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221

문화관광 콘텐츠로서 태권도 산업의 활성화 방안

최영재, 박정범

[NRF 연계] 한국엔터테인먼트산업학회 한국엔터테인먼트산업학회논문지 Vol.17 No.4 2023.06 pp.161-174

...industry so that taekwondo, which is both martial arts typical of Korea and an important asset for cultural prosperity and New Korean Wave, could be developed and promoted systematically and constantly as a culture and tourism content. For this purpose, literature review was performed to identify the issues, challenges, and development direction of taekwondo and the taekwondo industry on the basis of the current status of the taekwondo industry and organization and the results of the analysis of the culture and tourism policies and programs with taekwondo and present the following plan for revitalizing the taekwondo industry as a culture and tourism content through association with a diversity of relevant areas: First, it is necessary to build a centralized system with the objective of developing culture and tourism contents and giving more support through taekwondo. Second, it is necessary to cultivate professionals in taekwondo-related culture and tourism contents. Third, it is necessary to reinforce the use and values of taekwondo as a brand for culture and tourism goods through cooperation with local governments. Fourth, it is necessary to develop comprehensive and integrated taekwondo digital platform portal service for culture and tourism goods of taekwondo. Fifth, it is necessary to extend and give support to the research on the foundation for constant growth as a culture and tourism content through taekwondo.

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

본 연구의 목적은 대한민국을 대표하는 무도이며, 문화융성 및 신한류의 중요 자산인 태권도의 문화관광 콘텐츠로서의 체계적이고 지속적인 개발 및 진흥을 위해 태권도 산업의 활성화 방안을 종합적으로제시하는데 있다. 이러한 목적을 수행하기 위해 문헌 연구 방법을 통해 태권도 산업 및 조직 현황, 태권도 문화관광정책 및 사업 분석 결과를 토대로 태권도 및 태권도산업의 문제점, 과제, 발전적인 방향을 파악하여 태권도 산업 및 관련한 다양한 분야와 함께 연계를 통해 문화관광 콘텐츠로서 태권도 산업의 활성화 방안을 제시하면 다음과 같다. 첫째, 태권도를 통한 문화관광 콘텐츠 개발 및 지원 확대를 위한 일원화된 시스템의 구축이 필요하다. 둘째, 태권도 문화관광 콘텐츠 전문인력의 양성이 필요하다. 셋째, 지방자치단체와의 협업을 통해 태권도의 문화관광 상품 브랜드의 활용과 가치를 높인다. 넷째, 태권도 문화관광 상품에 대한 종합적이고 통합적인 태권도 디지털플랫폼 포털 서비스를 개발한다. 다섯째, 태권도를 통한문화관광 콘텐츠로서 지속적인 성장기반 마련을 위한 연구의 확대와 지원이 필요하다.

The purpose of this study was to present a comprehensive plan for revitalizing the taekwondo industry so that taekwondo, which is both martial arts typical of Korea and an important asset for cultural prosperity and New Korean Wave, could be developed and promoted systematically and constantly as a culture and tourism content. For this purpose, literature review was performed to identify the issues, challenges, and development direction of taekwondo and the taekwondo industry on the basis of the current status of the taekwondo industry and organization and the results of the analysis of the culture and tourism policies and programs with taekwondo and present the following plan for revitalizing the taekwondo industry as a culture and tourism content through association with a diversity of relevant areas: First, it is necessary to build a centralized system with the objective of developing culture and tourism contents and giving more support through taekwondo. Second, it is necessary to cultivate professionals in taekwondo-related culture and tourism contents. Third, it is necessary to reinforce the use and values of taekwondo as a brand for culture and tourism goods through cooperation with local governments. Fourth, it is necessary to develop comprehensive and integrated taekwondo digital platform portal service for culture and tourism goods of taekwondo. Fifth, it is necessary to extend and give support to the research on the foundation for constant growth as a culture and tourism content through taekwondo.

