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극장판 애니메이션의 엔딩 크레딧 양상연구 : 쿠키 영상을 중심으로
A Study of Ending Credit in Animations-Focused on Credit Cookie

첫 페이지 보기
  • 발행기관
    한국정보기술응용학회 바로가기
  • 간행물
    JITAM 바로가기
  • 통권
    Vol.27 No.1 (2020.02)바로가기
  • 페이지
    pp.187-198
  • 저자
    박성원, 이혜원
  • 언어
    한국어(KOR)
  • URL
    https://www.earticle.net/Article/A372208

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원문정보

초록

영어
With the development of technology and the creation of an entertainment environment for leisure, various marketing strategies are being used in the film industry. Among them, the use of the credit cookie of ending credits was very effective in producing the series. The ending credit is the time it takes to show the names of the people who made the movie, which is meaningless to the audience. There is a cost to produce a ending credit but It wasn't made because no revenue was generated. The credit cookie was inserted into this ending credit area, which brought new pleasure to the audience. Most of them were epilogue images showing the story behind the movie, NG images showing the NG situation during film production, and In videos mentioned in the movie but not shown in the movie itself. As various ideas about credit cookie were connected with marketing, a series movie and a spin-off foretelling the derivative works after the screening work were produced and have a new meaning. As a result, the time of ending credits, which had no commercial value, became the methodology of the most powerful promotional strategy. Looking at the difference between live-action film and animation in producing such credit cookie, unlike live-action films that edit the remaining parts after shooting, the NG video of the animation has a lot of time and money to produce. So, it hasn't try very well, and it seems to have been actively produced when moving from 2D animation to 3D animation. This is because 3D animation, which has already been modeled, can create new NG scenes by simply adding animating based on the layout of the created scene. Since it is possible to produce an episode movie at a low cost and time, and to use the scenes of the movie after the production, it will be necessary to strategically produce credit cookie for promotion in animation.

목차

Abstract
1. 서론
1.1 연구의 배경
1.2 연구의 목적 및 방법
2. 쿠키 영상과 애니메이션
2.1 쿠키 영상의 시작과 변화
2.2 애니메이션의 쿠키 영상 시작과 발전
3. 영화와 애니메이션의 쿠키 영상의 차이와 시사점
5. 결론
References

키워드

Credit Cookie 3D Animation Marketing SNS Network

저자

  • 박성원 [ Sung-Won Park | Professor, Department of Advanced Media, Hoseo University ] First Author
  • 이혜원 [ Hye-won Lee | Adjunct Professor, Animation, Chungkang College of Cultural Industries ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    한국정보기술응용학회 [The Korea Society of Information Technology Applications]
  • 설립연도
    1999
  • 분야
    사회과학>경영학
  • 소개
    본 학회는 정보기술 관련 분야의 연구 및 교류를 촉진하여 국가 및 기업정보화 발전에 공헌함을 그 목적으로 한다.

간행물

  • 간행물명
    JITAM [Journal of Information Technology Applications and Management]
  • 간기
    격월간
  • pISSN
    1598-6284
  • eISSN
    2508-1209
  • 수록기간
    1999~2026
  • 십진분류
    KDC 005 DDC 005

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