As HMDs with passthrough capabilities become more common, it's anticipated that the number of users for spatial computing and mixed reality will increase. This study analyzed the essential factors for spatial content, specifically MR (Mixed Reality) content, based on relevant prior research. Building on this, we had users evaluate an MR game currently under development and conducted indepth interviews to identify factors necessary for future optimization. The research results showed a 50% success rate for the first task, 10% for the second, and 40% for the third. Operability averaged 2.7, and UI intuitiveness averaged 3.4. Despite the low success rates due to control difficulties, users showed high levels of interest and immersion. In in-depth interviews, users indicated that for an MR gaming environment, personalization, graphic improvements, immersion, and simplified controls are necessary factors for optimization. In in-depth interviews, users stated that for MR gaming environments, personalization, graphic improvements, immersion, and simplified controls are crucial for game optimization. This study is significant as it analyzed future development directions and derived practical implications through the analysis of actual user cases of an MR game during its early development stage.
목차
Abstract 1. INTRODUCTION 2. LITERATURE REVIEW 2.1 Characteristics of MR Content 2.2 Optimization Elements for MR Content 3. METHOD 3.1 Research Subjects and Methodology 3.2. Research Design 4. RESULTS 4.1 Usability Analysis Results 4.2 Factors Required for Improving the Usability of MR Games 5. DISCUSSION 6. CONCLUSION ACKNOWLEDGEMENT REFERENCES
키워드
Mixed RealityMR GamePassthroughHead Mounted DisplayMR game user
저자
Sanghui Park [ Assistant professor, Department of Convergence, Sungkyul University ]
Corresponding Author
Hojung Kwon [ Ph.D., Korea University, South Korea ]
국제문화기술진흥원 [The International Promotion Agency of Culture Technology]
설립연도
2009
분야
공학>공학일반
소개
본 진흥원은 문화기술(Culture Technology) 관련 산·학·연·관으로 구성된 비영리 단체이다. 문화기술(CT)은 정보통신기술(ICT), 문화적 사고 기반의 예술, 인문학, 디자인, 사회과학기술이 접목된 신융합기술(New Convergence Technology, NCT)로 정의한다. 인간의 삶의 질을 향상시키고, 진보된 방향으로 변화시키고, 문화기술 관련 분야의 학술 및 기술의 발전과 진흥에 공헌하기 위하여, 제3조의 필요한 사업을 행함을 그 목적으로 한다.
간행물
간행물명
International Journal of Advanced Culture Technology(IJACT)
간기
계간
pISSN
2288-7202
eISSN
2288-7318
수록기간
2013~2025
등재여부
KCI 등재
십진분류
KDC 600DDC 700
이 권호 내 다른 논문 / International Journal of Advanced Culture Technology(IJACT) Volume 13 Number 3