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A Case Study of Educational Content using Arduino based on Augmented Reality

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    The International Journal of Advanced Smart Convergence 바로가기
  • 통권
    Volume 12 Number 4 (2023.12)바로가기
  • 페이지
    pp.268-276
  • 저자
    Soyoung Kim, Heesun Kim
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A440438

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원문정보

초록

영어
The representative branch of ICT education is Arduino. However, there are various problems when teaching using Arduino. Arduino requires a complex understanding of hardware and software, and this can be perceived as a difficult course, especially for beginners who are not familiar with programming or electronics. Additionally, the process of connecting the pins of the Arduino board and components must be accurate, and even small mistakes can lead to project failure, which can reduce the learner's concentration and interest in learning Arduino. Existing Arduino learning content consists of text and images in 2D format, which has limitations in increasing student understanding and immersion. Therefore, in this paper analyzes the necessary conditions for sprouting 'growing kidney beans' in the first semester of the fourth grade of elementary school, and builds an automated experimental environment using Arduino. Augmented reality of the pin connection process was designed and produced to solve the difficulties when building an automation system using Arduino. After 3D modeling Arduino and components using 3D Max, animation was set, and augmented reality (AR) content was produced using Unity to provide learners with more intuitive and immersive learning content when learning Arduino. Augmented reality (AR)-based Arduino learning content production is expected to increase educational effects by improving the understanding and immersion of classes in ICT education using Arduino and inducing fun and interest in physical computing coding education.

목차

Abstract
1. Introduction
2. Related studies
2.1 Educational content using Arduino
2.2 Educational use of augmented reality content.
2.3 Convergence education comprehensive plan and cases
3. Design of AR based Arduino Learning Content for ICT Education
3.1 Design of AR based Arduino learning content
3.2 Design of AR learning content components
4. Implementation of AR based Arduino Learning Content
4.1 Implementation of 3D object modeling
4.2 Implementation of AR based Arduino learning content
5. Conclusion
References

키워드

Augmented Reality(AR) Physical Computing Arduino Educational content development

저자

  • Soyoung Kim [ Instructor, Division of Liberal Arts, Andong National University, Korea ]
  • Heesun Kim [ Professor, Department of Software Convergence, Andong National University, Korea ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    The International Journal of Advanced Smart Convergence
  • 간기
    계간
  • pISSN
    2288-2847
  • eISSN
    2288-2855
  • 수록기간
    2012~2025
  • 십진분류
    KDC 326 DDC 380

이 권호 내 다른 논문 / The International Journal of Advanced Smart Convergence Volume 12 Number 4

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