Hyungjin Jeon, Eeljin Chae, Hongsik Pak, Taesoo Yun
언어
영어(ENG)
URL
https://www.earticle.net/Article/A254680
※ 원문제공기관과의 협약기간이 종료되어 열람이 제한될 수 있습니다.
원문정보
초록
영어
Representation method of interactive ride game contents can be characterized as a synchronize process between the X, Y, Z coordinate value - camera path data of stereophonic imaginary world of which spreading through digital screen, and physical movement of motion chair. This paper introduced a motion frame editor tool and method of interactive ride game contents which allows modifying motion frame, and shows appropriate adaptability on multimedia content developing program. While data being modified by motion frame editing tool inside of UNITY 3D Game Engine. Data can be directly identified as the coordinate changes of X, Y, Z follow by the movement of camera, it is possible to shorten the production period and cut spending. In addition, comparing with using input operation of mouse drawing method during the editing period of a whole project, we hope to present a more convenient editing operation that can help improving interactive ride game contents service.
목차
Abstract 1. Introduction 2. Related Works 3. System Construction 3.1. Camera Motion Graph Information Creation 3.2. Camera Motion Graph Information Modification 3.3 Camera Motion Graph Information Saving 3.4 Camera Motion Graph Information Variation 4. CMF and MOT File Editing 5. Conclusion Acknowledgements References
키워드
Interactive Ride GameUNITY 3DCMFMOT
저자
Hyungjin Jeon [ Department of Visual Contents, Graduate School, Dongseo University, Busan, South Korea ]
Eeljin Chae [ Department of Visual Contents, Graduate School, Dongseo University, Busan, South Korea ]
Hongsik Pak [ Department of Visual Contents, Graduate School, Dongseo University, Busan, South Korea ]
Taesoo Yun [ Department of Visual Contents, Graduate School, Dongseo University, Busan, South Korea ]
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.10 No.9