222

코로나19 발생 이후 감소된 외래관광객으로 인한 관광문화 및 전체 산업 손실 파급효과 분석

김예솔, 진현정

[NRF 연계] 한국관광학회 관광학연구 Vol.45 No.3 2021.05 pp.33-53

...culture industries have suffered significant economic loss due to restrictions on movement between countries. This study investigates loss on production outputs in the domestic tourism/culture and related industries due to the decrease in inbound tourists caused by COVID-19, and analyzes pervasive effects on the entire industry. The amount of losses in the tourism/culture and related industries was estimated based on the per capita expenditure of inbound tourists and changes in the number of foreign tourists after the outbreak. Results show that loss in sales volume was significant in the order of the shopping, air transport, accommodation, and food service industry. Based on the results, scenarios were made by deriving estimated economic losses from 2020 to 2023 (4-year scenario period) in the nine tourism/cultural and related industries. The scenarios were incorporated in the input-output analysis to analyze ripple effects on the whole industry in terms of production, value-added, and employment. Final results indicate that the decline in sales of the tourism/cultural and related industry due to COVID-19 will result in a decrease of 94,071.7 billion KRW in industry output, a decrease of 39,064.8 billion KRW in value-added, and a decrease of 71,557 jobs over the 4-year scenario period. In the case of the culture/arts and entertainment industry, which is the industry of our main attention, would have a loss of 612.1 billion KRW over the four years. This will have a negative effect of 191.9 billion KRW to other industries. Contribution of this study lies in quantifying specific amount of damage caused by COVID-19 on the tourism and culture industry and related industries.

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

코로나19의 발생 이후 입국제한과 국외 이동제한으로 인해 항공업계 및 관광문화산업은 경제적으로 큰 피해를 입었다. 이에 이 연구는 코로나19 발생 이후 외래관광객 감소로 인한 관광/문화 및 관련산업의 손실을 파악하고, 전체 산업에 미친 영향을 분석하였다. 외래관광객 여행형태별 1인당 지출비용과 코로나19로 인한 관광객 감소를 도출하였으며, 관광/문화 및 관련산업의 손실 규모를 추정하였다. 추정 결과 쇼핑업, 항공운송서비스업, 숙박업, 음식업 순으로 매출액 손실이 크게 발생한 것으로 나타났다. 9개의 관광/문화 및 관련산업별로 2020년부터 2023년까지 경제적 손실을 수량화하여 시나리오를 작성하였으며, 이를 바탕으로 산업연관분석을 실시하여 전체산업에 미치는 생산, 부가가치, 취업 손실 파급효과를 분석하였다. 분석 결과 코로나19로 인한 관광문화산업의 매출 감소는 전체산업에 걸쳐 4년간 생산액 940,717억 원과 부가가치 390,648억 원 그리고 취업자 71,557명 감소시키는 것으로 나타났다. 이 연구에서 중점적으로 살펴보고자 한 문화예술/오락산업의 경우 외래관광객의 감소로 4년간 총 6,121억 원의 손실이 발생하고, 이는 다른 산업에 1,919억 원의 피해를 유발시키는 것으로 나타났다. 이 연구 결과는 외래관광객의 감소로 인해 항공, 숙박, 여행사, 쇼핑 등의 여행업뿐만 아니라 문화예술/오락산업 또한 피해를 입고 있으며, 이는 다른 부문에도 2차적으로 부정적인 영향을 미친 것을 보여주고 있다. 이 연구는 코로나19로 인한 관광문화산업의 피해와 다른 산업에 미치는 파급효과를 구체적으로 정량화하였다는 데 의의가 있다. 이 연구의 결과는 관련된 산업의 피해규모를 산정하는 데 객관적 자료로 활용될 수 있을 것으로 기대된다.

Since the outbreak of COVID-19, the domestic air transport as well as tourism and culture industries have suffered significant economic loss due to restrictions on movement between countries. This study investigates loss on production outputs in the domestic tourism/culture and related industries due to the decrease in inbound tourists caused by COVID-19, and analyzes pervasive effects on the entire industry. The amount of losses in the tourism/culture and related industries was estimated based on the per capita expenditure of inbound tourists and changes in the number of foreign tourists after the outbreak. Results show that loss in sales volume was significant in the order of the shopping, air transport, accommodation, and food service industry. Based on the results, scenarios were made by deriving estimated economic losses from 2020 to 2023 (4-year scenario period) in the nine tourism/cultural and related industries. The scenarios were incorporated in the input-output analysis to analyze ripple effects on the whole industry in terms of production, value-added, and employment. Final results indicate that the decline in sales of the tourism/cultural and related industry due to COVID-19 will result in a decrease of 94,071.7 billion KRW in industry output, a decrease of 39,064.8 billion KRW in value-added, and a decrease of 71,557 jobs over the 4-year scenario period. In the case of the culture/arts and entertainment industry, which is the industry of our main attention, would have a loss of 612.1 billion KRW over the four years. This will have a negative effect of 191.9 billion KRW to other industries. Contribution of this study lies in quantifying specific amount of damage caused by COVID-19 on the tourism and culture industry and related industries.

