년 - 년
K-POP 음악 산업에서의 저작권 보호를 위한 AI–블록체인 기반 음원 사용 이력 관리 아키텍처 설계
[NRF 연계] 한국문화산업학회 문화산업연구 Vol.26 No.1 2026.03 pp.215-223
...music identification technologies with blockchain-based usage record management. The proposed model incorporates deep learning-based audio fingerprinting and large-scale vector search to enhance the scalability of music identification, while employing a permissioned blockchain built on Hyperledger Fabric to ensure the integrity and controlled accessibility of usage records. In addition, a smart contract framework is designed to explore the feasibility of automating settlement rules. Rather than providing empirical performance validation, this study presents a conceptual and architectural framework grounded in theoretical foundations and a review of related research, with consideration of practical industrial applicability. The proposed design offers a foundational model for future empirical studies and technological implementation aimed at strengthening creators’ rights protection and improving settlement transparency in the K-POP industry.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
K-POP 산업의 글로벌 성장과 함께 음원 저작권 관리의 복잡성 또한 증가하고 있다. 그러나 현행 저작권 관리 체계는 ISRC, ISWC 등 식별코드와 메타데이터 간 불일치로 인한 권리자 식별 오류, 스트리밍·방송·UGC 플랫폼 등 다양한 유통 채널에서 발생하는 사용 이력의 분절적 관리, 그리고 다층적 권리 구조와 중개 기관 중심의 정산 절차로 인한 비효율성이라는 구조적 한계에 직면해 있다. 본 연구는 이러한 문제를 완화하기 위한 통합적 대안으로, AI 기반 음원 식별 기술과 블록체인 기반 이력 관리 기술을 결합한 시스템 아키텍처를 제안한다. 제안 모델은 딥러닝 기반 오디오 핑거프린팅과 대규모 벡터 검색을 통해 음원 식별의 확장성을 고려하고, Hyperledger Fabric 기반 허가형 블록체인을 활용하여 사용 이력의 무결성과 접근 통제를 동시에 확보하도록 설계되었다. 또한 스마트 컨트랙트 구조를 통해 정산 규칙의 자동 실행 가능성을 탐색한다. 본 연구는 이론적 배경과 관련 연구 분석을 토대로 산업 적용을 고려한 통합 설계 프레임워크를 제시한다는 점에서 의의를 가진다. 이러한 설계는 K-POP 산업에서 창작자의 권리 보호와 정산 투명성 제고를 위한 후속 실증 연구와 기술 구현의 기초 모델로 활용될 수 있을 것으로 기대된다.
To address these challenges, this study proposes an integrated system architecture that combines AI-based music identification technologies with blockchain-based usage record management. The proposed model incorporates deep learning-based audio fingerprinting and large-scale vector search to enhance the scalability of music identification, while employing a permissioned blockchain built on Hyperledger Fabric to ensure the integrity and controlled accessibility of usage records. In addition, a smart contract framework is designed to explore the feasibility of automating settlement rules. Rather than providing empirical performance validation, this study presents a conceptual and architectural framework grounded in theoretical foundations and a review of related research, with consideration of practical industrial applicability. The proposed design offers a foundational model for future empirical studies and technological implementation aimed at strengthening creators’ rights protection and improving settlement transparency in the K-POP industry.
