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How to Captivate You : A Study on Otome Game Excessive Gaming from Baudrillard’s Simulacra Theory Perspective

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  • 발행기관
    한국콘텐츠산업학회 바로가기
  • 간행물
    콘텐츠와산업 KCI 등재 바로가기
  • 통권
    제7권 제5호 (2025.10)바로가기
  • 페이지
    pp.395-402
  • 저자
    Sun, Weiqi, Kong, Lingyu, Seong, Dong-Kwon
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A475914

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초록

영어
Otome games are a type of video game that targets female audiences and takes romance as its core. They have become widely popular among women, and this popularity has even led to a trend of excessive gaming. This study uses Baudrillard’s simulacra order as its theoretical framework. From a philosophical perspective, it explores how the simulacra theory builds “hyperreal” emotional experiences inside games. It further analyzes the reasons behind female players’ continuous excessive gaming, reveals how otome games act as typical carriers of what Baudrillard calls the “third order of simulacra”, and reflects on the current problems and dilemmas in game design. To analyze this phenomenon in depth, this study chooses 6 popular otome games from Japan, South Korea and China as case studies, and carries out semi structured interviews with players. Based on the interview results, it gives a detailed analysis of the symbolic design of male characters, payment mechanisms, and virtual game emotional construction in these games. The aim of this study is to offer a new perspective for research on excessive gaming in otome games.

목차

Abstract
I. Introduction
II. Theoretical Analysis
1. Baudrillard’s Simulacra Theory
2. Excessive Gaming
III. Research Methods and Participants
1. Research Methods
2. Research Participants
IV. Case Analysis
1. Symbolic Design of Male Characters’ Appearance
2. “Paying for Love”: The Emotional Symbol Consumption Mechanism
3. Symbolic Intimate Relationships and Virtual Compensation Under Emotional Algorithms
V. Conclusion
Reference

저자

  • Sun, Weiqi [ Ph. D., Department of X-Cultural Studies, Kookmin University ] 1st author
  • Kong, Lingyu [ Ph. D., Department of X-Cultural Studies, Kookmin University ] co-author
  • Seong, Dong-Kwon [ Associate Professor, Department of X-Cultural Studies, Kookmin University ] Corresponding Author

참고문헌

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간행물 정보

발행기관

  • 발행기관명
    한국콘텐츠산업학회 [Korean Contents and Industry Association]
  • 설립연도
    2019
  • 분야
    복합학>학제간연구

간행물

  • 간행물명
    콘텐츠와산업 [Journal of Contents and Industry]
  • 간기
    격월간
  • pISSN
    2765-317X
  • 수록기간
    2019~2026
  • 등재여부
    KCI 등재
  • 십진분류
    KDC 600 DDC 700

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