analysed Big Data processing process.

3

한국형 편의 육가공 제품의 가공 및 포장 개발 연구

이영순, 이동선, 류은순

한국포장학회 한국포장학회지 Vol. 13 No. 3/4 2007.12 pp.97-102

※ 기관로그인 시 무료 이용이 가능합니다.

4,000원

A Korean seasoned meat product, seasoned bulgogi was developed in processing and packaging for improved convenience and extended shelf life. The optimal process conditions were found to consist of aging for 20~30 hours at 5oC and air heating for 20 minutes at 210oC Aging of 24 hours could attain soft texture with little change in pH, color and total aerobic bacterial count. Appropriate drip level could be achieved at air heating of 20 minutes at 210oC, while the air heating at 180oC could not give suitable level of texture. Modified atmosphere packaging of 60% CO2 and 40% N2 could preserve the product significantly better compared to control of air package and vacuumed package.

4

4,000원

각 시대의 변화에 맞춰 장신구가 발전하며 당연히 보석 가공기술 또한 발달해 왔지만, 현대에 이르러 보석의 사용빈도가 줄어들며 세공 및 금속 관련 기술에 비해 경시되고 있다. 가공된 보석의 아름다움은 여전하지만, 희소성과 디자인적 문제로 많은 연령층을 포괄하기에는 문제가 많다. 이에 본 연구자는 가공된 보석의 조형적인 아름다움과 가치 를 알리기 위해 연구를 진행하고자 한다. 보석 커팅 면이 지닌 조형성 중 선을 중점적으로 응용하여 장신구디자인을 진행했다. 디자인에 앞서 조형성 및 보석 가공 관련 문헌과 디자인 사례에 대한 이론적인 접근을 진행했으며, 이를 토대로 보석 커팅 형태의 조형성을 응용한 장신구디자인 진행했다. 본 연구를 통해 현 귀금속 분야에서 소외되고 있는 보석 연구의 활성화를 도모하고 보석을 활용한 디자인 개발이 다수 진행될 수 있을 것이라 기대하며, 앞으로 보석 관련 연구의 새로운 방향성을 제시하는 발판이 될 것이라 생각한다.

The accessories growth according to the changes in each era and of course, jewelry processing technology has also improved, but in modern times, the frequency of use of jewelry has decreased, and it has been neglected compared to crafting and metal-related technologies. The beauty of crafted jewelry still remains, there are many problems to cover many age groups due to valuable and design problems. Accordingly, this researcher intends to conduct research to inform the formative beauty and value of processed jewelry. Jewelry designby mainly applying lines during the shaping of the jewelry cutting surface. Prior to the design, a theoretical approach to the design case and jewelry processing literature, and based on this, jewelry design applied in the form of jewelry cutting. This study is expected to promote the vitalization of jewelry research, which is currently marginalized in the field of precious metals, and to develop a number of designs using jewelry.

5

4,000원

최근 많은 예술가들과 멀티미디어 산업의 전문가들은 예술과 다른 영역의 접목을 시도하고 있다.예술작품이 전자제품 디자인에 응용된 경우, 인터랙티브 게임과 접목된 경우 등을 쉽게 볼 수 있는 시대가 되었다. 사운드 아트는 소리를 매체로 사용하는 예술형태이다. 본 논문은 인터랙티브 게임과 사운드 아트와의 접목에 대해 연구하고자 한다. 소리는 인터랙티브 게임아트에서 하나의 도구로 사용될 수 있다. 본 논문에서는 오픈라이브러리 중 하나인 Minim library를 이용하여 소리를 이용한 인터랙티브 게임아트를 구현하였다.

Currently, many artists and multimedia industry experts are trying to mix art and other field such as art and electronic equipment design or art and interactive game. Sound art is an art form that uses sound as a medium, and we tried to combine interactive game with sound art in this paper. Sound is applied interactive game art as device. We used Minim library (open source software) to implement it. In this paper, we created real-time game art; it operates well by sound of users using Minim library and Processing as interactive game art system.

6

Processing technique에 따른 義齒床 變化에 대하여

李炳基

대한치과기공학회 대한치과기공학회지 Vol.1 No.1 1979.07 pp.15-21

※ 기관로그인 시 무료 이용이 가능합니다.