포스트-코로나 시대에 맞춘 문화산업의 연구 : 에듀테크를 활용한 음악교육 콘텐츠 적용 가능성에 대한 제언
[NRF 연계] 한국문화산업학회 문화산업연구 Vol.23 No.1 2023.03 pp.13-20
...music, due to the educational specificity of apprenticeship education, not many attempts have been made to incorporate cutting-edge technology, but the need to study new education methods is constantly being raised amid the rapidly changing educational environment and the trend of emphasizing digital education. Therefore this thesis is intended to suggest a method of using Edutech, which can be called a new educational method that incorporates cutting-edge technology, in music education, and to suggest the possibility of developing music education contents through this. To this end, I examined the current status and problems of online music education, and then looked into the concept, characteristics, and prospects of Edutech as an education system suitable for the Fourth Industrial Revolution. Finally, after confirming the development potential of music education using Edutech, I proposed the development of music education contents applied with Edutech. Through this study, I came to the conclusion that music education is highly likely to change to an innovative class using digital technology, and in particular, high learning effects are expected if various digital contents of Edutech are applied to music education. However, it is expected that a lot of money and time will be required to commercialize these music education contents. Therefore, it is necessary for both the author and those involved in music education to pay much attention to continuously developing or emerging technologies, and to make efforts to connect them to music education.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
코로나-19 이후 디지털 전환과 혁신이 강조되는 상황 속에서 교육 역시 이러한 변화에 유연하게 대처할 수 있도록 첨단 기술을 활용한 융합 수업을 진행할 필요성이 제기되었고, 이미 여러 학문에서 인공지능, 빅데이터, 블록체인 등을 활용한 새로운 교육법이 활용되고 있다. 음악에서는 도제식 교육이라는 교육적 특수성으로 인해 첨단 기술을 접목하기 위한 시도가 많이 이루어지지는 않았지만, 급변하는 교육 환경, 디지털 교육이 강조되는 추세 속에서 새로운 교육법을 연구할 필요성이 꾸준히 제기되고 있다. 이에 본 논문은 첨단 기술을 접목한 새로운 교육법이라 할 수 있는 에듀테크를 음악교육에 활용하는 방법과 이를 통한 음악교육 콘텐츠의 개발 가능성에 대해 제언하고자 하였다. 이를 위하여 현재 진행되고 있는 온라인 음악교육의 현황과 문제점을 살펴본 후 4차 산업혁명에 맞는 교육 시스템으로써 에듀테크의 개념, 특징, 그리고 전망에 대해 알아보았다. 마지막으로, 에듀테크를 활용한 음악교육의 발전 가능성을 확인한 후 에듀테크가 적용된 음악교육 콘텐츠의 개발을 제안하였다. 이번 연구를 통해 음악교육도 디지털 기술을 활용한 혁신적인 수업으로 변화할 가능성이 높고, 특히 음악교육에 에듀테크의 여러 디지털 콘텐츠를 적용한다면 높은 학습 효과가 기대된다는 결론에 도달하였다. 그러나 이러한 음악교육 콘텐츠가 상용화되기 위해서는 많은 비용과 시간이 필요할 것으로 예상된다. 따라서 저자를 비롯하여 음악교육에 참여하고 있는 관계자 모두 계속 발전하는 기술이나 새롭게 등장하는 기술에 많은 관심을 기울이고, 이를 음악교육에 연계하기 위한 노력을 할 필요가 있다.
In a situation where digital transformation and innovation are emphasized after COVID-19, the need for convergence classes using advanced technology in education has also been raised to be flexible in responding to these changes. New education methods using Artificial Intelligence, Big Data, and Blockchain are already being used in various disciplines. In music, due to the educational specificity of apprenticeship education, not many attempts have been made to incorporate cutting-edge technology, but the need to study new education methods is constantly being raised amid the rapidly changing educational environment and the trend of emphasizing digital education. Therefore this thesis is intended to suggest a method of using Edutech, which can be called a new educational method that incorporates cutting-edge technology, in music education, and to suggest the possibility of developing music education contents through this. To this end, I examined the current status and problems of online music education, and then looked into the concept, characteristics, and prospects of Edutech as an education system suitable for the Fourth Industrial Revolution. Finally, after confirming the development potential of music education using Edutech, I proposed the development of music education contents applied with Edutech. Through this study, I came to the conclusion that music education is highly likely to change to an innovative class using digital technology, and in particular, high learning effects are expected if various digital contents of Edutech are applied to music education. However, it is expected that a lot of money and time will be required to commercialize these music education contents. Therefore, it is necessary for both the author and those involved in music education to pay much attention to continuously developing or emerging technologies, and to make efforts to connect them to music education.
