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中日御宅文化比较研究
Analysis of China · Japan ‘Otaku’ culture
중일어택문화비교연구

첫 페이지 보기
  • 발행기관
    부산대학교 중국전략연구소(구 부산대학교 중국연구소) 바로가기
  • 간행물
    Journal of China Studies KCI 등재후보 KCI 등재 바로가기
  • 통권
    제21권 2호 (2018.06)바로가기
  • 페이지
    pp.187-199
  • 저자
    何扬扬, 崔哲榮
  • 언어
    중국어(CHI)
  • URL
    https://www.earticle.net/Article/A333309

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원문정보

초록

영어
The otaku culture, which developed in Japanese animation culture has over 20 years of history. Due to rapid extension of otaku culture, many sociologists have been studied otaku culture and even psychologists started to research this culture. In 1979, the first Japanese anime magazine came out and through this magazine Japanese otaku started to communicate each other and exchange their informations. These kinds of anime magazine became platform of communication for otaku in 80’s. This culture was developed with economic boom era in Japan. The otaku originally started as the consumer group for public music and fashion. Japanese people accept the otaku as new modern culture and the market value of otaku culture was getting higher. The market of otaku culture grew to 670M Yen in 2010. After Japanese animation movies were introduced to other world, we can see the similar cultures formed in foreign countries. The otaku culture merged into Chinese sub culture and the Chinese otaku culture has it’s own characteristics comparing to Japanese one due to history and cultural differences between two countries. Chinese otaku is bias to online game culture. Chinese otaku has more game consumer power then the other country’s otaku. In modern china, online game industry has the biggest portion of market sharing in ACG(Anime, Comic and Game entertainment). Chinese otaku usually born in 80 to end of 90. Most of them are single child of their parent and beloved so much comparing to any other generation in China history. However, growing up without siblings, this generation has to overcome loneliness deep in their mind. China has big economic boom in 21 century and this generation was looking for new culture which may heal their loneliness. The consumer power of otaku in Game industry is a real deal in China. Many otaku spent most of their incomes and free time to purchase ACG product. This behavior causes social issue in China nowadays. Otaku people tends to have communication disorder and separation from society. The study of otaku culture in China is still insufficient because the definition of Chinese otaku is still ambiguous. The influence of otaku culture on ACG industry is under estimated in China. The purpose of this paper is to analyze the otaku culture of China and Japan so that the otaku culture of China can be correctly recognized by the public through comparative study of otaku cultures between China and Japan.

목차

Abstract
 1. 绪论
  1.1 御宅定义及概况
  1.2 研究现状
 2. 日本的御宅文化
  2.1 产生背景
  2.2 具体发展状况
  2.3 社会态度
 3. 中国的御宅文化
  3.1 产生背景
  3.2 具体发展状况
  3.3 社会态度
 4. 御宅文化的影响
  4.1 御宅文化在日本的影响
  4.2 御宅文化在中国的影响
 5. 结论
 参考文献
 About the Authors

키워드

Animation Otaku Culture China Japan Culture ACG

저자

  • 何扬扬 [ 하양양 | 东西大学, 影像内容系 ]
  • 崔哲榮 [ 최철영 | 东西大学, 数码内容学部 ] Corresponding Author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    부산대학교 중국전략연구소(구 부산대학교 중국연구소) [Institute of China Strategy]
  • 설립연도
    2006
  • 분야
    사회과학>사회복지학
  • 소개
    본 연구소의 설립을 통해 우선 한중 양국 국민의 상호이해와 교류증진을 위한 인문, 사회과학적인 연구는 물론이고, 이를 통해 기업(인)이 중국에 안정적인 정착과 교류를 할 수 있는 각종 환경을 조성하고자 한다. 게다가 본 연구소는 기존의 연구소의 기능과는 달리 단순한 학술 교류에 머물지 않고 인적 교류를 통해 양국관계의 이해를 증진하고 나아가 한국과 중국의 각종 프로젝트를 적극 유치, 개발함으로써 지속적으로 재원의 창출을 도모하고자 한다.

간행물

  • 간행물명
    Journal of China Studies
  • 간기
    계간
  • pISSN
    1975-5902
  • eISSN
    3022-5590
  • 수록기간
    2006~2026
  • 등재여부
    KCI 등재
  • 십진분류
    KDC 912 DDC 951

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