As the perception of sports activities changes positively, the desire and popularity for sports activities are rapidly increasing. Therefore, the popularity of sporting events is also increasing. Previous studies on sporting events have focused only on research in the field of social sciences. Therefore, in this study, in order to increase customer satisfaction and customer loyalty of sports event visitors, they were classified into challenge factors, competition factors, achievement factors, and relationship factors, and their effects on satisfaction and loyalty were studied and analyzed. And based on the research design model and empirical analysis, a user-based sports event matching system was proposed.
목차
Abstract 1. INTRODUCTION 2. RESEARCH DESIGN 2.1 Research Model and Hypothesis 2.2 Questionnaire Composition 2.3 Data Collection and Analysis Method 3. EMPIRICAL ANALYSIS 3.1 Demographic Characteristics 3.2 Factor Analysis and Reliability Analysis 3.3 Validation of the research hypothesis 4. USER-BASED SPORTS MATCHING APPLICATION SYSTEM 4.1 Present system application 4.2 User Matching Algorithm 5. CONCLUSION REFERENCES
키워드
Sport EventUser MatchingSport ContentCustomer SatisfactionCustomer loyalty
저자
Kyung-Mi Yu [ Prof., Department of Tourism Management Institute of Information Technology, KwangWoon Univ, Korea ]
Seok-Jae Moon [ Prof., Department of Artificial Intelligence Institute of Information Technology, KwangWoon Univ, Korea ]
Corresponding author
국제문화기술진흥원 [The International Promotion Agency of Culture Technology]
설립연도
2009
분야
공학>공학일반
소개
본 진흥원은 문화기술(Culture Technology) 관련 산·학·연·관으로 구성된 비영리 단체이다. 문화기술(CT)은 정보통신기술(ICT), 문화적 사고 기반의 예술, 인문학, 디자인, 사회과학기술이 접목된 신융합기술(New Convergence Technology, NCT)로 정의한다. 인간의 삶의 질을 향상시키고, 진보된 방향으로 변화시키고, 문화기술 관련 분야의 학술 및 기술의 발전과 진흥에 공헌하기 위하여, 제3조의 필요한 사업을 행함을 그 목적으로 한다.
간행물
간행물명
International Journal of Advanced Culture Technology(IJACT)
간기
계간
pISSN
2288-7202
eISSN
2288-7318
수록기간
2013~2025
등재여부
KCI 등재
십진분류
KDC 600DDC 700
이 권호 내 다른 논문 / International Journal of Advanced Culture Technology(IJACT) Volume 10 Number 3