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Best Practices on Improving the Virtual Reality (VR) Content Development Process with EPIC's Unreal Engine KCI 등재

Ji Hoon Kong, Ki Du Kim, R. Young Chul Kim

국제문화기술진흥원 International Journal of Advanced Culture Technology(IJACT) Volume 9 Number 4 2021.12 pp.417-423

※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.

Recently, in the Game industries, they are increasing to use of game engines to reduce the development cost of 3D content and software. In particular, Unreal Engine provides a blueprint visual scripting function that enables software production without programming (coding). Although High-end video content can be produced, the problem is that content development is complicated and requires advanced manpower. To solve this problem, we propose an optimized VR game context process. This is because 1) a Blueprint visual script is used, 2) VR games with various interactions can be produced, 3) Non-majors in the software field (or groups) can develop advanced content. In various related industries such as defense, medical care, manufacturing, and construction, we may easily develop any game content without programming with our refined VR rhythm action game development process. We expect to reduce the development cost with the process advantages in the game industries.

 
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