Recently, the role of artificial intelligence techniques in games is becoming important. Game artificial intelligence technology in the past, the graphics and sound technology were more important. However, Artificial intelligent technology in current games is necessary technology to provide variety pleasure to users, and role of user's partner or helper. Learning ability of artificial intelligence technologies is attention getting technology. In this paper, we apply the learning system to the game agent to implement it, and a nalysis its performance.
목차
ABSTRACT Ⅰ. Introduction Ⅱ. Related Work 2.1. Intelligent game agent 2.2. Learning algorithm 2.3. Insight learning theory Ⅲ. Performance analysis and implementation of game agent using learning system 3.1. Design of learning system 3.2. Apply learning system to game agent 3.3. Performance analysis Ⅳ. Conclusions Reference
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]