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Effects of Augmented Reality Games on the Upper Extremity Function and Stress of Stroke Patients

첫 페이지 보기
  • 발행기관
    보안공학연구지원센터(IJMUE) 바로가기
  • 간행물
    International Journal of Multimedia and Ubiquitous Engineering SCOPUS 바로가기
  • 통권
    Vol.11 No.7 (2016.07)바로가기
  • 페이지
    pp.271-278
  • 저자
    Jung-Min Seo, Kyeong-Ah Park, Jeong-Ja Kim, Myeong-Hwa Oh
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A281753

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원문정보

초록

영어
To examine the effects of an augmented reality game on upper extremity function and stress in stroke patients with upper extremity function difficulty. Twenty stroke patients were randomized into a control group of 10 subjects and an experimental group of 10 subjects. The control group received conventional occupational therapy, while the experimental group received the same conventional occupational therapy as for the control group but also played an augmented reality game for 30 minutes per session, three times a week over the course of 8 weeks. The subjects were evaluated using the manual function test (MFT) and CMS-10 (Compact Measuring System) for their upper extremity functions and using the stress scale for psychological factors before and after the intervention. MFT showed significant differences before and after the experiment in both groups (p<.05). However, the comparison between the groups showed no significant difference (p>.05). The range of motion of the elbow joint showed significant differences before and after the experiment in the experimental group only (p<.05). The intragroup and intergroup changes in stress showed significant differences before and after the experiment only in the experimental group (p<.05). The findings of this study revealed that augmented reality games are effective in the improvement of upper extremity function and reduction of stress in stroke patients.

목차

Abstract
 1. Introduction
 2. Study Method
  2.1. Subjects
  2.2. Research Tools
  2.3. The Study Procedure
  2.4. Data Processing
 3. Study Results
  3.1. Subjects General Characteristics of Subjects
  3.2. Change of Upper Extremity Function Following the Application of Augmented Reality Game Program
  3.3. Change in Stress Following the Application of the Augmented Reality Game Program
 4. Discussion
 5. Conclusions
 Acknowledgements
 References

저자

  • Jung-Min Seo [ Jeonnam Driver’s License Test Course Disabled Driver Support Center ]
  • Kyeong-Ah Park [ Chonnam National University Hospital Department of Occupational Therapy ]
  • Jeong-Ja Kim [ Howon University Department of Physical Therapy ]
  • Myeong-Hwa Oh [ Dongshin University Department of Occupational Therapy ] Corresponding author

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
  • 설립연도
    2006
  • 분야
    공학>컴퓨터학
  • 소개
    1. 보안공학에 대한 각종 조사 및 연구 2. 보안공학에 대한 응용기술 연구 및 발표 3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최 4. 보안공학 기술의 상호 협조 및 정보교환 5. 보안공학에 관한 표준화 사업 및 규격의 제정 6. 보안공학에 관한 산학연 협동의 증진 7. 국제적 학술 교류 및 기술 협력 8. 보안공학에 관한 논문지 발간 9. 기타 본 회 목적 달성에 필요한 사업

간행물

  • 간행물명
    International Journal of Multimedia and Ubiquitous Engineering
  • 간기
    월간
  • pISSN
    1975-0080
  • 수록기간
    2008~2016
  • 등재여부
    SCOPUS
  • 십진분류
    KDC 505 DDC 605

이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.11 No.7

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