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1

Technology Adoption of InnovViz 2.0 : A Study of Mixed-Reality Visualization and Simulation System for Innovation Strategy with UTAUT Model KCI 등재

Phannaphatr Savetpanuvong, Uthai Tanlamai, Chidchanok Lursinsap, Pairote Leelaphattarakij, Wisit Kunarittipol, Supasate Choochaisri

한국정보기술응용학회 JITAM Vol.18 No.3 2011.09 pp.1-30

※ 기관로그인 시 무료 이용이 가능합니다.

7,000원

InnovVizwas designed and developed anew as avisualization and simulationtool to present innovation and strategy information. The InnovViz system employs two key types of technology, namely mixed reality (MR) and neural network (NN). An experiment was conducted to examine the usability, acceptance and possible adoption of this new system. Participants comprised 4 experts from 4 top performing entrepreneurial firms and 161 master degree students from 2 leading universities. The study used a modified UTAUT model and a cognition and perception model. The results revealed that when the InnovViz was introduced, the key drivers to adoption are Facilitating Conditions (FC) and Voluntary to Use (VOL). Adequate knowledge and sufficient resources were found to strongly affect FC construct. The expert"fs rating of a firm"fs innovation and performance was more congruent with senior students with a technology-background than with a finance and accounting-background. InnovViz was seen as providing complex information with an ease of use and usefulness for showing data and assessment. Among the three types of visuals depicted by InnovViz, experts rated their usefulness in descending order as follows: Cube, Tetrahedron and Saturn. Finally, experts found backward simulation to be slightly more useful for assessment than forward simulation.

2

애니로직을 이용한 노천광산 트럭-로더 운반시스템의 시뮬레이션 및 실시간 가시화

정다희, 백지은, 최요순

[NRF 연계] 한국자원공학회 한국자원공학회지 Vol.57 No.1 2020.02 pp.45-57

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

본 연구에서는 애니로직 소프트웨어를 이용하여 노천광산 트럭-로더 운반시스템을 시뮬레이션하고, 그 결과를 실시간으로 가시화하는 방법을 제시하였다. 국내 석회석 노천광산을 대상으로 현장 조사를 통해 연구지역 트럭- 로더 운반시스템의 단위 작업별 소요 시간을 측정하였다. 그리고 애니로직 소프트웨어를 이용하여 해당 광산의 이산사건 시뮬레이션 모델을 개발하였다. 그 결과 주요 생산지표 값과 함께 시뮬레이션 결과들을 직관적으로 확인할 수있었고, 시간에 따라 변화하는 트럭-로더 운반시스템을 가시화할 수 있었다. 따라서 본 연구에서는 시뮬레이션 과정동안 주요 생산지표 값과 운반시스템 상황을 실시간으로 확인할 수 없었던 기존 연구의 한계를 극복할 수 있었다.

In this study, we proposed a method to simulate a truck-loader haulage system in open-pit mines and visualize the results in real time using the software AnyLogic. An open-pit limestone mine in Korea was selected as the study area. The time parameters for each unit operation of the haulage system were measured via a field survey. A discrete event simulation model for the mine was then developed using AnyLogic. We intuitively confirmed the simulation results with key production indicators and visualized the truck-loader haulage operation over time. This study was thus able to overcome the limitations of previous studies, which could not measure key production indicator values and the status of haulage systems in real time during simulations.

3

4,000원

매우 다양한 건물들로 구성된 캠퍼스의 모든 건물들과 각 건물의 층별 호실(Room)들에 대한 정보를 쉽게 알 수 있는 방법은 거의 없다. 그런 이유로 본 논문에서는 캠퍼스 건물 정보의 입체적인 가시화를 위한 3D 시뮬레 이션 시스템을 개발하였다. 본 시스템을 위해서는 실제 도면을 기반으로 각 건물 및 층별 단면도를 3D로 모델링하 였으며, 실제 건물 외부 사진들을 사용하여 텍스처 매핑하였다. 사용자 인터페이스는 3D 뷰어, 메뉴 프레임으로 구 분하였다. 만약 메뉴에서 건물명을 선택하면, 3D 뷰어는 선택한 건물을 줌(Zoom)하여 보여주고 메뉴 프레임은 건물 과 관련된 각종 정보들을 보여주게 된다. 그리고 층별 호실(Room)을 선택하면 별도의 웹브라우저를 통하여 3D로 확 인할 수 있게 하였다. 또한 3D 뷰어에서 건물을 클릭하면, 선택한 건물에 대한 정보들을 보여주게 된다. 본 시스템 은 캠퍼스에 대한 건물 정보를 실감나게 제공해줄 수 있다는 점에서 매우 유용하다.