인도네시아 문화콘텐츠산업의 시장특성 및 성장가능성 전망 -방송과 음악산업을 중심으로-
[NRF 연계] 한국이슬람학회 한국이슬람학회논총 Vol.21 No.3 2011.10 pp.127-159
...industry such as cinema, broadcasting, music album, game and publication is being considered as the major industry of the 21st century next to the heavy chemical industry in the 1970s and the semiconductor industry in the 1990s, and the cultural contents industry is growing rapidly to the point of recording 24.2% in the market increase rate of cultural contents industry whereas the economic growth rate of Korea is 5.7% in the past 9 years from 1999 to 2008. The common characteristic of the industrial policy through economic development plan by Indonesia is that the percentage of manufacturing and service industries is continuously maintaining the level of over 40% out of the entire industry while concentrating on the cultivation on non-petroleum manufacturing industry after the 1980s from the petroleum & natural gas centered industrial policy of the past. Such economic growth, income level improvement and industrial structure change will go through the virtuous circulation structure of continuing on to supply increase together with the demand increase for cultural contents industry (broadcasting, music, cinema, game, etc.) and the cultural contents industry will continue to grow. Meanwhile, the cultural contents industry of Indonesia is contributing 7.3% of the GDP as of 2008 according to Ministry of Trade and the cultural contents industry is being ranked at the top 8th in the industry of importance in the Indonesian economy while showing the average annual growth rate of 15%. In the case of the Indonesian broadcasting industry, there are currently 11 national TV broadcastings and 60 regional TV broadcastings at the allowance of private sector participation in the broadcasting industry in 1989 and the majority of the broadcasting stations are mostly broadcasting the movies and dramas imported from the US, Chinese speaking countries, India, Japan and Korea instead of the self-produced programs. In addition, melodrama is forming the majority in the genre of preference and the dramas with clear good-evil confrontation structure is being preferred overall and the dramas added with a comic element are highly popular. In the midst of the world music industry situation in which only the digital music industry is growing, the music album industry among the entire music industry of Indonesia is decreasing from the flooding of illegal replica whereas the digital music distribution market has a very significant growth potential despite its small market size as music albums started to be distributed through the Internet.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
The cultural contents industry such as cinema, broadcasting, music album, game and publication is being considered as the major industry of the 21st century next to the heavy chemical industry in the 1970s and the semiconductor industry in the 1990s, and the cultural contents industry is growing rapidly to the point of recording 24.2% in the market increase rate of cultural contents industry whereas the economic growth rate of Korea is 5.7% in the past 9 years from 1999 to 2008. The common characteristic of the industrial policy through economic development plan by Indonesia is that the percentage of manufacturing and service industries is continuously maintaining the level of over 40% out of the entire industry while concentrating on the cultivation on non-petroleum manufacturing industry after the 1980s from the petroleum & natural gas centered industrial policy of the past. Such economic growth, income level improvement and industrial structure change will go through the virtuous circulation structure of continuing on to supply increase together with the demand increase for cultural contents industry (broadcasting, music, cinema, game, etc.) and the cultural contents industry will continue to grow. Meanwhile, the cultural contents industry of Indonesia is contributing 7.3% of the GDP as of 2008 according to Ministry of Trade and the cultural contents industry is being ranked at the top 8th in the industry of importance in the Indonesian economy while showing the average annual growth rate of 15%. In the case of the Indonesian broadcasting industry, there are currently 11 national TV broadcastings and 60 regional TV broadcastings at the allowance of private sector participation in the broadcasting industry in 1989 and the majority of the broadcasting stations are mostly broadcasting the movies and dramas imported from the US, Chinese speaking countries, India, Japan and Korea instead of the self-produced programs. In addition, melodrama is forming the majority in the genre of preference and the dramas with clear good-evil confrontation structure is being preferred overall and the dramas added with a comic element are highly popular. In the midst of the world music industry situation in which only the digital music industry is growing, the music album industry among the entire music industry of Indonesia is decreasing from the flooding of illegal replica whereas the digital music distribution market has a very significant growth potential despite its small market size as music albums started to be distributed through the Internet.
