The computer game Lineage ranked top over foreign game of world War-craft according the 9th January news from National Assembly broadcasting. The Government also is planing to give the omnidirectional support to revive Korean game industry. It reveals the serious change of recognition that Lineage is not just a game in imaginative world. It is also quite true in the inside of the game. A game is not attractive enough to get user's attention for a long time if it focuses only to satisfy game user's trifling instinct. Lineage shows the aspect of sharp conflict of humans desire not in imaginative but real world. Moreover, it shows the various relational conflict as intention to awake current politics In this point, Lineage can be ‘a different version of current politics’. The vast blood pledge of Lineage copies the aspect of modern network life. The blood pledge system makes people recognize the war one of systems, proclaim permanent state of emergency to the world. Here, a individual is a changeable surplus being. The individual volunteerly enjoys to subordinate to ruling ideology and ask for mightier dictatorship. Rationality and irrationality coexist in current politics in Lineage. Though civic resistance like Baatz liberation war may be a rational intention to verify ruling ideology, majority's corruption makes to distinguish irrationality and rationality uncertain. In sum, Lineage shows ‘the gloomy portrait of today’ by ‘dual political discourse’ of virtue and evil, legality and illegality, power and resistance. Though capitalism is called the political microscopic diffusion, as more incessant the error of capitalist, more vast the size of politics. Merely it is not recognize as political reductionism, which is, all aspect like culture, society, economy, etc. return to politics is doubled dexterously. The reality is not usual and Lineage, which realize this reality, is more serious. This is why we have to pay attention to the game Lineage.
목차
1. 머리말 2. 방대한 네트워크 속의 잉여인간 3. 합의된 독재에 드러난 부도덕함의 의지 4. 합리적으로 행동하는 불합리한 존재들 5. 맺음말 참고문헌 초록
키워드
리니지게임혈통접속독재전쟁합리성불합리성바츠대전쟁현실이중의 정치담론자본주의the gameLineageblood pledgenetworkconsent of the systemmonarchywarrationalityirrationalityBaatz liberation warrealitydual political discourse
동북아시아문화학회 [The Association of North-east Asian Cultures]
설립연도
2000
분야
복합학>학제간연구
소개
동북아시아 문화의 다양성과 정체성을 연구 토론하고, 지역내 문화 교류의 다양한 모습을 연구하고 문화변동의 큰 틀을 집적함으로써 우리 민족 문화 및 상대 민족의 문화적 터전을 이해하여 문화공동체적 특성을 계발하고 상호 관련성의 강화를 유도하는 학술활동을 통해 동북아시아의 문화발전에 이바지함.