The campus has been composed of a very variety buildings. However, there is almost no easy way to see information about room number of each floor of the buildings and all buildings. For that reason, in this paper, we have developed a 3D simulation system for the 3D visualization of campus building information. Each building and cross section of floor was modeled in 3D based on the actual drawing. And texture mapping were using real photos. The user interface was divided into frames for menu and 3D viewer. When you select a building name from the menu, 3D viewer shows the selected building by zooming. And menu frame is shown the various information related to the building. Also when you select a room number of each floor, a separate web browser shows the cross section by VRML viewer. Conversely, when you click on the building in the 3D viewer, menu frame is shown the various information related to the building. This system is very useful in that provide realistic building information of campus.

4

Multi-resolution Modeling of 3D Visualization Simulation Based on Meta-model

Yanyang Zeng, Panpan Jia

보안공학연구지원센터(IJAST) International Journal of Advanced Science and Technology Vol.84 2015.11 pp.47-54

※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.

Generally, the 3D visualization simulation includes the 3D entity model, virtual environment and physical data field (including electromagnetic field and underwater acoustic field). In order to improve the flexibility and scalability of the model or simulation, and effectively solve the contradiction between simulation complexity and the limited resources, we propose the multi-resolution modeling (MRM) method of 3D visualization simulation based on meta-model. The paper firstly learns from the simulation soft FLAMES (the Flexible Analysis Modeling and Exercise System). Based on the simulation framework of behavior modeling and object-oriented, we design the reference frame of meta-modeling for 3D visualization simulation. Then, the meta-model can be formally described by using the BNF (Backus-Naur Form). Finally, we realize the multi-resolution modeling by using the different levels of detail.

5

Visualization Simulation of Local Coastal Waves Based on OpenGL SCOPUS

Lei Wang, Fengju Bu

보안공학연구지원센터(IJMUE) International Journal of Multimedia and Ubiquitous Engineering Vol.10 No.12 2015.12 pp.1-8

※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.

In allusion to problems of higher complexity in simulation of coastal waves, a dynamic model construction method of local coastal waves is proposed. This method divides period of motion of coastal waves into four phases. The solitary wave solution of KDV EQUATION is improved and optimized based on oceanographic classical theory of ocean. The method completely demonstrates period of motion of coastal waves and their forms including breaking of waves, surge of broken waves, and rollback of waves combining with particle system method. At last visualization rendering simulation of coastal waves is realized by using OPENGL. The simulation results show that the model constructed can demonstrate basic motion features of coastal waves in small scenarios.

6

On Visualization Simulation for Generation of Three Dimensional Sea State

손경호, 배준영, 김용민

[Kisti 연계] 한국항해항만학회 Journal of navigation and port research Vol.26 No.4 2002 pp.449-453

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원문보기

최근에 한국해양대학교에서는 선박조종시뮬레이터를 개발했다. 이에 따라 시뮬레이터에 해상상태를 적용하기 위해 노력중이다. 이 논문에서는 해상에서의 파의 움직임을 표현하는 수학모델과 OpenGL API를 이용하여 해상상태의 가시화 시뮬레이션 및 계산 결과의 시뮬레이터에 적용가능에 대해 논한다.

Recently a ship manoeuvring simulator has been developed by Korea Maritime University. We are desiring to apply the movement of wave to the visual scene of sea state in the simulator. This paper discussed the calculation method and visualization simulation of three dimensional sea state using OpenGL API, and the possibility to apply calculation result to the simulator.

7

NUMERICAL SIMULATION AND VISUALIZATION OF THE FLOW AROUND THE DARIUS WIND TURBINE

Lee Mi Young, Kawamura Tetuya

[Kisti 연계] 한국전산유체공학회 Journal of computational fluids engineering Vol.10 No.1 2005 pp.45-50

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

A fundamental understanding of the flow around the wind turbine is important to investigate the performance of new type of wind turbine. This study presents the simulation of three dimensional flow fields around the Darius wind turbine as an example. Incompressible Navier-Stokes equations are used for this simulation. The rotating coordinate system that rotates in the same speed of the turbine is used in order to simplify the boundary condition on the blades. Additionally, the boundary fitted coordinate system is employed in order to express the shape of the blades precisely. Fractional step method is used to solve the basic equations. Third order upwind scheme is chosen for the approximation of the non-linear terms since it can compute the flow field stably even at high Reynolds number without any turbulence models. The flow fields obtained in this study are highly complex due to the three dimensionality and are visualized effectively by using the technique of the computer graphics.

8

Numerical Simulation and Visualization of The Flow Around Savonius Rotor

Miyashita, Kazuko, Kawamura, Tetuya

[Kisti 연계] 한국전산유체공학회 한국전산유체공학회 학술대회논문집 2003 pp.258-259

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

Flow around Savonius rotor is studied by means of the numerical simulation. Three-dimensional incompressible Navier-Stokes equations are solved numerically. Overgrid system is employed in order to enable the flow calculation of complex geometry. The basic equations in each region are solved by using the standard MAC method. The physical quantities such as the velocity and the pressure among each region are transferred through the overlapping region which is common in each region. Some numerical results of static and rotating rotor will be presented.

9

NUMERICAL SIMULATION AND VISUALIZATION OF THE FLOW AROUND THE DARIUS WIND TURBINE

KAWAMURA, Tetuya, LEE, Mi Young

[Kisti 연계] 한국전산유체공학회 한국전산유체공학회 학술대회논문집 2003 pp.228-229

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

Complex flow field around the Darius turbine rotating stationally are simulated by solving the three dimensional incompressible Navier-Stokes equation numerically. The rotating coordinate system is employed so that the boundary conditions on the blades of the rotor become simple. In order to impose the boundary condition on the blades precisely, the boundary fitted coordinate system is employed. Fractional step method is used to solve the basic equations. The complex flow fields due to the three dimensionality of the geometry of the turbine and the rotation of the turbine are obtained and they are visualized effectively by using the technique of the computer graphics.

10

CFD Problems Numerical Simulation and Visualization by means of Parallel Computation Systems

Zibarov, Alexey V., Medvedev, Alexey V., Karpov, Andrey N., Komarov, Ilya Yu., Orlov, Dmitry A., Elesin, Vladimir V., Rygkov, Evgeny A., Parfilov, Andrey A., Antonova, Anna V.

[Kisti 연계] 한국전산유체공학회 한국전산유체공학회 학술대회논문집 2006 pp.209-210

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

11

Technology Adoption of InnovViz 2.0 : A Study of Mixed-Reality Visualization and Simulation System for Innovation Strategy with UTAUT Model

Savetpanuvong, Phannaphatr, Tanlamai, Uthai, Lursinsap, Chidchanok, Leelaphattarakij, Pairote, Kunarittipol, Wisit, Choochaisri, Supasate

[Kisti 연계] 한국데이타베이스학회 Journal of information technology applications & management Vol.18 No.3 2011 pp.1-30

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

InnovVizwas designed and developed anew as avisualization and simulationtool to present innovation and strategy information. The InnovViz system employs two key types of technology, namely mixed reality (MR) and neural network (NN). An experiment was conducted to examine the usability, acceptance and possible adoption of this new system. Participants comprised 4 experts from 4 top performing entrepreneurial firms and 161 master degree students from 2 leading universities. The study used a modified UTAUT model and a cognition and perception model. The results revealed that when the InnovViz was introduced, the key drivers to adoption are Facilitating Conditions (FC) and Voluntary to Use (VOL). Adequate knowledge and sufficient resources were found to strongly affect FC construct. The expert's rating of a firm's innovation and performance was more congruent with senior students with a technology-background than with a finance and accounting-background. InnovViz was seen as providing complex information with an ease of use and usefulness for showing data and assessment. Among the three types of visuals depicted by InnovViz, experts rated their usefulness in descending order as follows: Cube, Tetrahedron and Saturn. Finally, experts found backward simulation to be slightly more useful for assessment than forward simulation.

12

Visualization of Dynamic Simulation Data for Power System Stability Assessment

Song, Chong-Suk, Jang, Gil-Soo, Park, Chang-Hyun

[Kisti 연계] 대한전기학회 Journal of electrical engineering & technology Vol.6 No.4 2011 pp.484-492

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

Power system analyses, which involve the handling of massive data volumes, necessitate the use of effective visualization methods to facilitate analysis and assist the user in obtaining a clear understanding of the present state of the system. This paper introduces an interface that compensates for the limitations of the visualization modules of dynamic security assessment tools, such as PSS/e and TSAT, for power system variables including generator rotor angle and frequency. The compensation is made possible through the automatic provision of dynamic simulation data in visualized and tabular form for better data intuition, thereby considerably reducing the redundant manual operation and time required for data analysis. The interface also determines whether the generators are stable through a generator instability algorithm that scans simulation data and checks for an increase in swing or divergence. The proposed visualization methods are applied to the dynamic simulation results for contingencies in the Korean Electric Power Corporation system, and have been tested by power system researchers to verify the effectiveness of the data visualization interface.

13

SIMULATION OF EXPERIMENTAL VISUALIZATION METHODS FOR COMPUTATIONAL FLUID DYNAMICS RESEARCH

TAMURA, Y., FUJII, K.

[Kisti 연계] 한국전산유체공학회 한국전산유체공학회 학술대회논문집 1995 pp.44-68

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

In the present paper, visualization techniques in fluid dynamic experiments such as Schlieren photograph are numerically simulated so that the same output as the experimental flow visualization can be obtained from the computed results for the fair comparison. Numerical methods to simulate optical visualizations, that are Schlieren photograph, shadowgraph and interferogram, are considered. Some examples of pictures obtained by the present methods show the importance of the simulations of visualization techniques for the correct comparisons of the computations and experiments.

14

3D Visualization of Discrete Event Simulation and Its Applications in Virtual Manufacturing

Zhong Yongmin, Yuan Xiaobu

[Kisti 연계] 한국CAD/CAM학회 International Journal of CAD/CAM Vol.4 No.1 2004 pp.19-32

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

This paper presents a new approach to create 3D visualization from discrete simulation results. This approach connects discrete event simulation directly to 3D animation with its novel methods that analyze and convert discrete simulation results into animation events to trigger 3D animation. In addition, it constructs a 3D animation framework for the visualization of discrete simulation results. This framework supports the reuse of both the existing 3D animation objects and behavior components, and allows the rapid development of new 3D animation objects by users with no special knowledge in computer graphics. This approach has been implemented with the software component technology. As an application in virtual manufacturing, visualizations of an electronics assembly factory are also provided in the paper to demonstrate the performance of this new approach.

15

Development of 3D Terrain Visualization for Navigation Simulation using a Unity 3D Development Tool

Shin, Il-Sik, Beirami, Mohammadamin, Cho, Seok-Je, Yu, Yung-Ho

[Kisti 연계] 한국마린엔지니어링학회 한국마린엔지니어링학회지 Vol.39 No.5 2015 pp.570-576

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

3D visualization of navigation simulation is to visualize the environment conditions (e.g. nearby ships, dynamic characteristics, environment, terrain, etc) for any users on ships at sea. Realistic 3D visualization enables the users to be immersed to it and guarantees the reliability of the simulation. In particular, terrain visualization contains many virtual objects, so it is time and cost-intensive for object modelling. This paper proposes a 3D terrain visualization method that can be realized in a short time and with low cost by using the Unity 3D development tool. The 3D terrain visualization system requires bathymetric and elevation terrains, and Aids to Navigations (AtoNs) to be realized. It also needs to include 3D visualization objects including bridges, buildings and port facilities for more accurate simulation. Bathymetric and AtoN elements are acquired from ENC, and the elevation element is acquired from SRTM v4.1 digital elevation chart database developed by NASA. Then, the bathymetric and elevation terrains are generated, and the satellite images are superposed by using this terrain information. The longitudinal and latitudinal information of the AtoNs are converted to the 3-axis information to position the AtoN locations. The 3D objects such as bridges, buildings and port facilities are generated and the terrain visualization is completed. The proposed method realizes more realistic 3D terrain visualization of Busan Port.

