Earticle

현재 위치 Home

Culture Information Technology (CIT)

Research on the Correlation Between the Alienation Effect and Immersion of Breaking the Fourth Wall in Games

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    The International Journal of Advanced Smart Convergence 바로가기
  • 통권
    Volume 12 Number 4 (2023.12)바로가기
  • 페이지
    pp.328-333
  • 저자
    Qi Yi, Jeanhun Chung
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A440446

※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.

원문정보

초록

영어
Breaking the fourth wall is a very popular concept right now, and depictions of breaking the barrier between virtuality and reality are often used in game advertising. In VR games, game manufacturers describe the experience after breaking the fourth wall as an experiencer who will be completely immersed in the virtual world, as if they are actually living in the virtual world. At the same time, research in the field of traditional drama also shows that breaking the fourth wall can also bring a sense of alienation to the player, allowing the experiencer to clearly realize that he and the character are in a completely different world, and to conduct aesthetic criticism of related works of art.So why there are two completely different feelings after breaking the fourth wall will be the content of this article. This article will focus on the theoretical analysis of the relationship between two different cognitions and two completely different cognitions after breaking the fourth wall. Finally, it will be analyzed from three directions: game perspective, game art style, and different world views of the game. Finally, it was concluded that when players break the fourth wall in the game, these three factors will cause the experiencer to have two completely different cognitions.

목차

Abstract
1. Introduction
2.The Fourth wall and breaking the Fourth Wall
2.1The Fourth wall
2.2Breaking the Fourth Wall
3. Immersion and Alienation Effects
3.1 Immersion and Stanislavsky System
3.2 Alienation Effects and Brecht
4. The Relationship Between Immersion and Alienation Effects in Games
4.1 Immersion and Breaking the Fourth Wall
4.2 Alienation Effects and Breaking the Fourth Wall
5.Conclusion
References

키워드

Breaking the fourth Wall Game alienation effect Immersion

저자

  • Qi Yi [ Doctor, Dept. of Multimedia, Gradute School of Digital Image and Contents, Dongguk University, Korea ]
  • Jeanhun Chung [ Professor, Dept. of Multimedia, Gradute School of Digital Image and Contents, Dongguk University, Korea ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    The International Journal of Advanced Smart Convergence
  • 간기
    계간
  • pISSN
    2288-2847
  • eISSN
    2288-2855
  • 수록기간
    2012~2025
  • 십진분류
    KDC 326 DDC 380

이 권호 내 다른 논문 / The International Journal of Advanced Smart Convergence Volume 12 Number 4

    피인용수 : 0(자료제공 : 네이버학술정보)

    함께 이용한 논문 이 논문을 다운로드한 분들이 이용한 다른 논문입니다.

      페이지 저장