Background This study primarily discusses the imaginary creatures and their illustrations found within the ancient Chinese book, “The Classic of the Great Wilderness (山海經)”. The main goal of this paper is to raise the people's attention and understanding of "The Classic of the Great Wilderness". The purpose is to explore the value of this book and investigate its potential of application to contemporary design. Methods Three methods are used for this analysis. Literature research: Thoroughly analyzing "The Classic of the Great Wilderness" to achieve a comprehensive and detailed understanding, the paper analyzes the cultural characteristics and artistic features of traditional artistic images within the book. Character Analysis: This paper selects several representative images of interest, such as Gumiho, Emperor Jiang and tries to find similarities in the creative process of imagining these creatures. Comparative Research: by comparing the creatures image in“The Classic of the Great Wilderness”and the creatures in the film “Monster Hunt”and "monsters University". The similarities and differences are analyzed in order to inherit and develop the traditional culture. Result Although "The Classic of the Great Wilderness" was written many years before “Monster Hunt”and "Monster University" was created, similarities in design strongly connect the movie and the book. We can observe the extension of imagination from "The Classic of the Great Wilderness"” to “Monster Hunt.”and "Monster University". Conclusion Design consists of traditional and cultural elements. An important traditional book such as “The Classic of the Great Wilderness”is a priceless source for creating contemporary designs and a valuable source of inspiration. The mismatching of body parts, limbs and organs to creates monsters seems to be a universal cultural practice that has been going on since the ancient times. Discovering the book as a hidden creative gem from tradition can help us innovate. A close correlation exists between valuable cultural heritage and innovation.
목차
Abstract 1. Introduction 1.1 Background Research and aim 1.2 Research method 2. "The Classic of the Great Wilderness" 3. The Classification of Animals in the Book 4. Imaginary Creatures 4.1 Emperor Jiang (帝江) 4.2 Paoxiao 4.3 Gumiho (九尾狐) 4.4 Suanyu 4.5 Changfu 4.6 Bo 4.7 Fish Heluo 4.8 Zi 5. Creatures in the Contemporary Movie 5.1 "Monster Hunt" 5.2 "Monsters University" 6. Influences on Contemporary Design 6.1 Contemporary Design and Traditional Culture 6.2 Design and Innovation 7. Conclusion Bibliography
키워드
The classic of the Great WildernessContemporary designImaginary creatures
저자
Yuxiao Dong [ Graduate School of Design, Dongseo University ]
Main Author
Chang, Juyoung [ 장주영 | Graduate School of Design, Dongseo University ]
Corresponding author
학술영역의 확대 발전에 따른 다학제적 융복합 학술연구를 통한 시대적 소명을 다함이 21세기 학회 활동의 주요한 키이워드가 되고 있다. 이에 본 학회는 21세기가 요구하는 국내외 디자인 전 분야에 관한 국제교류, 학술 연구활동, 창작활동, 대정부 정책 건의 등의 시대적 소명을 다하고 대한민국 대표 디자인학회로의 재 도약을 위해 가일층 노력하는 학술단체가 되고자 설립되었다.