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빅데이터를 활용한 영상콘텐츠 스토리 리모델링 프로세스 개발
The Development of Remodeling Process for Visual Content’s Story by Big Data

첫 페이지 보기
  • 발행기관
    한국정보기술응용학회 바로가기
  • 간행물
    JITAM 바로가기
  • 통권
    Vol.26 No.3 (2019.06)바로가기
  • 페이지
    pp.121-134
  • 저자
    이혜원, 박성원, 김이경
  • 언어
    한국어(KOR)
  • URL
    https://www.earticle.net/Article/A363269

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원문정보

초록

영어
The Fourth Industrial Revolution has differentiated technologies such as artificial intelligence, IoT(Internet of things), big data, and mobile. As the civilization develops more and more, humanity enjoy the cultural activities more than economic activity for the food and shelter. The platform structure based on the advanced information technology of the present will expand the cultural contents area in a variety of ways. Cultural contents respond sensitively to changes in consumer and will be useful experiences of human activities. Therefore, it should be noted again that the contents industry should not be limited to the discussion of the application of the fourth technology, but should be produced with emphasis on useful experiences of human being. In other words, the discussion of human activities around cultural contents should be focused on how to apply beyond the use of fourth industrial technology. Therefore, it is necessary to analyze the basis of the successful storytelling of the planning stage to connect the fourth industrial technology and human useful experience as a method for developing cultural contents, and to build and propose a model as a strategic method. This study analyzes domestic and foreign cases made by using big data among the visual contents which show continuous increase of consumption among culture industry field, and draws success factors and limit points. Next, we extract what is the successful matching factor that influenced consumer ’s consciousness, and find out that the structure of culture prototype has been applied in the long history of mankind, and presents it as a storytelling model. Through the above research, this study aims to present a new interpretation and creative activity of cultural contents by presenting a storytelling model as a methodology for connecting creative knowledge, away from the general interpretation of social phenomenon applied with big data.

목차

Abstract
1. 서론
2. 빅데이터의 의미와 특징
3. 빅데이터를 활용한 콘텐츠 제작사례
3.1 해외 콘텐츠의 빅데이터 활용 사례
3.2 국내 콘텐츠의 빅데이터 활용 사례
4. 빅데이터를 적용한 영상콘텐츠 제작방안
4.1 빅데이터를 이용한 영상콘텐츠 리모델링
4.2 빅데이터와 영상콘텐츠 제작 모듈
5. 결론
References

키워드

Fourth Industrial Revolution Big Data Visual Contents Storytelling

저자

  • 이혜원 [ Hye-Won Lee | Adjunct Professor, Hoseo University, Department of advanced media ] First Author
  • 박성원 [ Sung-Won Park | Adjunct Professor, Hoseo University ] Corresponding Author
  • 김이경 [ Lee-Kyung Kim | Professor, Hoseo University, Department of advanced media ] Co-Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    한국정보기술응용학회 [The Korea Society of Information Technology Applications]
  • 설립연도
    1999
  • 분야
    사회과학>경영학
  • 소개
    본 학회는 정보기술 관련 분야의 연구 및 교류를 촉진하여 국가 및 기업정보화 발전에 공헌함을 그 목적으로 한다.

간행물

  • 간행물명
    JITAM [Journal of Information Technology Applications and Management]
  • 간기
    격월간
  • pISSN
    1598-6284
  • eISSN
    2508-1209
  • 수록기간
    1999~2026
  • 십진분류
    KDC 005 DDC 005

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