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Immersive Networking-A Framework for Virtual Environments with Augmented Reality in Human Decision-Making

첫 페이지 보기
  • 발행기관
    보안공학연구지원센터(IJMUE) 바로가기
  • 간행물
    International Journal of Multimedia and Ubiquitous Engineering SCOPUS 바로가기
  • 통권
    Vol.11 No.6 (2016.06)바로가기
  • 페이지
    pp.43-60
  • 저자
    Theo Kanter, Uno Fors, Rahim Rahmani
  • 언어
    영어(ENG)
  • URL
    https://www.earticle.net/Article/A280355

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원문정보

초록

영어
In this publication we present Immersive Networking as a novel framework for connecting people and places and things in virtual environments with augmented reality to be used in eg. Virtual training environments. The research is mandated by technology advances in internetworking underpinned by 5G networks and Internet-of-Things. These advances present new possibilities and challenges to integrate people, places and things in virtual environments. Existing frameworks such as MPEG-V possess representational capabilities but have insufficient support for integrating entities from the real world via heterogeneous infrastructure. MPEG-V for instance makes no statements about distributed control. Seamless experiences in virtual environment require self-organization of connectivity between people, places and things via heterogeneous 5G and Internet-of-Things infrastructures. A second important aspect of the quality of our experience is the immediacy of responses. Both aspects of seamless and self-organizing connections between entities require that we push control to the end-devices co-located with the entities themselves. These end-devices may incorporate sensing gateways and interaction devices, which include both local and non-local information from the virtual environment in the interaction. Thus delegation of control to end-devices requires means for the organizing or relations and clustering by relevance. This capability is particularly important as the projected number of devices and sensors to be connected via the Internet-of-Things is projected to be in the order of 50 billion by 2020. Immersive Networking supported by MediaSense [1] constitutes a scalable self-organizing means for connecting people and places and things in virtual environments with augmented reality. MediaSense moves control to the edge enabling immediacy in experiences based on seamless self-organization through clustering of entities in relations organized by relevance. We conclude by validating our approach in several scenarios evaluating the relevance and application in human decision-making.

목차

Abstract
 1. Introduction
 2. Background and Motivation
  2.1. Immersive Networking Interfacing with Virtual Environments
  2.2. Serious Games as Digital Content Provider for Learning
  2.3. The Exploring the Level of Training toward Seamlessly Manage Virtual Spatiality
 3. Conceptual Framework
  3.1. Architectural Overview
  3.2. Diversity of Context Information, Objects and Model
 4. Design and Development Methodology
 5. Results and Evaluation
  5.1. Case Study1
  5.2. Case Study 2
  5.3. Case Study 3: Exploring Augmented Reality & Contextual Computing
 6. Conclusions
 Acknowledgements
 References

저자

  • Theo Kanter [ Department of Computer and Systems Sciences Stockholm University Sweden ]
  • Uno Fors [ Department of Computer and Systems Sciences Stockholm University Sweden ]
  • Rahim Rahmani [ Department of Computer and Systems Sciences Stockholm University Sweden ]

참고문헌

자료제공 : 네이버학술정보

간행물 정보

발행기관

  • 발행기관명
    보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
  • 설립연도
    2006
  • 분야
    공학>컴퓨터학
  • 소개
    1. 보안공학에 대한 각종 조사 및 연구 2. 보안공학에 대한 응용기술 연구 및 발표 3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최 4. 보안공학 기술의 상호 협조 및 정보교환 5. 보안공학에 관한 표준화 사업 및 규격의 제정 6. 보안공학에 관한 산학연 협동의 증진 7. 국제적 학술 교류 및 기술 협력 8. 보안공학에 관한 논문지 발간 9. 기타 본 회 목적 달성에 필요한 사업

간행물

  • 간행물명
    International Journal of Multimedia and Ubiquitous Engineering
  • 간기
    월간
  • pISSN
    1975-0080
  • 수록기간
    2008~2016
  • 등재여부
    SCOPUS
  • 십진분류
    KDC 505 DDC 605

이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.11 No.6

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