다사용자 온라인 롤플레잉 게임 (Massively Multi-Player Online Role Playing Game)의 레벨디자인에 따른 캐릭터 색채 분석 연구
A STUDY OF THE RELATIONSHIP BETWEEN CHARACTER COLOR AND LEVEL DESIGNS IN MMORPG
MMORPGs (Massively Multi-Player Online Role Playing Game) are level based games that allow characters to increase their levels as they gain more points or experience. As such, MMORPG designers have to give the games a strong and emotional feel that corresponds to the characters' levels. Currently, MMORPG graphics are based on a low polygon design that limits the graphics to within the confines of the player's computer specs. Because computer specs are limited, graphics design is also limited; there is not much freedom to do as one wishes with the graphics. Consequently, the only way to differentiate between game character levels and to impart such an emotional feeling to the player is through the use of color. This paper studies the interrelationship between colors and a game character's power and capability; it is not just a simple study of the different colors used in MMORPG. After analyzing the same in Lineage II and Khan, the conclusions are as follows: First, the main colors are varied and many, but as a character increases in level, the color value and chroma also increase. So as a character's power and abilities increase, the character's image as imparted through the character's colors becomes heavier and stronger. Second, the overall color scheme tends to move from a soft scheme to one with stronger contrasts using darker main colors or stronger mono colors. In conclusion, a game character's level design goes from a static to a dynamic and from a soft to a hard color scheme as the character's level increases. Overall, these shifts in color schemes give a more various, dynamic and modern image to the upper level characters.
목차
Abstract 1. 서론 2. 다사용자 온라인 롤플레잉 게임(Massively Multi-Player Online Role Playing Game)의 특성 2.1 다사용자 온라인 롤플레잉 게임(Massively Multi-Player Online Role Playing Game)의 정의 2.2 레벨디자인(Level Design)의 정의 2.3 캐릭터(Character)의 정의 3. 다사용자 온라인 롤플레잉 게임 분석 3.1.‘리니지Ⅱ’의 캐릭터 방어구 레벨디자인 3.2.‘칸’의 캐릭터 방어구 레벨디자인 4. 색채 분석 4.1.‘리니지Ⅱ’의 레벨디자인에 따른 캐릭터 색채분석 4.2.‘칸’ 의 레벨디자인에 따른 캐릭터 색채 5. 결론 참고문헌
사단법인 한국색채디자인학회는 디자인 전문분야의 깊이 있는 연구와 교류를 위해 내실 있고 차별화된 색채연구의 산실이 되고자 하는 소망으로 2005년 발족하여 현재에 이르고 있습니다.
새책 및 디자인 관련 분야의 학문연구와 전문인을 요구하는 시대적 소구에 부응할 수 있도록 노력하며 회원간의 정보교류를 통하여 산업 및 문화 발전에 기여를 목적으로 합니다.
간행물
간행물명
한국색채디자인학연구 [Journal of Korean Society of Color Design Studies]