This study's purpose was to develop the blended learning system, that gives the prior and ex post facto learning circumstance for the exhibits, that has the contents as like the information of the exhibits, the learnig experience report for the exhibits.For the purpose, the literature study for the blended learning system was first accomplished. The blended learning system was implemented through the processes of the planning, analysis, design, development, evaluation with the each feedback.The national science museum was selected as the object site. The system's contents was for the 50 exhibits among the national science museum's 4 thousand exhibits. The system's development effects are follows:First, the system gives the blended learning experience for the elementary, middle school students to have the information of the national science museum and it's exhibits before visiting, to have the ex post facto learning or achieve online the assignment after visiting the science museumSecond, the system gives the online opportunity to learn the knowledge of the exhibits through the contents as like the simulation, animation, etc.Third, the system is worth the reference model for another museum, science center to develop a blended learning system.
목차
Abstract I. 서론 II. 이론적 배경 1. 혼합학습(Blended Learning) 정의 2. 혼합학습의 영역 3. 이 연구에서 적용할 혼합학습의 범주 III. 혼합학습(Blended Learning) 시스템 설계 및 구현 과정 1. 기획단계 2. 분석 3. 설계 4. 개발 5. 평가 V. 결론 및 제언 참고문헌
한국실과교육연구학회 [The Society of Korean Practical Arts Education]
설립연도
1989
분야
사회과학>교육학
소개
본 학회는 처음 실과 교과서에 참여한 인사를 중심으로 1989년 실과 교육 연구회로 발족하였다가 1990년에 전국 규모의 회원을 갖고 학회 활동을 본격적으로 시작하였다. 본 학회는 한국의 실과 교육의 학문적 연구 및 현장 교육의 문제를 개선하는데 기여할 목적으로 설립되었고, 현재는 전국의 관련대학의 교수와 현장 교사가 참여하여 실과의 학문적 기초를 마련하는데 기여하고 있고, 현장의 문제해결에도 기여하면서 발전하고 있다.
간행물
간행물명
실과교육연구 [Journal of Korean Practical Arts Education]