223

문화예술 산업 큐레이터 인력 채용 AHP 평가 모형

박혜빈, 황성욱, 김수미

[NRF 연계] 경희대학교 사회과학연구원 사회과학연구 Vol.44 No.1 2018.04 pp.51-77

...culture and arts industry, and investigated the relative importance and the priority of evaluation factors by using AHP technique. Based on the responses of 21 experts, this study showed a three-level hierarchical structure and analyzed the relative importance of underlying factors. In the first stage, competence was more important than personality. Among the subordinate factors of competence, the ability to perform task was the most important, followed by related experience and qualification. Also, talent was slightly more important than disposition under the factor of personality. The six most important items among 19 evaluation criteria in the third stage were internships, competence to plan and organize exhibitions and events, experience participating exhibitions and events, consideration, patience, and (On and off-line) communication skills. Notably, four factors of them belonged to competence. These results indicated that practitioners prioritize the ability to perform their tasks, the direct experience to perform their tasks, and consideration and patience by considering the characteristic of tasks to communicate with many people in a rapidly changing culture and arts environment.

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

이 연구는 문화예술 분야 전문가들인 큐레이터 인력을 채용하기 위한 평가기준들을 살펴보고 그 구성 요인들의 상대적 중요도와 우선순위를 AHP기법을 통해 조사하였다. 조사에 참여한 21명의 전문가들의 응답을 바탕으로 3단계 계층구조도를 제시하였고 세부 평가요인들의 상대적 중요도를 분석하였다. 각 단계별로 1단계에서는‘역량’이 ‘인성’보다 더 중요한 평가요인으로 나타났다. 2단계로 ‘역량’의 하위 요인들 중에서는 ‘업무수행 능력’, ‘관련 경험’, ‘스펙’의 순으로 중요도가 나타났으며, ‘인성’의 하위 요인들에서는‘자질’, ‘성품’의 순으로 중요도 결과가 나타났다. 3단계 19개 평가기준들 중에서 가장 중요한 상위 6개 항목들은 ‘인턴십’, ‘전시․행사 등 기획 및 편성 능력’, ‘ 전시․행사 등 참관 경험’, ‘배려심’, ‘인내심’, ‘커뮤니케이션 능력(온․오프라인)’의 순으로 나타났다. 주목할 만하게도 상위 6개 항목 중 4개 항목이 ‘역량’에 포함된 요인들이었다. 이러한 결과들은 급변하는 문화예술계 환경에서 실무자들이 직무를 수행할 수 있는 역량을 우선시하고, 업무를 수행해 나갈 수 있는 직접적인 경험을 중시하며, 많은 사람들과 소통해야 하는 업무 특성 등으로 인해 타인에 대한 배려심과 인내심을 중요 요인으로 인식하고 있음을 암시한다.

This study examined the evaluation criteria for recruiting curatorial workers who are experts in culture and arts industry, and investigated the relative importance and the priority of evaluation factors by using AHP technique. Based on the responses of 21 experts, this study showed a three-level hierarchical structure and analyzed the relative importance of underlying factors. In the first stage, competence was more important than personality. Among the subordinate factors of competence, the ability to perform task was the most important, followed by related experience and qualification. Also, talent was slightly more important than disposition under the factor of personality. The six most important items among 19 evaluation criteria in the third stage were internships, competence to plan and organize exhibitions and events, experience participating exhibitions and events, consideration, patience, and (On and off-line) communication skills. Notably, four factors of them belonged to competence. These results indicated that practitioners prioritize the ability to perform their tasks, the direct experience to perform their tasks, and consideration and patience by considering the characteristic of tasks to communicate with many people in a rapidly changing culture and arts environment.

224

기업 안전문화 활동 지원에 대한 참여기업의 인식과 지원방안 연구

정지민, 김슬기, 이경선, 문광수, 최원창, 진상은

[Kisti 연계] 한국안전학회 Journal of the Korean Society of Safety Vol.37 No.5 2022 pp.56-61

...culture project in small- to medium-sized industries. The existing regulatory and technology-oriented disaster prevention strategy has been implemented to reduce industrial accidents within a short timeframe, but it is essential to reduce fundamental accidents as well by improving the organizational safety culture or software elements, such as safety awareness. Questionnaires and interviews were conducted to examine the managers' awareness about safety culture, consisting of 17 questions related to safety consulting and with the participation of 191 executives and safety managers. The results showed a significant difference in the self-pay rate of safety consulting depending on the size of the workplace under evaluation. Based on the results, the safety-consulting business focused on providing differentiated consulting support and realistic improvement plans according to the workplace size. The study concluded that it is possible to reduce fundamental human errors and improve organizations' safety awareness or safety culture by employing safety consulting differentiated by workplace size.