말레이시아 문화콘텐츠산업의 시장특성 및 성장가능성 전망 - 방송과 음악산업을 중심으로 -
[NRF 연계] 한국이슬람학회 한국이슬람학회논총 Vol.23 No.3 2013.10 pp.57-98
...industry such as cinema, broadcasting, music album,game and publication is being considered as the major industry of the 21st century next to the heavy chemical industry in the 1970s and the semiconductor industry in the 1990s. Meanwhile, the cultural contents industry of Malaysia is contributing 12.6% of the GDP as of 2010 according to Ministry of Trade and the cultural contents industry is being ranked at the top 5th in the industry of importance in the Malaysian economy while showing the average annual growth rate of 18%. In case of the Malaysian broadcasting industry, there are currently 1national TV broadcastings and regional TV broadcastings at the allowance of private sector participation in the broadcasting industry in 1995 and the majority of the broadcasting stations are mostly broadcasting, the movies and dramas imported from the US, Chinese speaking countries, India, Japan and Korea instead of the self-produced programs. In the midst of the world music industry situation in which only the digital music industry is growing, the music album industry among the entire music industry of Malaysia is decreasing from the flooding of illegal replica whereas the digital music distribution market has a very significant growth potential despite its small market size as music albums started to be distributed through the Internet.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
The cultural contents industry such as cinema, broadcasting, music album,game and publication is being considered as the major industry of the 21st century next to the heavy chemical industry in the 1970s and the semiconductor industry in the 1990s. Meanwhile, the cultural contents industry of Malaysia is contributing 12.6% of the GDP as of 2010 according to Ministry of Trade and the cultural contents industry is being ranked at the top 5th in the industry of importance in the Malaysian economy while showing the average annual growth rate of 18%. In case of the Malaysian broadcasting industry, there are currently 1national TV broadcastings and regional TV broadcastings at the allowance of private sector participation in the broadcasting industry in 1995 and the majority of the broadcasting stations are mostly broadcasting, the movies and dramas imported from the US, Chinese speaking countries, India, Japan and Korea instead of the self-produced programs. In the midst of the world music industry situation in which only the digital music industry is growing, the music album industry among the entire music industry of Malaysia is decreasing from the flooding of illegal replica whereas the digital music distribution market has a very significant growth potential despite its small market size as music albums started to be distributed through the Internet.
호텔.외식산업 배경음악의 무드에 따른 고객 반응에 관한 연구
[Kisti 연계] 한국조리학회 한국조리학회지 Vol.16 No.3 2010 pp.114-129
...music effect to a mood of customer, and a satisfaction related to a return visit and a recommendation. This paper offer a useful method when a manager want to change a ambience of business place. For example, a manager will be able to choose a change of background music instead of remodeling requiring much money. At the other case, a manager will be able to maximize a expression effect of business concept as following the suggestion of this study. This thesis suggests how a managers can simultaneously achieve a customer's satisfaction and a financial benefit by selection of music.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
본 연구의 목적은 첫째 무드를 효과적으로 조성하기 위한 장르와 템포를 제시할 수 있으며, 둘째, 호텔 내 레스토랑과 테마 레스토랑 유형별 적합한 배경음악의 장르와 템포를 제시하여 호텔과 레스토랑 경영자들이 활용할 수 있도록 하는 것이다. 본 연구의 결과로부터 음악의 장르와 템포에 의해 고객의 무드에 영향을 미치고 만족 및 재방문, 추천의사에 유의한 영향을 준다는 사실을 확인할 수 있었다. 예를 들어 업장 분위기에 변화를 주고 싶다면 시간적, 금전적인 감수가 필요한 리모델링을 보다는 배경음악의 변화가 훨씬 용이할 것이며, 업장의 컨셉이 확정되었다면 그 컨셉을 더 표출해 줄 수 있는 것이 음악이며, 고객의 특정 감정에 호소하기 위해서는 본 연구에서 제시하고 있는 장르와 템포대로 곡을 선정할 수 있을 것이다. 예를 들어 편안하고 긍정적인 감정을 유발하기 위해서는 느린 템포를, 친숙하고 행복한 감정을 위해서는 중간 템포를, 기쁨과 호감을 위해서는 빠른 템포가 적합하다는 것이다. 편안함을 유발시킨 느린 템포는 고객의 업장 내에서의 체류시간 길게 할 것이며, 반대로 빠른 템포는 체류시간을 감소시킬 것이다. 이를 활용하여 좌석회전율을 높이기 위해선 빠른 템포의 음악 선정할 수 있을 것이다. 고객의 감정을 음악으로 조율하여 고객 만족과 재무성과의 목표를 동시에 달성할 수 있을 것이라는 사실을 제안한다.
The purpose of this study is the suggestion of tempos and genres to make a effective mood in a hotel and restaurant. As a result of this study, it was verified which genre and tempo is the most effective at each case of various restaurant. The result of this study shows that the genres and tempos of background music effect to a mood of customer, and a satisfaction related to a return visit and a recommendation. This paper offer a useful method when a manager want to change a ambience of business place. For example, a manager will be able to choose a change of background music instead of remodeling requiring much money. At the other case, a manager will be able to maximize a expression effect of business concept as following the suggestion of this study. This thesis suggests how a managers can simultaneously achieve a customer's satisfaction and a financial benefit by selection of music.
