Earticle

현재 위치 Home

Culture Convergence (CC)

A Study on the Design of Immersive Interaction in LMS Using GPT-based Chatbot

첫 페이지 보기
  • 발행기관
    국제문화기술진흥원 바로가기
  • 간행물
    International Journal of Advanced Culture Technology(IJACT) KCI 등재 바로가기
  • 통권
    Volume 13 Number 2 (2025.06)바로가기
  • 페이지
    pp.93-101
  • 저자
    Jihyun Park
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A469828

※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.

원문정보

초록

영어
This study explores how a conversational artificial intelligence (AI) system can be integrated into a learning management system (LMS) to support learners’ immersive interactions. It presents a chatbot model designed through a design-based research (DBR) approach, using data collected from LMS usage logs, learner interaction cases, and expert consultations to inform scenario mapping and dialogue construction. The goal of the study is to design a chatbot that provides academic guidance and responsive communication tailored to learners’ individual needs. This study applied a design-based research methodology to reflect actual educational settings. The chatbot can support various learning tasks such as understanding learning content, recommending actions, and providing encouragement by integrating rule-based functions and AI-based text generation functions. The entire system is organized around three practical areas: supporting learning activities, guiding course access, and tracking learning progress. The chatbot’s conversation patterns and interaction design were specified using representative learner scenarios. These scenarios contributed to deriving a timely and appropriate feedback provision method. Although this model has not yet been verified in an actual classroom environment, it provides a starting point for future applications and research. This study demonstrates that conversational AI can improve the quality of learner-system communication in digital education environments, and suggests that its effectiveness is greater when it is consistent with educational intent. Although this model has not yet been verified in an actual classroom environment, it is intended as a prototype foundation for future implementation studies, while the current findings contribute to conceptual validation.

목차

Abstract
1. INTRODUCTION
2. THEORETICAL BACKGROUND
2.1 Learner Interaction in LMS
2.2 Flow Theory and Its Educational Application
2.3 GPT-Based Chatbots and their Educational Potential
3. METHODS
3.1 Research Design
3.2 Theoretical Foundation and Scenario Mapping
3.3 Functional Design and Architecture Modeling
3.4 Dialogue Construction and User Experience Design
3.5 Limitations and Future Evaluation
4. RESULTS
4.1 Overview of the Proposed Model
4.2 Functional Structure and Workflow
4.3 Dialogue Flow and Scenario Representation
4.4 Integrated System Architecture and Design Principles
5. DISCUSSION
6. CONCLUSION
REFERENCES

키워드

GPT chatbot Learning Management System(LMS) immersive Interaction Chatbot design

저자

  • Jihyun Park [ Prof., Dept. of Education(AI Converged Education Major), Woosuk Univ., Korea ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제문화기술진흥원 [The International Promotion Agency of Culture Technology]
  • 설립연도
    2009
  • 분야
    공학>공학일반
  • 소개
    본 진흥원은 문화기술(Culture Technology) 관련 산·학·연·관으로 구성된 비영리 단체이다. 문화기술(CT)은 정보통신기술(ICT), 문화적 사고 기반의 예술, 인문학, 디자인, 사회과학기술이 접목된 신융합기술(New Convergence Technology, NCT)로 정의한다. 인간의 삶의 질을 향상시키고, 진보된 방향으로 변화시키고, 문화기술 관련 분야의 학술 및 기술의 발전과 진흥에 공헌하기 위하여, 제3조의 필요한 사업을 행함을 그 목적으로 한다.

간행물

  • 간행물명
    International Journal of Advanced Culture Technology(IJACT)
  • 간기
    계간
  • pISSN
    2288-7202
  • eISSN
    2288-7318
  • 수록기간
    2013~2025
  • 등재여부
    KCI 등재
  • 십진분류
    KDC 600 DDC 700

이 권호 내 다른 논문 / International Journal of Advanced Culture Technology(IJACT) Volume 13 Number 2

    피인용수 : 0(자료제공 : 네이버학술정보)

    함께 이용한 논문 이 논문을 다운로드한 분들이 이용한 다른 논문입니다.

      페이지 저장