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모바일 단말기에서 2D 게임 스프라이트 애니메이션 데이터 압축을 위한 유사 비손실 부호화 기법 KCI 등재
한국컴퓨터게임학회 컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) 제27권 제1호 2014.04 pp.55-62
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4,000원
A new near loss-less compression method for 2D game sprite animation image is presented to reducethe amount of the game contents resources. The sprite animation data in 2D mobile game occupies a largepart of the resource, and in particular the sprite animation data by using a lossless compression techniquecan cause a relatively very significant increase of data amount as the higher complexity of the animation. The new near-lossless method, which is an adaptive compression technique by considering the alpha valuefor transparency and the variance of color values of block, is proposed in order to obtain greatercompression efficiency without los of quality. By using experiments, we show that the proposed methodcompared to the PNG compression technique is good for compression efficiency, and in particular theeffect is very high in complex and dynamic 2D sprite animation.
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