The research aims to understand the impact of metaverse marketing through enjoyment experience on consumer brand relationship and intent to buy in a context of fashion industry of South Korea. The study uses survey method as a strategy and quantitative approach to conduct the research. The researcher chooses 300 respondents as a sample size to represent the overall population. Moreover, the researcher opts for convenience sampling method to choose the participants of the study. The study also uses questionnaire as a research instrument and the data is analyzed with the help of employing several statistical tests using Structural Equation Modelling through AMOS. The statistical results show that 3D Environment and Virtual Presence have no direct relationship with Consumer-Brand Relationship but the involvement of Enjoyment Experience in the relationship is compulsory. However, the direct relationship between Virtual Interaction and Consumer-Brand Relationship was significant. The mediating effect of customer satisfaction and trust in the relationship between Consumer-brand relationship and Intent to Purchase are also significant. This research implies that brand managers to have the necessary knowledge to effectively drive interaction and establish relationships with fashion clothing customers.
키워드
3D EnvironmentVirtual PresenceVirtual InteractionEnjoyment ExperienceConsumer-Brand RelationshipCustomer satisfactionTrustIntent to Purchase
본 학회는 마케팅에 관한 이론과 실무분야의 발전에 이바지하며 회원상호간의 친목을돈독하게 함을 목적으로 한다.
본회는 위의 목적을 달성하기 위하여 다음의 사업을 한다.
1) 마케팅의 이론 및 실무에 관련된 연구, 발표
2) 회보, 학회지 및 연구서적의 발간
3) 산학협동에 기여하는 행사 및 사업
4) 본회의 목적에 찬성하는 국내외 학회 및 단체와의 제휴
5) 기타 본회의 목적에 부합하는 사업
간행물
간행물명
한국마케팅관리학회 학술대회
간기
부정기
수록기간
2018~2025
십진분류
KDC 325DDC 330
이 권호 내 다른 논문 / 한국마케팅관리학회 학술대회 2025 (사)한국마케팅관리학회 춘계학술대회