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

In this study, a systematic survey was employed to investigate managers' awareness on the safety culture project in small- to medium-sized industries. The existing regulatory and technology-oriented disaster prevention strategy has been implemented to reduce industrial accidents within a short timeframe, but it is essential to reduce fundamental accidents as well by improving the organizational safety culture or software elements, such as safety awareness. Questionnaires and interviews were conducted to examine the managers' awareness about safety culture, consisting of 17 questions related to safety consulting and with the participation of 191 executives and safety managers. The results showed a significant difference in the self-pay rate of safety consulting depending on the size of the workplace under evaluation. Based on the results, the safety-consulting business focused on providing differentiated consulting support and realistic improvement plans according to the workplace size. The study concluded that it is possible to reduce fundamental human errors and improve organizations' safety awareness or safety culture by employing safety consulting differentiated by workplace size.

225

문화체육관광산업의 지역경제 활성화 효과 분석

황경호

[NRF 연계] 한국문화산업학회 문화산업연구 Vol.21 No.1 2021.03 pp.23-30

...culture, sports and tourism industry on regional economies. The data used in the study are the gross sales of culture, sports and tourism industry from <Culture, Sports & Tourism industry Statistics> which is provided by Korea Culture & Tourism Institute. Also, the annual data such as gross regional domestic product (GRDP), GRDP per capita, economic growth rate from <e-Regional Indicators> which is provided by Korean Statistical Information Service are used. The panel data were established by collecting data from 2015 to 2017 which were categorized by 17 metropolitan cities and provinces. In addition, the model suitable for the characteristics of panel data was estimated and analyzed through various model test methods. Finally, the results empirically reveal that culture, sports and tourism industry-related factors could influence the key regional economic indicators (GRDP, GRDP per capita, economic growth rate) and show the economic value and policy implications of culture, sports and tourism industry.

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

본 연구는 지역경제 활성화 차원에서 문화체육관광산업이 지역경제에 미치는 영향을 파악하기 위해 수행되었다. 연구에 사용된 데이터는 한국문화관광연구원의 <문화체육관광산업통계>에서 제공하는 문화, 예술, 스포츠, 관광산업의 지역별 매출액과 통계청 국가통계포털의 <e-지방지표>에서 제공하는 지역별 GRDP, 1인당 GRDP, 경제성장률 등의 연간자료를 사용하였으며, 2015년부터 2017년까지 총 17개 광역자치단체별로 분류하여 패널데이터를 구축하였다. 또한 다양한 모형검정 방법을 통해 패널데이터의 특성에 적합한 모형을 추정하여 분석을 실시하였다. 마지막으로 연구결과를 통해 주요 지역경제지표(GRDP, 1인당 GRDP, 경제성장률)에 영향을 미치는 문화체육관광산업별 경제적 효과를 실증적으로 밝히고, 지역경제 활성화를 위한 문화체육관광산업의 경제적 가치와 정책적 시사점을 도출하였다.

The purpose of this study is to investigate the effect of culture, sports and tourism industry on regional economies. The data used in the study are the gross sales of culture, sports and tourism industry from <Culture, Sports & Tourism industry Statistics> which is provided by Korea Culture & Tourism Institute. Also, the annual data such as gross regional domestic product (GRDP), GRDP per capita, economic growth rate from <e-Regional Indicators> which is provided by Korean Statistical Information Service are used. The panel data were established by collecting data from 2015 to 2017 which were categorized by 17 metropolitan cities and provinces. In addition, the model suitable for the characteristics of panel data was estimated and analyzed through various model test methods. Finally, the results empirically reveal that culture, sports and tourism industry-related factors could influence the key regional economic indicators (GRDP, GRDP per capita, economic growth rate) and show the economic value and policy implications of culture, sports and tourism industry.

226

산업연관분석을 이용한 화장실문화운동의 국민경제적 파급효과 추정에 관한 연구

임배근, 안영규

[NRF 연계] 한국산업경제학회 산업경제연구 Vol.21 No.3 2008.06 pp.989-1009

...industry analysis(or input-output analysis) to estimate the economic inducement effects of toilet culture movement on the Korean economy. The data come from the 2003 input-output tables released by the bank of Korea. The tables are widely used as basic materials for measuring the repercussion effects of various economic policies, along with the analysis of economic structure.The major findings can be, among others, summarized: The economic inducement effects from one new construction(or 1% repair and improvement) of public toilet, as part of toilet culture movement programs, are estimated by the production inducement amount with 32,994(19,493) thousand won, the value added inducement amount with 26,872(6,443) thousand won, and the labor inducement number with 433(107). In the meantime, considering the industrial sectors, non-metallic mineral product industry and construction industry have more economic inducement effects than others. In addition, wholesale & retail trade industry and real estate & business service industry have more value added inducement effects and labor inducement effects, respectively.