4,000원

7

4,000원

8

4,000원

목적 : 본 연구의 목적은 국내에서 개발된 아동감각처리척도(Sensory Processing Scale for Children)를 사용하여 일반발달 아동과 감각처리문제 아동의 감각처리 능력을 비교하여 판별타당도를 알아보고자 하 였다. 연구방법 : 연구대상자는 3-5세의 일반발달 아동 68명과 감각처리문제 아동 83명의 보호자로 총 151명 을 대상으로 하였다. 연구 참여에 동의한 아동의 보호자에게 연구의 목적과 방법을 설명한 후 연구목적, 동의서, 아동감각처리척도(Sensory Processing Scale for Children), 단축감각프로파일(Short Sensory Profile), 일반적 특성 문항을 포함한 설문지를 발송 또는 전달하여 자료를 수집하였다. 분석방법은 아동 감각처리척도(Sensory Processing Scale for Children)의 판별타당도를 알아보기 위해 성별을 공변량 으로 하여 공분산분석을 실시하였다. 결과 : 연구결과 일반발달 아동과 감각처리문제 아동의 감각처리능력의 차이는 공변량인 성별의 영향(F=6.663, p=.807, partial =η2.000)을 받지 않은 것으로 나타났으며, 두 군에서 감각처리능력에 차이가 있는 것으로 나타났다(F=37.629, p=.000). 아동감각처리척도(Sensory Processing Scale for Children)의 감각영역에 서 총점과 모든 감각 영역에서 감각처리문제 아동이 일반발달 아동보다 평균점수가 낮았으며, 고유감각 (p=.097) 영역을 제외하고 통계적으로 유의한 차이가 있었다. 아동감각처리척도(Sensory Processing Scale for Children)의 감각 요소에서 감각과민반응, 감각저반응, 그리고 감각구별 요소에서 감각처리문제 아동과 일반발달 아동은 통계적으로 유의미한 차이(p=.000)가 있었으나 감각찾기 요소는 통계적으로 유의한 차이가 없었다(p=.112). 결론 : 아동감각처리척도(Sensory Processing Scale for Children)는 감각처리문제 아동을 선별할 수 있 는 판별타당도가 있는 도구로 제시할 수 있으며, 앞으로 임상 환경에서 감각처리의 문제를 선별하거나 분 석, 해석, 그리고 중재계획 시 사용할 수 있으리라 생각한다.

Objective : The objective of this study was to determine a discriminat validity of the Sensory Processing Scale-Children (SPS-C) for children with and without Sensory Processing Disorder (SPD). Method : The SPS-C was completed by parents of 151 Korean children including 68 typically developing children (control group), 83 children with SPD (known group) in the age range 3–5 years, in South Korea. ANCOVA with sex as covariable was used to identified the difference between the children with typically development and SPD. Results : Sensory processing differences in sensory domains and sensory factors were detected and the gender differences were not effective between typically developing children and children with SPD. Significant differences were found in all sensory domain score and total score except proprioceptive processing in sensory domain. In sensory factors, significant differences were found in overrsensitivity, underresponsivity, and discrimination, but sensory seeking was not significant. SPS-C was a valid assessment tool to identify or screen of SPD in Korea. Conclusion : The psychometric characteristics for the standardization study of SPS-C were presented, and the discriminant validity to screen the children with sensory processing problems was presented as a verified evaluation tool. SPS-C will be helpful in screening, analyzing and interpreting characteristics of sensory processing, and establishing an intervention plan.

9

아동감각처리척도(Sensory Processing Scale for Children: SPS-C) 개발을 위한 예비 연구 KCI 등재후보

김경미, 신현희, 김명희

대한감각통합치료학회 대한감각통합치료학회지 제13권 제2호 2015.12 pp.31-41

※ 기관로그인 시 무료 이용이 가능합니다.

