비디오 게임을 이용한 가상현실 운동프로그램이 뇌성마비 학생의 기능성 운동능력, 시지각능력 및 균형능력에 미치는 영향
Influence of Virtual Reality-Based Exercise Program on Functional Mobility, Visual Perceptual Ability, and Balance Ability in Students with Cerebral Palsy
The purpose of this study was to investigate the effect of virtual reality-based exercise program using a video game on functional mobility, visual perceptual ability, and balance ability in students with cerebral palsy. Fourteen students with cerebral palsy participated as subjects in this study, and they were divided into exercise group(n=7) and control group(n=7). The exercise group participated in Wii fit program(Nintendo Inc., Japan) for six weeks(60 min, 2 day per week). After six weeks virtual reality-based exercise program, functional mobility significantly was improved. In case of visual perceptual ability, visual discrimination, visual memory, visual-spatial relationships, sequential memory, and visual figure-ground were significantly improved. In addition, Weight distribution index, stability index, and fall index related in balance ability were increased. In conclusion, these findings suggest that commercially available virtual reality-based exercise program can be used to improve the functional mobility, visual perceptual ability, and balance ability in students with cerebral palsy
목차
ABSTRACT 서론 연구방법 1. 연구 대상자 2. 운동 프로그램 3. 측정 도구 4. 자료 처리 결과 1. 기능성 운동능력의 변화 2. 시지각능력의 변화 3. 균형능력의 변화 논의 결론 참고문헌