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원문보기

본 연구는 지금까지 학문적인 바탕이나 이론적인 체계 수립이 어려워, 이용자의 실태조사나 의식조사에 머물러 있던 화장실과 관련된 종래의 연구를 확장하여, 산업연관분석이라는 계량적인 분석모형을 통해 화장실문화운동 활성화에 따른 국민경제적 파급효과를 다각도로 살펴보았다. 이를 위해, 한국은행에서 출간한 2003년도 산업연관표를 이용하여 화장실문화운동 활성화의 일환으로, 우리나라 기초지자체에서 공중화장실을 신축하거나 개·보수할 경우에 유발되는 경제적 파급효과를 생산유발액과 부가가치유발액 및 고용유발인원으로 나누어 추정하였다. 추정 결과, 공중화장실 신축과 개·보수에 따른 경제적 파급효과, 즉 생산유발효과와 부가가치유발효과 및 고용유발효과 등은 모두 크게 증가하는 것으로 나타났는데, 특히 위생도기 및 요업 산업이 속한 비금속광물산업과 건설산업에서 가장 크게 증가하는 것을 확인할 수 있었다. 또한 부동산 및 사업서비스산업과 숙박산업에서의 높은 부가가치유발효과와, 도소매산업과 교육 및 보건산업에서의 높은 고용유발효과도 확인할 수 있었다.

This paper uses inter-industry analysis(or input-output analysis) to estimate the economic inducement effects of toilet culture movement on the Korean economy. The data come from the 2003 input-output tables released by the bank of Korea. The tables are widely used as basic materials for measuring the repercussion effects of various economic policies, along with the analysis of economic structure.The major findings can be, among others, summarized: The economic inducement effects from one new construction(or 1% repair and improvement) of public toilet, as part of toilet culture movement programs, are estimated by the production inducement amount with 32,994(19,493) thousand won, the value added inducement amount with 26,872(6,443) thousand won, and the labor inducement number with 433(107). In the meantime, considering the industrial sectors, non-metallic mineral product industry and construction industry have more economic inducement effects than others. In addition, wholesale & retail trade industry and real estate & business service industry have more value added inducement effects and labor inducement effects, respectively.

227

철도산업에서 Safety culture 가 Safety에 미치는 영향에 관한 연구

허은미, 김사길, 변승남

[Kisti 연계] 한국철도학회 한국철도학회 학술대회논문집 2007 pp.1783-1786

...culture of the railway driver in domestic railway industry. This study proposes safety culture improvement of domestic railway by intensively comparing railway safety system overseas to reinforce domestic railway safety. Domestic railways well known the well-organized railway safety culture has brought up safety issues on their process of private management. With this process, also, domestic safety culture is requested by increasing sense of the safety for general public. This study expects Korean railways to become a well-organized that as removing insecure factors of domestic railway based on result comparing and analyzing the manual, factors and requirements of guideline for internal and external safety culture.

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원문보기

The purpose of this study is to analyze human safety culture of the railway driver in domestic railway industry. This study proposes safety culture improvement of domestic railway by intensively comparing railway safety system overseas to reinforce domestic railway safety. Domestic railways well known the well-organized railway safety culture has brought up safety issues on their process of private management. With this process, also, domestic safety culture is requested by increasing sense of the safety for general public. This study expects Korean railways to become a well-organized that as removing insecure factors of domestic railway based on result comparing and analyzing the manual, factors and requirements of guideline for internal and external safety culture.

228

대중문화예술산업의 계약 갈등은 어디에서 시작되는가?

백보현

[NRF 연계] 한국문화관광연구원 문화정책논총 Vol.34 No.1 2020.04 pp.65-98

...culture and arts industry is the driving force that gave birth to the Korean Wave, and has since significantly contributed to Korea’s social and economic growth. However, the industry has a dark side as well. The unscrupulous activities of the operators in this industry negatively affect pop culture artists and create an iniquitous structure. These activities include unfair contracts, non-fulfillment of contract terms, and involvement in shady practices (S.H. Lee, 2009; W.S. Lee, 2010; J.M. Lee, 2010; Korea Creative Content Agency, 2016). Research examining the differences between contractual terms as perceived by different parties is urgently required to help parties in the popular culture and arts industry execute contract terms in a reasonable manner, thus facilitating a healthier business culture. Therefore, this study was conducted by scrutinizing the psychological contract factors to determine the fundamental areas of conflict for popular culture artists and their agents during the process of signing and executing contracts. Using in-depth interviews with experts, I adapted the standard psychological contract terms derived from previous studies to fit the popular culture and arts industry. As a result, two higher-level factors, six intermediate factors, and 28 subordinate factors were ultimately determined. Subsequently, I conducted a pairwise comparison survey with 16 popular culture artists and 15 agents and analyzed their responses. The results confirmed that, while the agents regarded transactional and relational contracts similarly, the artists overwhelmingly considered relational contracts more important.

