Computer Graphics in Art and Design Education - Exploring History, Characteristics, and Applications -
현대 미술과 디자인교육에서 컴퓨터그래픽의 의미 - 역사, 특징, 그리고 활용방안을 중심으로 -
Over the fifty-year history of computer graphics, there have been continuous changes and advances that have significantly affected our daily lives and education. The field of art and design education has been especially influenced by computer technologies, long considered one of the most powerful resources for teaching and learning in visual arts. However, many art educators and administrators in higher education are struggling with how to incorporate new computer graphics programs into art and design education, and how to develop an interdisciplinary curriculum associated with computer graphics in order to teach students effectively. Therefore, this article first examines the history of computer technologies and secondly discusses the five important characteristics of computer graphics to help us understand how these interdisciplinary teaching programs originated and why computer graphics is regarded an art medium comparable to other traditional media. Finally, this article explores two separate interdisciplinary curricula to give an idea how we incorporate computer graphics coursework into art and design programs in higher education.
교육연구원의 기능은 다음과 같다.<개정 2013. 3. 4.>
1. 교육의 기초이론, 교과교육, 교원교육에 관한 연구
2. 현장교육 및 교육정책에 관한 연구
3. 본교의 교육발전 및 교재연구를 포함하는 제반 연구활동<개정 2013. 3. 4.>
4. 교육과정, 통일교육, 다문화교육 및 양성평등교육, 스마트교육 및 뇌기반교육에 관한 연구<개정 2009. 8. 1., 2013. 3. 4.>
5. 국제공동연구<개정 2013. 3. 4.>
6. 각종 교육연구 기관과의 상호 협력 및 그 교류<개정 2013. 3. 4.>
7. 연구결과의 보급 및 출판<개정 2013. 3. 4.>
8. 학술지 발간
9. 교수학습센터(CTL) 운영<개정 2009. 3. 1., 2013. 3. 4.>
10. 그 밖에 총장이 특별히 필요하다고 인정하는 사항<개정 2009. 3. 1., 2013. 3. 4.>