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가상현실에서 실재를 재현하기 — 리차드 파워스의 『어둠을 헤치며』
Representing the Real in the Virtual Reality : Richard Powers’ Plowing the Dark

첫 페이지 보기
  • 발행기관
    21세기영어영문학회 바로가기
  • 간행물
    영어영문학21 KCI 등재 바로가기
  • 통권
    제29권 3호 (2016.09)바로가기
  • 페이지
    pp.93-113
  • 저자
    송태정
  • 언어
    한국어(KOR)
  • URL
    https://www.earticle.net/Article/A286192

원문정보

초록

영어
This article examines how the real is represented in Richard Powers' novel Plowing the Dark (2000). I focus on Richard Powers' discursive writing to employ such interdisciplinary fields as: informatics, cybernetics, linguistics, and art with the development of artificial intelligence. I also explain the self-reflexive and anti-representational aesthetic in the virtual reality where a significant paradigm shift takes place in the cognitive science. Plowing the Dark consists of two narrative stories which exist at exact opposites. One of them is a story about a kidnaped American teacher Taimur Martin, turned a Lebanese prisoner of war who spends five years imprisoned in a single room. The other narrative is a story about the “Cavern,” a high tech virtual reality simulator which is being built by a research team including the main character, Adie Klarpol in the Realization Laboratory of a conglomerate known as TeraSys. Plowing the Dark suggests the methods by which virtual reality challenges traditional ideas of reality and virtuality, as in Taylor’s remark: “The dream inspiring the virtual reality technology is to render the virtual real and the real virtual by erasing the interface separating mind and matter.” In this view, Powers describes how the real is representative in the computational universe in Plowing the Dark. Nevertheless, this novel raises a question whether reality can exemplify the several kinds of rooms such as a painting, a jungle, or a cathedral by employing poetic, linguistic and nonlinguistic metaphors, and computer languages. That is why the real is reproduced; thus, it is a hyperreal, a simulation.

목차

I. 서론
 II. 가상현실 내러티브―시, 그림, 언어와 수사적 메타포
 III. 재현과 시뮬레이션의 차이 만들기
 IV. 결론
 인용문헌
 Abstract

키워드

Cavern Virtual Reality Representation Self-reflexivity Hyperreality Simulations Simulacres

저자

  • 송태정 [ Taejeong Song | 세한대학교 ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    21세기영어영문학회 [The 21st Century Association of English Language and Literature]
  • 설립연도
    1967
  • 분야
    인문학>영어와문학
  • 소개
    영어영문학과 관련된 학술지의 발간, 학술발표회의 개최 및 강좌 개설, 영어영문학 관련 도서 및 자료의 출판, 해외 학술교류 등의 학술연구활동을 수행할 목적으로 설립되었다.

간행물

  • 간행물명
    영어영문학21 [English21]
  • 간기
    계간
  • pISSN
    1738-4052
  • 수록기간
    1967~2025
  • 등재여부
    KCI 등재
  • 십진분류
    KDC 840 DDC 820

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