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원문보기

우리나라 대중문화예술산업은 한류 돌풍과 함께 사회적․경제적으로 크게 발전하였으나, 한편으로는 산업 내부에 문제가 지속적으로 발생하고 있다. 산업적 영향력이 있는 대중문화예술기획업자가 산업적 영향력이 약한 대중문화예술인을 상대로 불공정 계약 체결, 계약 불이행, 금지행위 알선 등 불법적 행위를 지속하여 불공정한 산업 구조가 형성된 것이다. 따라서 대중문화예술산업 이해관계자의 합리적 관계 유지를 위해 계약요인에 대한 상호 간의 인식 차이를 비교 분석하여 효율적인 조직문화를 제시하는 연구가 시급한 실정이다. 왜냐하면 대중문화예술산업의 계약 갈등은 계약서에 언급되는 거래적 계약만이 아니라, 언어적, 감성적 모호성에 기반하는 관계적 계약에 의해 발생하기 떄문이다. 이에 본 연구에서는 대중문화예술인과 대중문화예술기획업자 간 계약의 체결과 이행 과정에서 갈등이 발생하는 근본적인 지점을 파악하기 위하여 심리적 계약이론(psychological contract)을 적용하여 연구를 진행하고자 한다. 이에 선행연구에서 도출한 심리적 계약요인을 전문가 심층인터뷰를 토대로 대중문화예술산업에 맞게 수정하였으며, 그 결과 2개의 상위요인, 6개의 중위요인, 28개의 하위요인이 도출되었다. 또한 대중문화예술인 16명과 대중문화예술기획업자 15명에게 쌍대비교 설문을 실시하고, 응답 결과를 분석하였다. 분석 결과, 대중문화예술기획업자의 상위범주는 거래적 계약과 관계적 계약이 비슷한 반면, 대중문화예술인의 경우 관계적 계약을 더 중요하게 여기는 것으로 나타났다. 즉, 계약요인의 중요성을 인식하는 과정에서 이해관계자들 간에 인식 차이가 발생하고 있음을 확인하였다.

The popular culture and arts industry is the driving force that gave birth to the Korean Wave, and has since significantly contributed to Korea’s social and economic growth. However, the industry has a dark side as well. The unscrupulous activities of the operators in this industry negatively affect pop culture artists and create an iniquitous structure. These activities include unfair contracts, non-fulfillment of contract terms, and involvement in shady practices (S.H. Lee, 2009; W.S. Lee, 2010; J.M. Lee, 2010; Korea Creative Content Agency, 2016). Research examining the differences between contractual terms as perceived by different parties is urgently required to help parties in the popular culture and arts industry execute contract terms in a reasonable manner, thus facilitating a healthier business culture. Therefore, this study was conducted by scrutinizing the psychological contract factors to determine the fundamental areas of conflict for popular culture artists and their agents during the process of signing and executing contracts. Using in-depth interviews with experts, I adapted the standard psychological contract terms derived from previous studies to fit the popular culture and arts industry. As a result, two higher-level factors, six intermediate factors, and 28 subordinate factors were ultimately determined. Subsequently, I conducted a pairwise comparison survey with 16 popular culture artists and 15 agents and analyzed their responses. The results confirmed that, while the agents regarded transactional and relational contracts similarly, the artists overwhelmingly considered relational contracts more important.

229

중국은 어떻게 대중문화를 통제하는가:영화산업의 사례분석

박정수

[NRF 연계] 한국동북아학회 한국동북아논총 Vol.18 No.2 2013.06 pp.101-121

...culture since China's reform, through a case analysis of film industry. Nowadays, the Chinese culture industry which is supported by culture industry policies of the Chinese government, has grown rapidly. This implies that an influence of the industry capitals is becoming stronger in the industry. Generally speaking, the growth of capitals causes the weakening of the government power. If this is the case, has the Chinese government actually been losing its power over the industry and its popular culture? This paper argues that the Chinese government still maintains its power despite the rapid capital growth.

