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기술 발전에 따른 2D 애니메이션 제작 방식의 변화
Changes in 2D Animation Production Methods Due to Technological Advancements

첫 페이지 보기
  • 발행기관
    한국정보기술응용학회 바로가기
  • 간행물
    JITAM 바로가기
  • 통권
    Vol.31 No.4 (2024.08)바로가기
  • 페이지
    pp.139-148
  • 저자
    성례아
  • 언어
    한국어(KOR)
  • URL
    https://www.earticle.net/Article/A456910

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원문정보

초록

영어
This study takes a comprehensive look at how technological advances have changed the way 2D animation is created. Humans are constantly looking for new ways and technologies to express movement, which has led to many changes in the way 2D animation is produced. In this study, we will examine the impact of these changes on 2D animation production and explore the possibilities for future developments. In the early days of 2D animation, the production method was repeatedly changed by the invention of technologies such as celluloid sheets, rotoscopes, and multiplane cameras, while the advent of digital technology has led to revolutionary changes such as the development of CAPS(computer animation production systems), various digital tools, and the combination of 2D and 3D. In addition, the recent introduction of generative AI is rapidly changing the way 2D animation is produced by automatically handling various tasks. These advances have not only streamlined the production of animation, but have also reduced costs by shortening the production period, and greatly improved the quality of animation by making it easier to implement complex and sophisticated visual effects. The introduction of generative AI has pushed the boundaries of what can be represented in 2D animation. On the other hand, the introduction of digital technology has its drawbacks, as the mechanical and uniform style produced by digital tools can reduce originality and individuality, but advances in technology will open up the possibilities for 2D animation to be produced in a variety of ways, as it fosters the creation of new expressions and creative content.

목차

Abstract
1. 서론
2. 2D 애니메이션 기술의 발전
2.1 초기 애니메이션의 광학 장치
2.2 주요 기술적 혁신
3. 기술 발전과 제작방식의 변화
3.1 디지털화 이전의 제작방식
3.2 디지털 기술의 도입과 변화
3.3 기술 변화가 제작 방식에 미친 영향
3.4 기술 변화에 따른 산업과 교육의 방향성
4. 결론
References

키워드

Technological Advances 2D Animation Production Methods

저자

  • 성례아 [ Rea Sung | Professor, Department of Digital Image & Animation, Baekseok University ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    한국정보기술응용학회 [The Korea Society of Information Technology Applications]
  • 설립연도
    1999
  • 분야
    사회과학>경영학
  • 소개
    본 학회는 정보기술 관련 분야의 연구 및 교류를 촉진하여 국가 및 기업정보화 발전에 공헌함을 그 목적으로 한다.

간행물

  • 간행물명
    JITAM [Journal of Information Technology Applications and Management]
  • 간기
    격월간
  • pISSN
    1598-6284
  • eISSN
    2508-1209
  • 수록기간
    1999~2026
  • 십진분류
    KDC 005 DDC 005

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