This study is to focuses on a user’s attitude toward augmented reality games. Based on the Technology Acceptance Model (TAM) and Flow theory, continuous usage intention was set as a dependent variable, and immersion was set as a mediating variable. As independent variables, spatial presence, perceived interactivity, perceived pleasure, and sickness were set. Besides, this study strived to compare and analyze Korean and Chinese Data. The results of this study were as follows. First of all, Korean users had a significant effect on spatial presence, perceived pleasure, and immersion. Spatial presence and perceived pleasure had also mediated effects on continuous usage intention through immersion. However, perceived interactivity and sickness did not affect immersion and even no mediating effect to continuous usage intention. In the case of Chinese users, spatial presence, perceived interactivity, and perceived pleasure were grouped into one variable. This variable influenced immersion and also had mediated effect on continuous usage intention. However, sickness, like Korean users, did not affect the set path. This study had implications to analyze user perspective using immersion, which was found a significant variable in previous research. In addition, this study found similarities and characteristics through a comparative analysis between Korean and Chinese users indirectly.
목차
Abstract Introduction Theoretical Background The Concept and Characteristic of Augmented Reality Research Fields Applied Augmented Reality Technology Acceptance Model (TAM) Flow Theory Research Methods Research Subjects and Variables Previous Research and Hypotheses Results of Analyzing Korean Data Characteristics of the Sample of Korean Data Exploratory Factor Analysis of Korean Data Analysis of Correlation, Mean, and Standard Deviation in Korean Data Confirmatory Factor Analysis of Korean Data Result of Research Model Fit in Korean Data Result of Verifying Hypothesis in Korean Data Results of Analyzing Chinese Data Characteristics of the Sample of Chinese Data Exploratory Factor Analysis of Chinese Data Analysis of Correlation, Mean, and Standard Deviation in Chinese Data Confirmatory Factor Analysis of Chinese Data Result of Research Model Fit in Chinese Data Result of Verifying Hypothesis in Chinese Data Conclusion Research Conclusion Research Implication and Limitation References
키워드
Augmented Reality GamePokémon GoContinuous Usage IntentionTechnology Acceptance ModelFlow TheoryComparing Korea and China
저자
Namjae, Cho [ Business School, Hanyang University, Professor ]
First Author
YanRui, Wang [ Business School, Hanyang University, Master Candidate ]
Second Author
Jeong Hun, Lim [ Business School, Hanyang University, Ph.D Candidate ]
Third Author
Giseob, Yu [ Business School, Hanyang University, Adjunct Professor ]
Corresponding author