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원문보기

본 연구는 현재 중국이 어떻게 대중문화를 통제하고 있는지를 영화산업의 사례분석을 통해서 설명하고자 한다. 대중문화를 생산하는 문화산업은 문화와 산업이라는 그 이중성 때문에 국가와 자본 양자에 밀접한 영향을 받는다. 신중국 건국 이래 중국은 문화를 이데올로기의 중요한 선전과 교육 수단으로 인식하면서 그 정치성을 강조하였다. 따라서 문화 또는 문화산업은 국가의 철저한 관리와 통제하에 있었다. 그러나 개혁개방 이후 특히, 2천년대 들어 강력히 추진된 정부의 문화산업정책에 힘입어 최근 중국 문화산업은 비약적으로 성장하고 있다. 이는 문화산업에서 자본의 영향력이 강화되고 있음을 의미한다. 그리고 자본의 영향력이 강화되고 있다는 것은 일반적으로 문화산업에서 국가권력이 그 만큼 위축되거나 약화되었다고 설명되어진다. 그렇다면 정말 중국정부는 일반의 예측처럼 문화와 문화산업에 대한 기존의 통제력을 잃고 있는 것인가? 본 연구는 영화산업 분석을 통해서 문화산업에 대한 중국정부의 통제력은 문화산업 자본의 급속한 성정 속에서도 여전히 지속되고 있음을 증명하고자 한다.

This paper reviews how the Chinese government has controlled popular culture since China's reform, through a case analysis of film industry. Nowadays, the Chinese culture industry which is supported by culture industry policies of the Chinese government, has grown rapidly. This implies that an influence of the industry capitals is becoming stronger in the industry. Generally speaking, the growth of capitals causes the weakening of the government power. If this is the case, has the Chinese government actually been losing its power over the industry and its popular culture? This paper argues that the Chinese government still maintains its power despite the rapid capital growth.

230

문화체화 컨텐츠기반 전시산업디자인의 위계구조와 가치

한석우

[NRF 연계] 한국전시산업융합연구원 한국과학예술융합학회 Vol.11 2012.12 pp.177-184

...industry, identity of cultural contents for future science exhibition based on contents-ware, and maximization of values of the identity are arising as key issue for national competitiveness. The purpose of study on the exhibition industry for contentware is to establish applied technology of scientific and cultural exhibition and design and maximize necessary and sufficient conditions for hierarchy structure and value creation of exhibition industry based on cultural contents. This aims to establish a practical direction of C&CEI and prepare multiple creative environments for experience and study based on exhibition. The meathod for research establishes relations of basic hierarchy structure, constitution and factor analysis, and roles and status of exhibition industry, maximizes necessary conditions through the review on propriety of relevant requirements of exhibition and design, and creates a sample model for it. Thus this research expands opportunity of creation in this industry, establishes policy and strategy of exhibition, and offers objective and universally valid basis for structure and conditions of C&CEI. This research created the principle of hierarchy structure for C&CEI and sequentially demonstrated theoretical and practical necessary and sufficient conditions to establish the value of exhibition industry. This research also confirmed new concepts, contentware and identity of design in the exhibition industry and diagnosised the values for establishment of paradigm of C&CEI again.

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

문화체화 컨텐츠는 융합영역을 심화시키고 전시산업발전을 위한 지속가능한 경쟁력을 확보하며 이것은 컨텐츠웨어 기반구축으로 미래 과학전시구현에 필요한 문화가 체화된 컨텐츠의 정체성을 확립하고 그 가치를 극대화시키는 문제로서 이는 국가의 경쟁력을 증진시키는 주요 이슈로 대두되고 있다. 컨텐츠웨어가 구현된 전시산업 연구의 목적은 문화체화컨텐츠 기반 전시산업의 위계구조와 가치 창안을 위해 과학문화전시디자인 응용기술력을 확보하고 이에 따른 필요 충분조건을 정립하는데 있다. 이것은 문화체화컨텐츠전시산업(C&CEI)의 실증적 방향을 실현하며 전시를 통한 체험 및 학습에 필요한 다원적인 창의적 환경을 조성하는 목적을 지닌다. 본 연구는 구체적으로 전시산업 가치정립에 따른 위계체계간의 관계설정과 속성별 구성규명 및 요소 분석과 함께 그 역할과 위상을 재정립하고 전시디자인 연관요구사항의 타당성 검토를 통해 필요조건을 최적화하였고, 그 표본을 확보하였다. 따라서 이 분야에 대한 창조기회를 확대하고 아울러 전시정책 및 전략 수립과 함께 C&CEI의 체계 및 조건에 대한 객관적, 보편타당적 근거를 제시하였다. 결과적으로 C&CEI가 지녀야 할 위계구조의 규범을 추출하였고 이를 통해 전시산업 가치형성을 위한 이론적 실천적 필요충분조건을 검증하였다. 또한 전시산업디자인분야의 신개념과 컨텐트웨어 및 정체성을 진단하여 통섭적인 C&CEI의 패러다임 실현을 위한 가치를 재해석하였다.

