Education is what makes human beings human. In East Asia, where it has traditionally been assumed that what sets man apart from animal is his ethical values, the cultivation of man’s virtuous nature is seen as the essence of education. In the West, however, where mankind is defined by the faculty of rational thinking, fostering rational thought is regarded as the fundamental task of education. As a result, the western tradition of education settled on an educational curriculum based on propositional knowledge, because it was regarded as compatible with rational thinking, but excluded methodical knowledge, as it was considered unrelated to the faculty of rational thinking. In such an educational structure, there was no place for ‘fun’. It is only with the relative decline of the printed information medium and the rise of the digital information format, and the ensuing establishment of digital knowledge, that the opposition between propositional and procedural knowledge has finally been dissolved. Because the confrontational structure characterized by these two types of education has been dissolved by this new information medium, there is a need for a new educational philosophy. The most important condition for this new educational philosophy is that it should conform with the digital information medium. This paper outlines a possible direction for culture education based on a new educational philosophy. In particular, it aims to demonstrate the necessity of grafting the dynamic, creative and productive aspects of the games that characterize the digital information age onto the traditional system of education.
한국언어문화교육학회 [Korean Language and Culture Education Society]
설립연도
2003
분야
인문학>영어와문학
소개
본 학회의 설립 목적은 한국어와 한국문화 교육의 활성화를 꾀하는 것이다. 다시 말해, 한국어와 한국문화 교육을 의한 바람직한 연구 방향을 모색하는 것이 본 학회의 근본 목적이다.
최근 한국어 교육의 중심 축은 한국어의 언어적 지식 교수가 아닌 의사소통능력의 신장을 위한 교수로 옮겨가고 있고, 그 변화과정에서 한국문화 교육 역시 자연스럽게 한국어교육과 밀접한 연관을 맺게 되었다. 따라서 한국어교육과 한국문화교육의 방법론을 학제간의 관점에서 연구 대상으로 삼아 체계적 연구를 꾀하는 것이 본 학회의 실제 목적이라 할 수 있다.