호텔․외식산업 배경음악의 무드에 따른 고객 반응에 관한 연구
[NRF 연계] 한국조리학회 Culinary Science & Hospitality Research Vol.16 No.3 2010.06 pp.114-129
...music effect to a mood of customer, and a satisfaction related to a return visit and a recommendation. This paper offer a useful method when a manager want to change a ambience of business place. For example, a manager will be able to choose a change of background music instead of remodeling requiring much money. At the other case, a manager will be able to maximize a expression effect of business concept as following the suggestion of this study. This thesis suggests how a managers can simultaneously achieve a customer's satisfaction and a financial benefit by selection of music.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
본 연구의 목적은 첫째 무드를 효과적으로 조성하기 위한 장르와 템포를 제시할 수 있으며, 둘째, 호텔 내 레스토랑과 테마 레스토랑 유형별 적합한 배경음악의 장르와 템포를 제시하여 호텔과 레스토랑 경영자들이 활용할 수 있도록 하는 것이다. 본 연구의 결과로부터 음악의 장르와 템포에 의해 고객의 무드에 영향을 미치고 만족 및 재방문, 추천의사에 유의한 영향을 준다는 사실을 확인할 수 있었다. 예를 들어 업장 분위기에 변화를 주고 싶다면 시간적, 금전적인 감수가 필요한 리모델링을 보다는 배경음악의 변화가 훨씬 용이할 것이며, 업장의 컨셉이 확정되었다면 그 컨셉을 더 표출해 줄 수 있는 것이 음악이며, 고객의 특정 감정에 호소하기 위해서는 본 연구에서 제시하고 있는 장르와 템포대로 곡을 선정할 수 있을 것이다. 예를 들어 편안하고 긍정적인 감정을 유발하기 위해서는 느린 템포를, 친숙하고 행복한 감정을 위해서는 중간 템포를, 기쁨과 호감을 위해서는 빠른 템포가 적합하다는 것이다. 편안함을 유발시킨 느린 템포는 고객의 업장 내에서의 체류시간 길게 할 것이며, 반대로 빠른 템포는 체류시간을 감소시킬 것이다. 이를 활용하여 좌석회전율을 높이기 위해선 빠른 템포의 음악 선정할 수 있을 것이다. 고객의 감정을 음악으로 조율하여 고객 만족과 재무성과의 목표를 동시에 달성할 수 있을 것이라는 사실을 제안한다.
The purpose of this study is the suggestion of tempos and genres to make a effective mood in a hotel and restaurant. As a result of this study, it was verified which genre and tempo is the most effective at each case of various restaurant. The result of this study shows that the genres and tempos of background music effect to a mood of customer, and a satisfaction related to a return visit and a recommendation. This paper offer a useful method when a manager want to change a ambience of business place. For example, a manager will be able to choose a change of background music instead of remodeling requiring much money. At the other case, a manager will be able to maximize a expression effect of business concept as following the suggestion of this study. This thesis suggests how a managers can simultaneously achieve a customer's satisfaction and a financial benefit by selection of music.
호텔·외식산업 배경음악의 장르와 템포에 따른 무드에 관한 연구
[NRF 연계] 한국호텔외식관광경영학회 호텔경영학연구 Vol.17 No.3 2008.06 pp.1-22
...music effects in a restaurant and made an effort to find the difference of indoor music effect between a general restaurant and other restaurants in the hotels, centering on other-level customers and room service price. In addition, this thesis suggested that it be necessary to deeply arrange eu-function and dis-function aroused by music in managing restaurants. This thesis has an aim first to point out the genres and tempos favorable to give an effective mood, and second to also present the tempos and volumes suitable to the restaurants classified with a theme, so that the managers of hotels and restaurants could put into practical use them. This author performed a field experiment, targeting on the customers who had a meal at hotel restaurants and general restaurants, and selected a restaurant at Y hotel located in DAEJEON and an Italian restaurant named ‘O' located in DUNSAN-DONG, DAEJEON from SEPTEMBER 2 to SEPTEMBER 25, for total 24 days. The conclusion is as followings. Responders expressed themselves that slow tempos were appropriate to inducing comfortable and affirmative feelings, that medium tempo was appropriate to inducing familiar and happy feelings, and that fast tempo was appropriate to inducing pleasing feelings and favorable impression. Slow tempo, inducing comfortable feelings, will make customers stay in the business site for long time, but on the contrary, fast tempo, inducing heated feelings will make them stay for a short time. So it's reasonable to select fast-tempo music to increase fast seat circulation rate. Putting into practical use of the findings in the field is available to a study on music effects so that it can be meaningful in the practical affair aspects. For example, in case a manager wanted to change business place mood, a background music so that it could easily be changed into great effects. In case the business place confirmed a concept of a business place, a selected music would highlight the concept. In case a manager wanted to appeal to customers' emotion, the manager would be able to select some musics as genres and tempos presented by this thesis. This thesis suggests that managers satisfy customers and complete the financial results and aims with customers' emotion arranged by the musics at the same time.
