Old people are prone to get weak in their physical bodies as well as their memorizations. We have developed a serious game for the elderly named ‘Paldokangsan 3’ which is a walking game strengthening the ability of memorization with the interface of motion capture using Kinect. The experiments were done with 25 old people of more than 65 years old in ‘Cheonan’ city in Korea. Its effect analysis has showed possibilities of the improvement of memorization as well as improvement of concentration and vitality through this game. Also the French version of ‘Paldokangsan 3’ has been tested for 20 old people of more than 65 years old in France. There was no cultural conflict in France even though the street and characters were Korean with sounds in Korean.
목차
Abstract 1. Introduction 2. Related Works 3. Development of ‘Paldokangsan 3’ 3.1 Concept of the Game Design 3.2 Game Play 3.3 Game interface – Kinect 3.4 Score of the Game 4. Experiments 4.1 Environment of Play Test 4.2 Analysis 5. Conclusion Acknowledgement References
키워드
Serious GameElderWalking GameMemorizationKinect.
저자
KyungSik Kim [ Dept. of Game Development, Hoseo University ]
Yoonjung Lee [ Dept. of Social Welfare for the Elderly, Hoseo University ]
SeongSuk Oh [ Dept. of Game Development, Hoseo University ]
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.10 No.1