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Analysis on Continuous Usage Intention of Chinese Mobile Games from the Perspective of Experiential Marketing and Network Externality

첫 페이지 보기
  • 발행기관
    한국정보기술응용학회 바로가기
  • 간행물
    JITAM 바로가기
  • 통권
    Vol.27 No.6 (2020.12)바로가기
  • 페이지
    pp.197-224
  • 저자
    Bo Lei, Jungmann Lee
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A389468

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초록

영어
Mobile games have become one of the most important driving forces of the game industry. We focus on the continuous intention to use Chinese mobile games from the perspective of experiential marketing and network externalities. We integrate user experience, network externalities and flow theory into expectation confirmation model and explore the influencing factors of continuous usage intention of Chinese mobile game and propose a research model. Game experience, service experience, perceived enjoyment, social interaction, challenge, perceived number of users and perceived number of peers were employed as independent variables, while flow, perceived value and satisfaction as mediating variables and continuous intention as the dependent variable. After surveying 426 samples, the model is tested with structural equation model. The results reveal that perceived enjoyment significantly positively influences perceived value, flow, satisfaction, and continuous intention. The greater the enjoyment of the game, the greater the satisfaction of the game and the greater the willingness to use it continuously. Game experience has a significant direct effect on continuous intention, which indicates that a better game experience can retain more users. Service experience and perceive number of peers positively influence satisfaction. Another finding is that social interaction and perceived number of users positively influence perceived value and flow, which indicate that social attributes are critical roles for retaining users. Game challenge also positively influences flow. The proper level of challenge is more likely to cause users to enter the state of flow. Flow indirectly influences continuous usage intention through the satisfaction of the game, which indicates that satisfaction is driven by flow experience and further retaining users. Empirical results implied that mobile game companies need to focus on improving user experience, expectation satisfaction and extending network externalities to improve the continuous intention of using mobile game.

목차

Abstract
1. Introduction
2. Literature Review and theory
2.1 Mobile Games
2.2 Expectation Confirmation Model
2.3 Value Theory
2.4 Experiential Marketing
2.5 Network Externalities
3. Research Model and Hypotheses
3.1 Research Model
3.2 Hypotheses Development
4. Empirical Results
4.1 Data collection and Sample
4.2 Measurement
4.3 Measurement Assessment
4.5 Hypotheses Test Results
5. Conclusion
5.1 Theoretic Implications
5.2 Practical Implications
5.3 Limitation and Further Research
References
 Measurement Items

키워드

Mobile Games Continuous Intention Expectation Confirmation Model Value Theory Network Externality Experiential Marketing Structural Equation Model(SEM)

저자

  • Bo Lei [ Lecturer, Jiujiang University, Jiujiang, China ] First Author
  • Jungmann Lee [ Professor, Department of Management of Digital Technology, Hoseo University, Korea ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    한국정보기술응용학회 [The Korea Society of Information Technology Applications]
  • 설립연도
    1999
  • 분야
    사회과학>경영학
  • 소개
    본 학회는 정보기술 관련 분야의 연구 및 교류를 촉진하여 국가 및 기업정보화 발전에 공헌함을 그 목적으로 한다.

간행물

  • 간행물명
    JITAM [Journal of Information Technology Applications and Management]
  • 간기
    격월간
  • pISSN
    1598-6284
  • eISSN
    2508-1209
  • 수록기간
    1999~2026
  • 십진분류
    KDC 005 DDC 005

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