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본 연구에서는 레스토랑 실내음악효과를 실증하는 다양한 연구의 필요성은 물론, 일반 레스토랑과 고객층, 객단가 등이 다른 호텔 내 레스토랑의 실내음악효과도 실증하여 두 업장에는 어떠한 차이가 있는 지 살펴보고 각각 레스토랑의 운영전략과 관련하여 음악이 유발하는 순기능과 역기능을 보다 심도 있게 정리하는 것이 필요하다는 것을 제시하였으며, 본 연구의 목적은 첫째, 무드를 효과적으로 조성하기 위한 장르와 템포를 제시할 수 있으며, 둘째, 호텔 내 레스토랑과 테마 레스토랑 유형별 적합한 배경음악의 템포와 볼륨을 제시하여 호텔과 레스토랑 경영자들이 활용할 수 있도록 할 것이다. 본 연구는 호텔의 레스토랑과 일반 레스토랑을 이용하는 고객들을 대상으로 현장실험을 실시하였다. 실험 장소는 대전 ‘Y'호텔 내 레스토랑과 대전 둔산동의 ‘O’라는 이탈리안 레스토랑에서 2006년 9월 2일~9월 25일까지 총 24일간 실시한 결과 편안하고 긍정적인 감정을 유발하기 위해서는 느린 템포를, 친숙하고 행복한 감정을 위해서는 중간 템포를, 기쁨과 호감을 위해서는 빠른 템포가 적합하다는 것이다. 편안함을 유발시킨 느린 템포는 고객의 업장 내에서의 체류시간을 길게 할 것이며, 반대로 빠른 템포는 체류시간을 감소시킬 것이다. 이를 활용하여 좌석회전율을 높이기 위해선 빠른 템포의 음악 선정할 수 있을 것이다. 결과적으로 음악의 효과에 관한 연구가 실무적 측면에서 의미를 갖기 위해서는 연구결과의 현장 활용이 가능해야 한다. 예를 들어 업장 분위기에 변화를 주고 싶다면 시간적, 금전적인 감수가 필요한 리모델링을 보다는 배경음악의 변화가 훨씬 용이할 것이며, 업장의 컨셉이 확정 되었다면 그 컨셉을 더 표출 해 줄 수 있는 것이 음악이며, 고객의 특정 감정에 호소하기 위해서는 본 연구에서 제시하고 있는 장르와 템포대로 곡을 선정할 수 있을 것이다. 고객의 감정을 음악으로 조율하여 고객만족과 재무성과의 목표를 동시에 달성할 수 있을 것이라는 사실을 제안한다.
This thesis groved for the necessity of various studies to prove indoor music effects in a restaurant and made an effort to find the difference of indoor music effect between a general restaurant and other restaurants in the hotels, centering on other-level customers and room service price. In addition, this thesis suggested that it be necessary to deeply arrange eu-function and dis-function aroused by music in managing restaurants. This thesis has an aim first to point out the genres and tempos favorable to give an effective mood, and second to also present the tempos and volumes suitable to the restaurants classified with a theme, so that the managers of hotels and restaurants could put into practical use them. This author performed a field experiment, targeting on the customers who had a meal at hotel restaurants and general restaurants, and selected a restaurant at Y hotel located in DAEJEON and an Italian restaurant named ‘O' located in DUNSAN-DONG, DAEJEON from SEPTEMBER 2 to SEPTEMBER 25, for total 24 days. The conclusion is as followings. Responders expressed themselves that slow tempos were appropriate to inducing comfortable and affirmative feelings, that medium tempo was appropriate to inducing familiar and happy feelings, and that fast tempo was appropriate to inducing pleasing feelings and favorable impression. Slow tempo, inducing comfortable feelings, will make customers stay in the business site for long time, but on the contrary, fast tempo, inducing heated feelings will make them stay for a short time. So it's reasonable to select fast-tempo music to increase fast seat circulation rate. Putting into practical use of the findings in the field is available to a study on music effects so that it can be meaningful in the practical affair aspects. For example, in case a manager wanted to change business place mood, a background music so that it could easily be changed into great effects. In case the business place confirmed a concept of a business place, a selected music would highlight the concept. In case a manager wanted to appeal to customers' emotion, the manager would be able to select some musics as genres and tempos presented by this thesis. This thesis suggests that managers satisfy customers and complete the financial results and aims with customers' emotion arranged by the musics at the same time.
