Various smart artifacts that embed computers and sensors have been developed. Some of these artifacts include extra hardware components to enhance their functionalities, but the components are always real, not virtual. Ubiquitous computing technologies for introducing virtuality offer the possibility of adding virtual components to physical artifacts, but this possibility has not been sufficiently exploited in previous research. In this paper, we present the Augmented Trading Card Game (Augmented TCG) as a case study for enhancing physical artifacts by integrating virtuality. Augmented TCG monitors the opponent’s movement using MS Kinect and maps them onto a virtual character representing the opponent rather than directly displaying the real opponent’s actions. An image of the opponent’s card is also projected onto the table in front of the player. Thus, the player feels as if he/she is playing face-to-face with the opponent. Moreover virtuality allows more information to be displayed during game play. We conducted several experiments to examine how players feel while playing a game,, and we present Augmented TCG experiences as a case study in integrating virtuality into physical artifacts.
목차
Abstract 1. Introduction 2. Related Work 3. Yu-Gi-Oh! Trading Card Game and Remote Play 4. Enhancing Trading Card Gaming by Incorporating Virtuality 4.1. Virtuality and Tangibility with Ubiquitous Computing Technologies 4.2. Augmented Trading Card Game 5. Evaluating Augmented Trading Card Game 5.1. Virtual Character used in Animations and Games as an Opponent Player 5.2. Cheering a Player by a Virtual Character in his Favorite Card 5.3. Showing an Opponent Player’s Cards on a Small Display 5.4. The Effects of Using a Virtual Character from a Popular Animation Story 6. Introducing Virtuality into Transmedia Storytelling 7. Conclusion and Future Direction References
보안공학연구지원센터(IJSH) [Science & Engineering Research Support Center, Republic of Korea(IJSH)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of Smart Home
간기
격월간
pISSN
1975-4094
수록기간
2008~2016
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of Smart Home Vol.8 No.2