The purpose of this study was to suggest directions of practical arts education according to the change of school life in the ubiquitous age. Literature review in Ubiquitous computing technology and u-learning, as research methods, were utilized to achieve the purpose of this study. In this study, the effect of ubiquitous computing technology on school life was reviewed in the two view points. One is the view of change and another is the view of constancy. In the view of change, school life had new educational environment new method, new social needs or expect. So, students' learning pace and achievement were managed automatically, and students had individual, customized learning experience. In the view of constancy, school life kept up educational goal as human resources development, acceptance of the change, and face-to-face interaction as characteristics of education. The major suggestions of this study on the new practical arts education's direction were as follows: (1) reforming educational goal such as process centered goal, developing higher order thinking, (2) refining subject matter such as integrated learning content based hands-on activities, and (3) transformation of instructional strategies and assessment such as experiment or practice and criterion referenced assessment.
목차
I. 서론 II. 유비쿼터스 시대 학교 생활 : 변화와 지속 1. Ubiquitous의 개념 2. 유비쿼터스 시대 학교생활 III. 유비쿼터스 시대 실과교육의 방향 1. 교육목표 쇄신 2. 교육내용의 정선 3. 교육방법 및 평가의 전환 IV. 결론 참고문헌
한국실과교육연구학회 [The Society of Korean Practical Arts Education]
설립연도
1989
분야
사회과학>교육학
소개
본 학회는 처음 실과 교과서에 참여한 인사를 중심으로 1989년 실과 교육 연구회로 발족하였다가 1990년에 전국 규모의 회원을 갖고 학회 활동을 본격적으로 시작하였다. 본 학회는 한국의 실과 교육의 학문적 연구 및 현장 교육의 문제를 개선하는데 기여할 목적으로 설립되었고, 현재는 전국의 관련대학의 교수와 현장 교사가 참여하여 실과의 학문적 기초를 마련하는데 기여하고 있고, 현장의 문제해결에도 기여하면서 발전하고 있다.
간행물
간행물명
실과교육연구 [Journal of Korean Practical Arts Education]