Union of relevant areas of cultural contents , sustainable competitiveness for development of exhibition industry, identity of cultural contents for future science exhibition based on contents-ware, and maximization of values of the identity are arising as key issue for national competitiveness. The purpose of study on the exhibition industry for contentware is to establish applied technology of scientific and cultural exhibition and design and maximize necessary and sufficient conditions for hierarchy structure and value creation of exhibition industry based on cultural contents. This aims to establish a practical direction of C&CEI and prepare multiple creative environments for experience and study based on exhibition. The meathod for research establishes relations of basic hierarchy structure, constitution and factor analysis, and roles and status of exhibition industry, maximizes necessary conditions through the review on propriety of relevant requirements of exhibition and design, and creates a sample model for it. Thus this research expands opportunity of creation in this industry, establishes policy and strategy of exhibition, and offers objective and universally valid basis for structure and conditions of C&CEI. This research created the principle of hierarchy structure for C&CEI and sequentially demonstrated theoretical and practical necessary and sufficient conditions to establish the value of exhibition industry. This research also confirmed new concepts, contentware and identity of design in the exhibition industry and diagnosised the values for establishment of paradigm of C&CEI again.

231

수익경영기법의 문화/서비스산업 적용에 관한 연구

김상원, 박동렬

[NRF 연계] 한국문화산업학회 문화산업연구 Vol.11 No.3 2011.12 pp.49-61

...culture & service industry areas e.g., culture­performance theater, movie theater, opera theater, hotels etc. Specifically, we consider an optimization of capacity allocation of consumer seats for different fares in a culture performance or an opera theater where consumers may choose different ticket purchase options. That is, if the originally requested class seats, which is an inexpensive ticket, are unavailable, a consumer may decide to wait for reopening of the originally requested class seats in the next sales period or may buy a different fare class item, which is a more expensive ticket, in the same sales period. We investigate the changes of the optimal solutions and the optimal expected revenues, which are compared to those of the traditional approach as a function of the magnitude of consumer demand.

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

We consider an application of revenue management techniques to practical problem solving in culture & service industry areas e.g., culture­performance theater, movie theater, opera theater, hotels etc. Specifically, we consider an optimization of capacity allocation of consumer seats for different fares in a culture performance or an opera theater where consumers may choose different ticket purchase options. That is, if the originally requested class seats, which is an inexpensive ticket, are unavailable, a consumer may decide to wait for reopening of the originally requested class seats in the next sales period or may buy a different fare class item, which is a more expensive ticket, in the same sales period. We investigate the changes of the optimal solutions and the optimal expected revenues, which are compared to those of the traditional approach as a function of the magnitude of consumer demand.

232

외식업적용 문화마케팅 구성요소 6S와 외식업 브랜드충성도간의 영향관계 연구

한수정, 박철호

[NRF 연계] 한국관광연구학회 관광연구저널 Vol.24 No.4 2010.12 pp.43-55

...Culture Marketing under the reality in which the importance of marketing strategy is critical to be differentiated among numerous the Food Service Industry, this study intends to induce and verify the causal relationship that the Culture Marketing of the Food Service Industry has on the corporate image, the sense of unity of customer and corporate, and brand loyalty. The result of the study implies the importance of appropriate mix of the characteristics of the Culture Marketing, parameters and dependent variables; continuous and long-term plan; and establishment of strategic marketing in consideration of the connection with brand loyalty. Therefore, it is necessary to establish a long-term Culture Marketing strategy to attract customers to their restaurants by inducing the brand loyalty through the improvement of corporate image and the sense of unity between consumer and company via Culture Marketing that are appropriate for the corporate image as a Food Service Industry.

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

The purpose of this study is to suggest methods for enhancing brand loyalty via Culture Marketing under the reality in which the importance of marketing strategy is critical to be differentiated among numerous the Food Service Industry, this study intends to induce and verify the causal relationship that the Culture Marketing of the Food Service Industry has on the corporate image, the sense of unity of customer and corporate, and brand loyalty. The result of the study implies the importance of appropriate mix of the characteristics of the Culture Marketing, parameters and dependent variables; continuous and long-term plan; and establishment of strategic marketing in consideration of the connection with brand loyalty. