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A Study on Shamanistic Expression Method of Performances Using VR Technology : Body Ownership and Gaze

첫 페이지 보기
  • 발행기관
    국제인공지능학회(구 한국인터넷방송통신학회) 바로가기
  • 간행물
    The International Journal of Advanced Smart Convergence KCI 등재 바로가기
  • 통권
    Volume 7 Number 2 (2018.06)바로가기
  • 페이지
    pp.135-142
  • 저자
    Tae-Eun, Kim
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A334970

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원문정보

초록

영어
Virtual reality (VR) technology has been increasingly more frequently used day by day in industries, entertainment and performances due to the development of AR and MR technologies. Performance arts also actively utilize 360 ° VR technology due to the free expression of stage settings and auditoriums. However, technologies for systems in which performers wear VR devices firsthand rather than being in the sandpoint of bystanders while audiences wear VR head mounted displays(HMDs) to see performance stages have been rarely studied yet. This study investigated the technical possibilities of possible methods of expression that will enable performers to appear on the stage wearing VR devices. Since VR can maximize the sense of immersion with its closed HMD structure unlike augmented reality (AR), VR was judged to be suitable for studies centered on the mental interactions in the inner side of humans. Among them, to implement shamanistic expression methods with the phantoms of the body and soul, a motion capture technology linked with VR display devices and real-time cameras was realized on the stage. In this process, the importance of body ownership experienced by the performers (participants), reactions when they lost it, and the mental phenomena of the desire to possess the subjects of gaze could be seen. In addition, high possibility of development of this technology hereafter could be expected because this technology includes the technical openness that enables the audience to appear on the stage firsthand to become performers.

목차

Abstract
 1. Introduction
 2. Loss of Body Ownership and Embodiment
  2.1 Performances and spaces using VR
  2.2 Desire for body ownership and the subject of gaze
  2.3 Closed spaces and shamanistic elements of VR
  2.4 Process through which two realities are mixed with each other- shamanistic expressiveness
 3. VR Experimental Method for Shamanistic Expressions, and Result
  3.1 My body controlled by others
  3.2 Separation of the soul and the body
  3.3 Combination of the soul and the body _ The game
 4. Conclusion
 Acknowledgement
 References

키워드

Virtual reality shamanism performance body ownership subject of gaze hand gesture interactivity

저자

  • Tae-Eun, Kim [ Dept. of Performance Theater Media, Dong Yang University, Korea ] Corresponding author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    국제인공지능학회(구 한국인터넷방송통신학회) [The International Association for Artificial Intelligence]
  • 설립연도
    2000
  • 분야
    공학>전자/정보통신공학
  • 소개
    인터넷방송, 인터넷 TV , 방송 통신 네트워크 및 관련 분야에 대한 국내는 물론 국제적인 학술, 기술의 진흥발전에 공헌하고 지식 정보화 사회에 기여하고자 한다.

간행물

  • 간행물명
    The International Journal of Advanced Smart Convergence
  • 간기
    계간
  • pISSN
    2288-2847
  • eISSN
    2288-2855
  • 수록기간
    2012~2025
  • 십진분류
    KDC 326 DDC 380

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