4,200원

목적 : 본 연구의 목적은 만 3~5세 아동의 감각처리 문제를 선별할 수 있는 아동감각처리척도(Sensory Processing Scale for Children: SPS-C)를 개발하여 타당도를 검증하는 것이다. 연구방법 : 아동감각처리척도를 개발한 뒤, 만 3~5세 아동 138명의 보호자를 대상으로 평가를 시행하였다. 평가도 구의 구성타당도를 검증하기 위해 수집된 자료를 대상으로 라쉬분석을 통해 단일차원모형의 적합성과 평정척도의 적합성을 분석하였다. 결과 : 라쉬분석 결과 총 56개 항목 중 6개 항목(10.7%)이 부적합한 것으로 나타났다. 또한 평정척도 분석 결과 5점 척도보다 3점 척도가 더 적합한 것으로 나타났다. 결론 : 본 연구를 통해 아동감각처리척도의 구성타당도를 검증하였으며, 추후 연구에서는 최종적으로 수정 보완된 한국형 감각처리척도를 대상으로 신뢰도와 기타 타당도 검증을 하여야 할 것이다.

Objective : Purpose of this study is to develop a Sensory Processing Scale for Children (SPS-C) to screen sensory processing problems for children aged 3 to 5, and examine validity of the assessment. Method : A draft version of Sensory Processing Scale for Children (SPS-C) has been developed and it was utilized to 138 caregivers of children who are 3 to 5 years old. Rasch analysis was used to test construct validity of SPS-C. Through the Rasch analysis, unidimensionality and adequacy of the rating scale were examined. Results : Based on the Rasch analysis, it was found that six items out of 56 items (10.7%) are misfits. And the results also showed that 3-points rating scale is more adequate than 5-points scale for SPC-C. Conclusion : The construct validity of a newly developed assessment, Sensory Processing Scale for Children (SPS-C), was established through this study. Further studies are needed to examine other psychometric properties of the assessment, using the one modified based on the results in this study.

11

Processing Emotional Facial Expressions in Individuals with Post-traumatic Stress Symptom: An ERP Study

이유선, 이장한

[NRF 연계] 한국임상심리학회 Korean Journal of Clinical Psychology Vol.31 No.2 2012.05 pp.467-485

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

The present study aimed to demonstrate the neural mechanisms that relate to the abnormal processing of facial expressions in individuals with post-traumatic stress symptom (PTSS). In particular, we investigated each processing stage's influence on facial expression recognition in individuals with PTSS. To investigate these mechanisms, we measured behavioral performances and event-related potentials (ERPs) as individuals performed a multi-morphed facial expression identification task. Participants were divided into two groups: those with PTSS and a control group without PTSS. Participants viewed representations of fearful, neutral, and happy facial expressions. ERP results revealed that, relative to the control group, the PTSS experience group experienced enhanced P1 amplitudes (reflecting rapid detection) and attenuated LPP amplitudes (reflecting later strategic processing) for all facial expressions. The behavioral data show that PTSS experience group committed more errors and were slower at detectingfacial expressions than were the controls. The difficulties individuals with PTSS face in recognizing facial expressions are explained by abnormal processing related to sustained attention or elaborating processing deficit.

13

Article processing charge costs of open access articles indexed in the Web of Science Core Collection from 2019 to 2023 by publisher and country: a secondary publication

정영임, 이준영, 이정우, 안병군, 김완종, 박진서

[NRF 연계] 한국과학학술지편집인협의회 Science Editing Vol.12 No.2 2025.08 pp.114-123

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

Purpose: The open access (OA) movement has significantly improved access to academic content. However, the financial burden of article processing charges (APCs) and the lack of pricing transparency remain major concerns. This study aims to estimate APC costs by publisher and country, focusing on Korea, to inform policy decisions. Methods: We combined datasets from ScholCommLab (2019?2023), KESLI (2018?2024), and Web of Science (WoS). These sources were merged by aligning APC data with WoS-indexed articles, adjusting for missing values and currency differences. The final dataset included over 4.4 million records, enabling detailed analysis of APC expenditures by publisher and country. Results: From 2019 to 2023, global APC spending increased, with clear regional disparities. Italy showed the highest compound annual growth rate in APC costs at 34.17%, followed by moderate to high growth in Korea, Germany, and the United Kingdom. Korea and Italy allocated large proportions of APC spending to MDPI?38.71% and 37.53%, respectively?raising concerns about publisher dominance and potential quality issues. In contrast, Germany and the United Kingdom established national agreements aimed at controlling APC costs. Conclusion: This study underscores the growing global burden of APCs and the need for costmanagement strategies. Policymakers should consider targeted financial support and promote equitable publishing models. Adoption of the diamond OA model?which removes APCs for authors and provides free access to readers?offers a sustainable and inclusive path forward for academic publishing, addressing both financial and ethical challenges in the current OA landscape.