16

Improving Marine Policy through Use of Visualization Tools in a Policy Simulation Lab

James Opaluch, Thomas Grigalunas, Meifeng Luo, Huiting Zhang, 권석재, 정봉민, 장영태

[NRF 연계] 한국학술연구원 Korea Observer Vol.33 No.2 2002.06 pp.219-238

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

Technical studies can shed light on many complex marinepolicy issues. However, conveying this information in easilyunderstandable ways to decision makers and other stakeholders isoften a difficult task. This paper will present initial draft results of ongoing work to develop new tools to help interested parties bettervisualize the consequences of policy actions and to integrate thetools into larger project analyses. The project uses the new stateof-the-art Policy Simulation Laboratory (SimLab) at the Univeristyof Rhode Island to communicate the consequences ofchange in the community. The SimLab is a group of networkedrooms and computer systems that utilize technology-based tools,like Geographic Information Systems (GIS), digital imagery andvirtual reality software, to help communities better visualize theconsequences of development (See http://www.uri.edu/cels/enre/Preview/SimLab/). For example, modeling tools can be used toforecast future development in a town, and GIS maps can be createdto show likely spatial distribution of future developments. Byclicking on specific areas of development on the maps, virtualreality tools allow interactive virtual drive-throughs or fly-bys ofdevelopments, complete with visuals and sound. Computer systemscan be used for forecast how different policy scenarios canbe used to attempt to manage the future of the community. In this paper we report on our initial progress toward thecreation and use of visualization tools, within the context of twolarger applications in coastal regions. The first application is partof a larger project to determine social, ecological and economicimpacts of alternative development scenarios in South County,Rhode Island. We intend to use virtual reality tools to help interestedparties better visualize the aesthetic consequences of newdevelopments. The second application is part of a larger ongoinganalysis to assess potential demand and community impacts of aproposed container port in Quonset Point, Rhode Island. We presentinitial drafts of technology-based tools to present visual andauditory impacts of a new port. Ongoing work will extend applicationsto coastal issues in Korea.

17

Visualization of Unsteady Fluid Flows by Using Large Eddy Simulation

Kobayashi, Toshio, Taniguchi, Nobuyuki

[Kisti 연계] 대한기계학회 KSME international journal Vol.15 No.12 2001 pp.1750-1756

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

Three-dimensional and unsteady flow analysis is a practical target of high performance computation. As recently advances of computers, a numerical prediction by the large eddy simulation (LES) are introduced and evaluated for various engineering problems. Its advanced methods for the complex turbulent flows are discussed by several examples applied for aerodynamic designs, analysis of fluid flow mechanisms and their interaction to complex phenomena. These results of time-dependent and three-dimensional phenomena are visualized by interactive graphics and animations.

18

INTERACTIVE VISUALIZATION TECHNIQUES FOR A VIRTUAL REALITY BASED ANALSYIS OF SIMULATION RESULTS

Benolken, Paul, Grafr, Holger, Rix, Joachim

[Kisti 연계] 한국시뮬레이션학회 한국시뮬레이션학회 학술대회논문집 2001 pp.237-247

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

In this paper we present an overview of existing state of the art visualization techniques fur the interactive analysis of results from numerical simulations and measurements. We describe the basic concepts and key ideas behind these different visualization methods in this paper. The potential of these techniques for an efficient integration into a virtual reality environment will be investigated. Furthermore we present our first demonstrator fur visualizing multiparametric data and give an outlook on our plans for further exploiting and developing these techniques in an upcoming project.

19

효과적인 재난관리를 위한 Unity3D 기반 홍수 시뮬레이션 가시화 웹시스템

강수명, 류동하, 최영철, 정윤재

[Kisti 연계] 한국지리정보학회 Journal of the Korean Association of Geographic Information Studies Vol.20 No.1 2017 pp.98-112

