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Cognitive and Emotional Structure of a Robotic Game Player in Turn-based Interaction KCI 등재후보

Jeong-Yean Yang

국제인공지능학회(구 한국인터넷방송통신학회) The International Journal of Advanced Smart Convergence Volume 4 Number 2 2015.11 pp.154-162

※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.

This paper focuses on how cognitive and emotional structures affect humans during long-term interaction. We design an interaction with a turn-based game, the Chopstick Game, in which two agents play with numbers using their fingers. While a human and a robot agent alternate turn, the human user applies herself to play the game and to learn new winning skills from the robot agent. Conventional valence and arousal space is applied to design emotional interaction. For the robotic system, we implement finger gesture recognition and emotional behaviors that are designed for three-dimensional virtual robot. In the experimental tests, the properness of the proposed schemes is verified and the effect of the emotional interaction is discussed.

 
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