In this paper, we introduce an efficient learning management system for mobile learning. The system consists of dynamic difficulty adjustment and review management. Difficulty balancing and review at appropriate time enhance learning performance. Learner's learning ability and difficulty of learning are quantified by rating system used in computer game. The ratings are adjusted dynamically every learning for difficulty balancing. Review periods based on forgetting curve is useful to memorize something. Proposed system makes learners sustain memory for a long time by providing personalized review management. In addition, learners can share their own learning progress with friends through social network services. This activity can increase motivation on learning. The proposed system can be exploited for any types of learnings by customizing learning style.
목차
Abstract 1. Introduction 2. Related Work 3. System Overview 4. Dynamic Difficulty Adjustment in Mobile Learning 5. Review Management based on Forgetting Curve 6. Social Network Service 7. Conclusion Acknowledgements References
키워드
Mobile learningSerious gameGamificationDynamic difficulty adjustmentForgetting curveSocial network services
저자
Youngjae Chun [ Department of Media, Soongsil University ]
Kiho Youm [ Department of Media, Soongsil University ]
Kyoungsu Oh [ Department of Media, Soongsil University ]
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.10 No.1