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Effects of e-sports game on physical fitness, intelligence, and sociality in children with intellectual disability

첫 페이지 보기
  • 발행기관
    한국운동재활학회 바로가기
  • 간행물
    한국운동재활학회 학술대회 바로가기
  • 통권
    2016년 한국운동재활학회ㆍ협회 추계학술대회 (2016.10)바로가기
  • 페이지
    pp.85-85
  • 저자
    Jae-Wan Park, Sang-Hyun Park, Yong-Seok Jee
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A321625

원문정보

초록

영어
Although the children with intellectual disability may find the physical activity difficult in the beginning due to their lack of skills, constant efforts will improve their abilities, and by spending time doing sports with their peers or family, they not only can use their leisure time productively, but they can also improve any health problems caused by a lack of physical activity. The e-sports game, which are relatively fun and easy for both disabled and non-disabled children alike, can be applied instead. By learning the rules and methods of the game, intelligence quotient (IQ) can be improved by using their intellectual functions. In addition, it can be a stimulus for the student’s education, improve social skills needed for attending school, and improve skills necessary for group life. Positive effects to disabled children are anticipated with taking part in e-sports game, but there are no reports as of yet on the pros and cons of such activities, and the effect of e-sports on the physical fitness, IQ, and sociality of disabled children was thought to be meaningful. Special education students attending A elementary school in Chungcheongnamdo were included in this study, and were divided into four groups: disabled students wishing to participate in the e-sports (disabled group with e-sports; ExDG, n=4), disabled students who do not wish to participate in the e-sports (disabled group without e-sports; ConDG, n=4), non-disabled students wishing to participate in the e-sports (normal group with e-sports; ExNG, n=4), and non-disabled students who do not wish to participate in the e-sports (normal group without e-sports; ConNG, n=4). The two e-sports participating groups (ExDG and ExNG) played games 1 hour per day 3 times a week. The games that were played were boxing, table tennis, and tennis from Nintendo Wii sports, all full-body-experience games. In order to observe the changes before and after the study, 27 matches were performed over 9 weeks. All data are reported as mean ± standard deviation. The changed rate (Δ%) was yielded from pre-test to post-test. The differences of the Δ% were evaluated with the non-parametric analysis among four groups. The significance level for all analyses was set a priori at P ≤ 0.05. Results were as follows. First, the e-sports decreased the fat mass of ExDG, whereas the lean mass increased similar to those of the normal groups. The cardiopulmonary endurance level of ExDG increased after e-sports. However, it did not affect strength and muscular endurance. Moreover, the flexibility level of ExDG decreased after e-sports. Secondly, the e-sports did not affect IQ of ExDG according to the K-WISC-IV scale. Lastly, the e-sports positively affected sociality of ExDG according to the KNISE-SAB scale. As conclusion, the e-sports game positively affected body composition, cardiopulmonary endurance, and sociality of the disabled group. However, it negatively affected or did not affect strength, muscular endurance, flexibility, and intelligence of the disabled group. The results of this study suggest that e-sports game may improve those with intellectual disability in certain areas.

저자

  • Jae-Wan Park [ Department of Education, Graduate School of Education, Hanseo University ]
  • Sang-Hyun Park [ Department of Education, Graduate School of Education, Hanseo University ]
  • Yong-Seok Jee [ Department of Education, Graduate School of Education, Hanseo University ] Corresponding author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    한국운동재활학회 [Korean Society of Exercise Rehabilitation]
  • 설립연도
    2004
  • 분야
    의약학>재활의학
  • 소개
    한국운동재활학회는 사회적, 정신적, 신체적 통합건강복지 이론의 학술연구와 회원 상호간 학술교류 증진을 장려함으로써 학문적 발전을 도모하고 나아가 건강복지선진국 발전에 이바지함을 목적으로 한다.

간행물

  • 간행물명
    한국운동재활학회 학술대회
  • 간기
    부정기
  • 수록기간
    2011~2025
  • 십진분류
    KDC 517 DDC 613

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