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원문보기

최근 3차원 지리정보시스템을 구축하기 위해 상용 GIS 엔진 대신 게임엔진을 활용하고자 하는 다양한 연구가 진행되고 있다. 3차원 게임엔진은 개발자의 역량에 따라 다양한 모듈을 개발할 수 있다는 장점을 보인다. 특히 재난과 같은 분야에서는 지리정보데이터 및 재난 관련 정보들을 융합하여 새로운 분석을 시도할 때, 예측뿐 아니라 예방에 관한 폭넓은 대안이 제시될 수 있을 것이다. 또한, 재난 특성상 3차원의 실세계에서 일어나는 현상을 분석할 때에는 3차원 기반의 분석이 중요한 요소로 작용할 수 있을 것이다. 따라서 본 연구에서는 비용적, 인력적 문제 해결 및 개발 자유도를 충분히 고려하여 3차원 게임엔진을 통한 홍수재난정보 가시화 모듈을 개발하고자 하였다. 원시 홍수 데이터를 공간정보 상에 맵핑하고, 맵핑한 홍수 정보의 자연스러운 홍수 표출을 위해 보간 처리를 실행하였다. 또한, 이를 기반으로 하는 다각도 정보를 표출하기 위해 누적정보를 생성하여 사용자에게 직관적인 위험지역을 보여주고자 하는 모듈을 개발하였다. 본 연구를 통해 홍수 정보의 다양한 분석이 가능하여 신속한 대응 및 대처가 가능할 것으로 기대된다.

Recently, various research has been conducted on the use of a game engine instead of a commercial geographic information system (GIS) engine for the development of 3D GIS. The advantage of the 3D game engine is that it allows developers to develop various modules according to their abilities. In particular, in the area of disasters, a wide range of alternatives for prevention as well as prediction can be presented when new analyses are attempted by combining geographic information and disaster-related information. Furthermore, 3D analysis can be an important factor in analyzing the phenomena occurring in the real 3D world because of the nature of disasters. Therefore, in this study, we tried to develop a visualization module for flood disaster information through a 3D game engine by considering the solutions for cost and manpower problems and the degree of freedom of development. Raw flood data was mapped onto spatial information and interpolation was performed for the natural display of the mapped flood information. Furthermore, we developed a module that intuitively shows dangerous areas to users by generating cumulative information in order to display multidimensional information based on this information. The results of this study are expected to enable various flood information analyses as well as quick response and countermeasures to floods.

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스마트시티 하천관리를 위한 시나리오 기반 제방 파제 시뮬레이션 가시화 모듈 개발

김경현, 구본현, 함태영, 심규철

[Kisti 연계] 한국수자원학회 한국수자원학회 학술대회논문집 2022 p.372

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원문보기

스마트시티 하천관리를 위해 선행된 연구에서는 도시하천관련 데이터를 수집-정제-제공하는 도시하천 통합데이터 플랫폼을 개발하였다. 이에 하천 분석을 위한 유역 유출, 하천 흐름 그리고 도시유출 등의 모듈과 하천 환경, 친수, 종합 평가 모델을 연계하여 도시하천관리 연계플랫폼으로 연구개발을 진행하였다. 본 연구에서는 스마트시티 하천관리를 위한 시나리오 기반 제방 파제 시뮬레이션 분석 결과 가시화 모듈에 관한 연구를 진행한다. 부산 EDC 지역을 대상으로 DEM, 항공영상, 위성영상, 하천 지리 정보, 하천 단면도 등의 데이터를 결합하여 하천 및 유역 전산 3D 형상 모델링을 진행한다. 또한 하천 내부 유량 및 파제 제체 모델링, 유동장 격자 모델링을 통해 제방 붕괴 범람 시뮬레이션 대상 지역을 구현한다. 해당 EDC 지역 구현 모델에 연속방정식, 운동량방정식, 수송방정식 등 지배방정식과 삼상 유동 기법 등 수치 해석 기법을 활용하여 제방 파제 시뮬레이션을 수행한다. 시뮬레이션의 침수범위 및 침수심 분포 결과는 위경도를 포함한 ASCII Grid로 반환되며 GeoServer를 통한 좌표계 설정 및 도시하천 연계플랫폼에서 가시화하는 연구를 진행하였다. 제방 파제 시나리오는 제방 높이 2m, 제방 폭 7.5m, 파제 길이 20m로 설정하여 4개의 붕괴 위치를 지정하였고, 지정된 위치에 대한 제방 파제 3D 시뮬레이션을 통해 도출된 Case 별 2D/3D 영상과 침수심 공간 분포에 대한 Raster Graphics를 전처리하여 시나리오별 침수범위-침수심을 도시하천 연계플랫폼 상에서 가시화하는 연구를 진행하였다. 도시하천 연계플랫폼의 시나리오 기반 제방 파제 시뮬레이션 모듈을 통하여 스마트시티의 제방 파제 피해 양상 및 대책 마련 의사결정 보조로 활용할 수 있을 것으로 기대된다.

 
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