Survey on Dragon Character in Culture Contents - Focused on Computer Game Contents Chae, Young-Soog Dragon is a global culture code. He appears in various designs of different genres. This paper considers the origins and differences between Eastern and Western dragons. The classic shape of a dragon appears in the literature, cultural heritage, consumer, and computer game contents. Recently a dragon in the developed computer game looks like a combination of Eastern and Western dragons. Sometimes dragon character has the appearance changed from a dinosaur. The emergence of the dragon is a huge variety of types and appearance. The role of the dragon character is placed in human thinking caught on any part of duality of good and evil. Dragon monster has some classic skills recorded in the literature and technical skills made from a combination of imagination. Computer games based on fantasy story are successful in the current games market. Changes in the perception of dragon depend on the nature of game content pursued diversity and creativity of computer game designer and graphic designer
목차
1. 서론 2. 용의 기원과 지역별 용의 유형 2.1. 용의 기원 2.2. 서양의 용인 드레곤의 형상 2.3. 동양 용의 형상 3. 게임 콘텐츠의 등장하는 용의 형상과 역할 4. 결론 참고문헌 [논문초록]
동북아시아문화학회 [The Association of North-east Asian Cultures]
설립연도
2000
분야
복합학>학제간연구
소개
동북아시아 문화의 다양성과 정체성을 연구 토론하고, 지역내 문화 교류의 다양한 모습을 연구하고 문화변동의 큰 틀을 집적함으로써 우리 민족 문화 및 상대 민족의 문화적 터전을 이해하여 문화공동체적 특성을 계발하고 상호 관련성의 강화를 유도하는 학술활동을 통해 동북아시아의 문화발전에 이바지함.