14

Sensory Processing Abilities in Elementary Students with Suicide Ideation: A Preliminary Study on the Clinical Effects of School Sandplay Group Counseling

Dong-Jun Kim, Soo-Jeong Kim, Un-Kyoung Ahn

[NRF 연계] (사) 한국학교공공모래놀이학회 학교상담 및 모래놀이 Vol.5 No.3 2023.12 pp.44-63

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

Lowenfeld developed sandplay therapy as a technique that allows children's multidimensional thoughts and emotions to be expressed more freely, while at the same time combining not only visual but also tactile and sensory factors. Since then, sandplay therapy has been used as a psychotherapy technique in various clinical settings around the world, but there has been no evidence-based research on sandplay therapy and sensory processing ability. This study investigated the clinical effects of school sandplay group counseling on sensory processing abilities in 20 sixth-grade elementary school students with suicide ideation. School sandplay group counseling was conducted for 8 sessions in 12 weeks, from March 2023, to June 2023. The subjects were sixth-grade students with suicide ideation from an elementary school in Chungcheongbuk-do, South Korea, with a single group of 10 males (50%) and 10 females (50%) without a control group. The average age of the participants was 11.74, with a range of 11.25-12.15. The Korean version of the SIQ-JR and the Korean version of the AASP were used as pretest and posttest instruments. The data were analyzed using SPSS 29.0. the paired-sample t-tests indicated statistically significant changes in low registration (p = .025), and suicide ideation (p = 0.017). The results of this study suggest that school sandplay group counseling may have clinical effects on sensory processing abilities and suicide ideation in elementary school children with suicide ideation.

15

Prosody Processing of Korean Language in Stroke Patients: A Preliminary Study

주혜인, 신용욱, 한석희, 김점숙, 최혜영, 이혜선, Thine Yang, 신준호

[NRF 연계] 대한재활의학회 Annals of Rehabilitation Medicine Vol.37 No.5 2013.10 pp.642-648

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

Objective To investigate the hemispheric contributions to prosody recognitions and interference effects of semantic processing on prosody for stroke patients by using the Korean language.Methods Ten right hemisphere damaged patients (RHD), nine left hemisphere damaged patients (LHD), and eleven healthy controls (HC) participated. In pure prosody recognition task, four semantically neutral sentences were selected and presented in both sad and happy prosodies. In interference task, participants listened to emotionally intoned sentences in which the semantic contents were congruent or incongruent with prosody. Participants were asked to rate the valence of prosody while ignoring the semantic contents, and thus, reaction time and accuracy were estimated.Results In pure prosody recognition task, RHD showed low accuracy as compared to HC (p=0.013), and the tendency of group response showed that RHD performed worse than HC and LHD with regards to accuracy and reaction time. In interference task, analysis of accuracy revealed a significant main effect of groups (p=0.04), and the tendency implied that RHD is less accurate as compared to LHD and HC. The RHD took longer reaction times than HC in congruent and incongruent items (p<0.001).Conclusion Right hemispheric laterality to prosody processing of Korean language in stroke patients was observed. Interference effects of semantic contents to prosody processing were not observed, which suggested unique characteristics of prosody for Korean language. These results could be referred as preliminary data for future researches on Korean languages.

16

4,000원

Purpose: This study aims to compare the internal and marginal accuracy of provisional crowns fabricated using the digital light processing (DLP) three-dimensional (3D) printing method, considering build directions of 0° and 90°, as well as layer thicknesses of 50 μm, 75 μm, and 100 μm. Methods: Provisional crowns were fabricated using a DLP 3D printer, and six experimental groups were created, each comprising 10 specimens. Provisional crowns were designed with computer-aided design software and printed using a liquid resin material. Internal and marginal accuracy were assessed using root mean square (RMS) values. Statistical analyses, including two-way ANOVA and Tukey HSD tests (α=0.05), were conducted to evaluate the effects of build direction and layer thickness on RMS values. Results: For the trueness of the internal surface, the lowest RMS value (31.56±4.47 μm) was observed at a 0° build direction with a layer thickness of 100 μm. At 90° with 100 μm, the RMS value was 64.72±4.96 μm (p<0.05). Marginal trueness at a 0° build direction with 75 μm showed the lowest value of 31.88±6.89 μm, while at 90° with 75 μm it was 85.40±22.45 μm (p<0.001). Differences between build direction and layer thickness combinations were confirmed for both internal and marginal trueness (p<0.001). Conclusion: The effects of build directions (0°, 90°) and layer thicknesses (50 μm, 75 μm, 100 μm) on the internal and marginal accuracy of printed crowns were analyzed, revealing a significant interaction in both internal and marginal trueness.

