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Performance Comparison of 3D File Formats on a Mobile Web Browser

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  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    International Journal of Internet, Broadcasting and Communication KCI 등재후보 바로가기
  • 통권
    Vol.11 No.2 (2019.05)바로가기
  • 페이지
    pp.31-42
  • 저자
    Duckkyoun Nam, Daehyeon Lee, Seunghyun Lee, Soonchul Kwon
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A357047

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원문정보

초록

영어
As smartphone H/W performance and mobile communication service have been enhanced, large-capacity 3D modeling files are available in smartphones. Common formats of 3D modeling files include STL (STereoLithography), OBJ (Wavefront file format specification), FBX (Filmbox), and glTF (open GL Transmission Format). Each format has different characteristics depending on the configuration and functions, and formats that are supported are varied depending on the applications. Large-size files are commonly used. The 4th generation mobile communication network secures loading of 3D modeling files and transmission of large-size geometric files in order to provide augmented reality services via smartphones. This paper explains the concepts and characteristics of major 3D file formats such as OBJ, FBX, and glTF. In addition, it compares their performance in a wired web with that in the 4th generation mobile communication network. The loading time and packet transmission in each 3D format are also measured by means of different mobile web browsers (Google Chrome and MS Edge). The experiment result shows that glTF demonstrated the most efficient performance while the loading time of OBJ was relatively excessive. Findings of this study can be utilized in selecting specific 3D file formats for rendering time reduction depending on the mobile web environments.

목차

Abstract
1. Introduction
2. BACKGROUND THEORY
2.1 OpenGL Graphics
2.2 3D File Format Attribute
2.3 glTF Import and Converter Structure
3. EXPERIMENTAL ENVIRONMENTS
4. EXPERIMENT AND RESULT
4.1. Performance Comparison on the Mobile Web
5. DISCUSSION
6. CONCLUSION
ACKNOWLEDGEMENT
REFERENCES

키워드

3D Modeling glTF Comparison Quantitative data efficiency Mobile WebGL

저자

  • Duckkyoun Nam [ Department of Holography 3D Contents, Kwangwoon University, Seoul, Korea ]
  • Daehyeon Lee [ Graduate School of Smart Convergence, Kwangwoon University, Seoul, Korea ]
  • Seunghyun Lee [ Ingenium College, Kwangwoon University, Seoul, Korea ]
  • Soonchul Kwon [ Graduate School of Smart Convergence, Kwangwoon University, Seoul, Korea ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    International Journal of Internet, Broadcasting and Communication
  • 간기
    계간
  • pISSN
    2288-4920
  • eISSN
    2288-4939
  • 수록기간
    2009~2025
  • 십진분류
    KDC 326 DDC 380

이 권호 내 다른 논문 / International Journal of Internet, Broadcasting and Communication Vol.11 No.2

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