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A Study on the Effectiveness of VR Safety and Health Training in the Construction Industry

첫 페이지 보기
  • 발행기관
    국제문화기술진흥원 바로가기
  • 간행물
    International Journal of Advanced Culture Technology(IJACT) KCI 등재 바로가기
  • 통권
    Volume 13 Number 4 (2025.12)바로가기
  • 페이지
    pp.276-290
  • 저자
    Jaejun Hong, Taekeun Oh
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A481120

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원문정보

초록

영어
The construction industry continues to record high rates of industrial accidents and fatalities. In 2024, 276 deaths were reported, accounting for nearly half of all workplace fatalities, with a fatality rate of 1.65 much higher than the overall industry average of 0.43. These figures highlight the inherently high-risk environment of construction, where falls, entrapment, and collapses are major causes. Traditional lecture- and theorybased safety education has proven insufficient for enhancing practical on-site response capabilities. To address this, the study examined the effectiveness of virtual reality (VR)-based safety and health training in improving hazard awareness and safe behavior. A survey of 110 workers captured VR training experience, satisfaction, limitations, improvements, risk awareness, and training effectiveness by job class. Findings indicated positive perceptions of VR training, particularly among subcontractor workers, those with less than three months of work experience, and foreign workers. Although some older workers reported experiencing difficulties and inconveniences using VR devices, VR training can be an effective alternative to strengthening accident prevention capabilities in high-risk industries by providing immersion and an environment similar to real-world situations. We proposed several improvement measures, including customized training design, ensuring technological stability, updating content, and expanding administrator participation. In particular, we confirmed through empirical analysis the necessity of developing customized content that reflects diverse user characteristics, and we emphasized the importance of enhancing device usability to improve training effectiveness.

목차

Abstract
1. INTRODUCTION
2. THEORETICAL BACKGROUND
3. METHOD
4. RESULTS ANALYSIS
5. DISCUSSION
6. CONCLUSION
ACKNOWLEDGEMENT
REFERENCES

키워드

Virtual Reality (VR) Safety training Hazard awareness Industrial accidents Construction industry

저자

  • Jaejun Hong [ Master Student, Dept. of Safety Engineering, Incheon National Univ., Korea ]
  • Taekeun Oh [ Prof., Dept. of Safety Engineering, Incheon National Univ., Korea ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제문화기술진흥원 [The International Promotion Agency of Culture Technology]
  • 설립연도
    2009
  • 분야
    공학>공학일반
  • 소개
    본 진흥원은 문화기술(Culture Technology) 관련 산·학·연·관으로 구성된 비영리 단체이다. 문화기술(CT)은 정보통신기술(ICT), 문화적 사고 기반의 예술, 인문학, 디자인, 사회과학기술이 접목된 신융합기술(New Convergence Technology, NCT)로 정의한다. 인간의 삶의 질을 향상시키고, 진보된 방향으로 변화시키고, 문화기술 관련 분야의 학술 및 기술의 발전과 진흥에 공헌하기 위하여, 제3조의 필요한 사업을 행함을 그 목적으로 한다.

간행물

  • 간행물명
    International Journal of Advanced Culture Technology(IJACT)
  • 간기
    계간
  • pISSN
    2288-7202
  • eISSN
    2288-7318
  • 수록기간
    2013~2025
  • 등재여부
    KCI 등재
  • 십진분류
    KDC 600 DDC 700

이 권호 내 다른 논문 / International Journal of Advanced Culture Technology(IJACT) Volume 13 Number 4

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