Housing in MMORPG (Multi Massive Online Role Playing Game) expresses players’ personality and confer joy of having players’ own place. Housing system is not just a place to rest but also to customize the character and personality of a player. Even if the player has logged off, his housing remains in game world and keep exposed to other players. But more importantly, it is related to significance and connection between players and game. Eternity, customizing, limitation of space, additional use and map changes are some of the characteristics of housing system. Some suggestions are made to improve game environment; significance, space, personalization, hubs, access and introducing urban planning. Housing system is continuously evolving and can offer everlasting joy to players with its indigenous characteristics.
목차
Abstract 1. Introduction 2. Related Research 2.1. Multi Massive Online Role Playing Games 2.2. Zoning 3. Characteristics of Housing System 3.1. Eternity 3.2. Customizing 3.3. Limitation of Space 3.4. Additional Use 3.5. Map Change 4. Suggestion for Housing System 4.1. Significance 4.2. Space 4.3. Personalization 4.4. Hubs 4.5. Access 4.6. Introducing Urban Planning 5. Conclusion and Implication References
보안공학연구지원센터(IJMUE) [Science & Engineering Research Support Center, Republic of Korea(IJMUE)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Multimedia and Ubiquitous Engineering
간기
월간
pISSN
1975-0080
수록기간
2008~2016
등재여부
SCOPUS
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Multimedia and Ubiquitous Engineering Vol.9 No.11