AI 감정인식 기반 영상음악 제작 프레임워크 연구: 시나리오의 서사적 감정 아크와 문화산업에서의 인간-AI 협업을 중심으로
[NRF 연계] 한국문화산업학회 문화산업연구 Vol.26 No.1 2026.03 pp.201-213
...Music) 모델을 통해 음원을 생성한다. 프레임워크의 효용성을 검증하기 위해 3편의 한국 드라마 시나리오를 대상으로 사례 연구를 수행하였다. 실험 결과, 텍스트 분석 모델은 CCC 0.86의 높은 일치도를 보였으며 전문가 평가(평균 3.92/5.0)를 통해 최종 생성 음원이 장면의 감정적 의도 및 변화 양상을 전반적으로 반영하고 있음이 확인되었다.
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본 연구는 감정인식 기반 AI 기술을 활용한 영상 음악 제작 프레임워크를 제안한다. 기존 AI 영상 음악 연구는 주로 영상의 시각적 특징과 오디오를 동기화하는 방식에 집중해 왔으나, 이러한 접근은 영상 음악의 감정적 기능을 충분히 반영하는 데 한계가 있다. 예를 들어, 동일한 시각적 분위기의 장면이라도 등장인물의 내적 감정이나 서사적 맥락에 따라 음악적 표현이 달라질 수 있으나 시각 정보만으로는 이를 포착하기 어렵다. 한편, 시나리오와 같은 텍스트 데이터에는 서사 전개, 인물의 심리나 의도 등 화면에 직접 드러나지 않는 정보가 포함되어 있으며, 이는 실제 영상 음악 제작 과정의 초기 단계에서 음악의 방향성을 설정하는 핵심 자료로 활용된다. 이에 본 연구는 시나리오 텍스트에 내재된 감정 정보를 활용하여 기존 연구의 한계를 보완하기 위한 접근을 제시한다. 제안된 프레임워크는 세 단계로 구성된다. 먼저 자연어 처리(NLP)를 통해 시나리오 텍스트에서 Valence–Arousal 기반 감정 좌표를 시계열적으로 추출하고, 이를 음악 감정인식(MER) 기반 감정-음악 인코딩 시스템(EMES)을 통해 템포·조성·음색 등의 음악 파라미터로 변환한 뒤 해당 파라미터를 프롬프트로 확장하여 T2M(Text-to-Music) 모델을 통해 음원을 생성한다. 프레임워크의 효용성을 검증하기 위해 3편의 한국 드라마 시나리오를 대상으로 사례 연구를 수행하였다. 실험 결과, 텍스트 분석 모델은 CCC 0.86의 높은 일치도를 보였으며 전문가 평가(평균 3.92/5.0)를 통해 최종 생성 음원이 장면의 감정적 의도 및 변화 양상을 전반적으로 반영하고 있음이 확인되었다.
This study proposes a film and drama music production framework utilizing emotion recognition-based AI. Existing visual-centric AI music generation often fails to capture the emotional depth of music, as identical visual scenes may require different musical expressions depending on characters' inner emotions and narrative contexts. To address this, we focus on scenario texts, which contain crucial unobservable cues?such as narrative progression and psychological intent?essential for establishing early-stage musical direction. The proposed framework operates in three steps: (1) extracting time-series Valence-Arousal emotion coordinates from scripts using Natural Language Processing (NLP); (2) converting these coordinates into musical parameters (tempo, key, timbre) via an Emotion-Music Encoding System (EMES) based on Music Emotion Recognition (MER); and (3) utilizing these parameters as prompts to generate audio through a Text-to-Music (T2M) model. A case study on three Korean drama scenarios validated the framework. The text analysis model achieved high agreement (CCC = 0.86), and expert evaluations (3.92/5.0) confirmed that the generated music effectively reflected the scenes' emotional intentions and transitions.
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