17

4,000원

Purpose: This study aimed to evaluate the trueness of three-dimensional (3D) printed zirconia single crowns using digital light processing with different build angles. Methods: A prepped maxillary right first molar model was scanned using a dental laboratory scanner (E4, 3Shape A/S). The anatomically contoured crown was designed using computer- aided design software (Dental Designer, 3Shape A/S) and saved as a standard tessellation language file. Three build angles (0°, 30°, and 60°) were defined using the slicing software (Zipros, AON). The crowns were printed using a digital light-processing 3D printer (N=30), followed by debonding and sintering to achieve the final shape. The crowns were scanned postprocessing and analyzed for trueness using 3D inspection software. Data were statistically analyzed with the one-way analysis of variance and Bonferroni post hoc tests. Results: The root mean square (RMS) values for the internal segments were 40.23 (0°), 53.01 (30°), and 82.49 (60°) μm. The marginal segments recorded RMS values of 34.63 (0°), 59.97 (30°), and 84.16 (60°) μm. Statistical analysis revealed significant differences among the groups (p<0.001). Conclusion: The results indicate that a 0° build angle with uniform height support structures provides the highest accuracy in digital light processing of 3D printed zirconia crowns.

18

가정용 Sensory Processing Measure(SPM)의 국내적용을 위한 번역연구 KCI 등재

이혜림, 유은정, 김경미

대한감각통합치료학회 대한감각통합치료학회지 제19권 제3호 2021.12 pp.22-31

※ 기관로그인 시 무료 이용이 가능합니다.

4,000원

목적 : 본 연구의 목적은 아동의 감각처리능력을 확인하는데 사용하는 가정용 Sensory Processing Measure(SPM)을 우리나라에 적용하기 위해 번역과정을 거친 후 내용타당도를 알아보는 것이다. 연구방법 : 내용타당도 연구를 위해 번역, 역번역 과정에서 항목을 수정하였고, 전문가 집단을 구성하여 내 용타당도를 검증하였다. 전문가 집단은 각 지역별 작업치료학과 교수 3명을 전문가 집단으로 구성하여 내용타당도를 확인하였다. 내용타당도는 각 항목에 대하여 의미성와 구조성으로 나누어 4점 척도로 실시 하였으며 1점은 매우 타당하지 않음, 2점은 타당하지 않음, 3점은 타당함, 4점은 매우 타당함으로 점수 화하였다. 역번역은 이중언어를 사용하는 2명이 참여하여 2개의 역번역본에서 일치하는 않는 부분을 확 인한 다음 전문가 집단에서 토의 후 보완하였다. 이렇게 번역된 한국어판은 작업치료를 받고 있는 아동 의 부모 13명을 대상으로 이해도 검증을 실시하였다. 결과 : 전문가 집단을 대상으로 원본 SPM과 한국어로 번역한 SPM을 비교한 결과 평균 3.54± .74(리커 트 4점 척도), 의미성에 대한 평균방식의 척도 내용타당도 지수(Scale-level Content Validity Index; S-CVI/Avg)는 .92, 구조성에 대한 평균방식의 척도 내용타당도 지수(S-CVI/Avg)는 .86이었다. 역번 역 결과, 내용 일치도는 평균 3.77± .47로 나타나 내용이 일치한다고 볼 수 있다. 역번역 및 수정을 거 친 SPM을 부모 집단을 대상으로 이해도 검증 결과 평균 3.48 ± .63(리커트 4점 척도)이었으며 평균방 식의 척도 내용타당도 지수(S-CVI/Avg)는 .94로 나타났다. 결론 : 본 연구는 타문화권에서 개발된 SPM을 번역 및 역번역 과정을 거쳐 내용타당도를 검증함으로써 한 국어판 가정용 SPM을 우리 문화권에 사용하기 위한 기초자료를 제시하는데 연구의 의의가 있다.

