A basic instinct of humans for perfect completion usually drives us happy. Basically, humans purchase a certain complete match for scattered facts. The satisfaction of completing the scattered pieces gives us great pleasure. Thus many people put in their time and effort in the puzzle, and they gain strong satisfaction. The paper solves the importance of the general effects of a puzzle in building the edu-game design. Legacy online education has following problems. First, educational effects became weaker than original text education since the physical guide for the study is absent. Second, students can lose interests in study since there are no interactions or dynamics like the real education atmosphere. An on-line game is growing up very fast through characters of the interactive computing and internet environment. In addition, an edu-game combining the advantages of the game and the education increase gradually. The paper proposes an edu-game system for providing knowledge through the hierarchical structure. The system differs from existing ones that combine a game and an on-line education. There are three different goals as follows. First, the paper proposes three levels of knowledge hierarchies. The method enables users to understand more easy and systematic and interesting education. Second, the graphic interface of a puzzle type is able to contact more conveniently and it provides beauties and functionalities. Third, among them, specifically the knowledge hierarchy is not forced to users and the method also can study in detail and users can enjoy systematically e-education by using the general type of a puzzle game.
목차
Abstract 1. Introduction 2. Related Work 3. Stepwise Edu-game 3.1. Architecture of the Edu-game 3.2. Control Methods of the Game 3.3. Control Flow of the Game 4. Web Interface Design 5. Analysis 6. Conclusion References
키워드
Edu GameInterface DesignPuzzle Game
저자
Eun-Young Park [ Department of Multimedia Science, Sookmyung Women’s University ]
Young-Ho Park [ Department of Multimedia Science, Sookmyung Women’s University ]
보안공학연구지원센터(IJUNESST) [Science & Engineering Research Support Center, Republic of Korea(IJUNESST)]
설립연도
2006
분야
공학>컴퓨터학
소개
1. 보안공학에 대한 각종 조사 및 연구
2. 보안공학에 대한 응용기술 연구 및 발표
3. 보안공학에 관한 각종 학술 발표회 및 전시회 개최
4. 보안공학 기술의 상호 협조 및 정보교환
5. 보안공학에 관한 표준화 사업 및 규격의 제정
6. 보안공학에 관한 산학연 협동의 증진
7. 국제적 학술 교류 및 기술 협력
8. 보안공학에 관한 논문지 발간
9. 기타 본 회 목적 달성에 필요한 사업
간행물
간행물명
International Journal of u- and e- Service, Science and Technology
간기
격월간
pISSN
2005-4246
수록기간
2008~2016
십진분류
KDC 505DDC 605
이 권호 내 다른 논문 / International Journal of u- and e- Service, Science and Technology vol.3 no.2