Purpose : This study aimed to conduct a translation, backtranslation, and content validity test of the Sensory Processing Measure (SPM) for Korean children. Methods : The translation and content validation process involved direct and backward translation; a test of equivalence between the two versions (the original SPM and the Korean version SPM; K-SPM) was performed using content-related evidence collected by a group of experts and a group of parents. Data analysis was carried out using Excel Content validity indices (CVI), mean, and standard deviation were used for the analysis of content validity. Results : The result of the comparison between the original SPM and K-SPM in the group of experts was 3.54 ± .74, the S-CVI/Avg for semanticity was .92, and the S-CVI/Avg for structure was .86. The results for the mean of the understanding test and the S-CVI/Avg were 3.48 ± .63 and .94, respectively. Conclusion : K-SPM will considerately be used as an assessment to identify sensory processing, praxis, and social participation issues for children in Korea. Further studies are suggested to increase the age range and the sample size for a more comprehensive applicability of the K-SPM to Korean children.

19

Infant Information Processing

[NRF 연계] 한국심리학회 한국심리학회지: 일반 Vol.2 No.2 1976.12 pp.89-94

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

A review of the studies on infant learning, stimulus preferences. and habituation supports the following assertions. Firstly, the finding that a very young infant is capable of control of his basic responses if required implies that his ability for differentiating critical stimulus features is sufficiently adequate to be utilized in response adaptation. Secondly, results from both stimulus preference, and habituation studies indicate that before the infant is able to manage his motoric response, he is extensively engaged in stimulus differentiation and information processing. Thirdly, evidence from current habituation research using more elaborate procedures suggests that attentional processing under habituation is more than a single phenomenon, possibly involving multi-level processing. And lastly, existing data support Jeffrey's hypothesis of serial habituation as a mechanism for perceptual development.

20

리듬 산출 검사 어플리케이션 Beat Processing Device 개발 KCI 등재

정현주, 문주형, 한은영, 최진희

한국디지털정책학회 디지털융복합연구 제18권 제7호 2020.07 pp.215-222

※ 기관로그인 시 무료 이용이 가능합니다.

4,000원

본 연구의 목적은 리듬 산출 시 수행 정확도를 정밀하게 수집, 저장하기 위한 모바일 어플리케이션 ‘Beat Processing Device(이하 BPD)’ 개발에 있다. 이를 위하여 총 3단계의 개발 과정을 거쳤다. 1단계에서는 문헌 조사를 통해 기존 노인 인지 기능 훈련을 위해 사용된 리듬꼴들을 수집, 비교, 분석함으로써, 리듬 산출 과제 구성에 필요한 4개의 리듬꼴 문항을 확정하였다. 2단계에서는 확정한 4개의 리듬꼴 문항이 탑재된 iOS 기반 모바일 어플리케이션을 개발하였으며, 예비 테스트를 통해 디바이스 종류, 사용할 악기 음색, 구현할 실험 종류 등을 최적화하였다. 마지막 단계 인 3단계에서는 노인 60명을 대상으로 본 기기와 미디(MIDI)로 수집한 리듬 산출 데이터를 비교하여, BPD의 실효성과 타당성, 정밀함을 검증하였다. 본 연구에서 개발된 BPD는 인지기능 강화를 위한 리듬 수행력 증진을 평가할 수 있는 유용한 도구로 다양한 현장에서 활용될 수 있을 것으로 기대된다.

The aim of this study was to develop a mobile application ‘Beat Processing Device (BPD)’ to record and quantify the data for the performance accuracy of rhythm production. BPD has been developed in three phases. First, we reviewed studies that used rhythm as main intervention strategy to improve cognitive functioning of older adults, and derived four basic rhythm idioms. Second, we developed an iOS-based mobile application, optimized the device, the instrument tone, and the measurement variables through preliminary test. Lastly, we tested the mobile application by comparing the performance data obtained from MIDI and BPD from 60 older adults. The device was shown to be reliable and consistent with other mode of measurement and analysis. Conclusively, BPD can be a useful tool for assessing rhythm production ability in the course of cognitive skills training.

 
1 2 3 4 5
페이지 저장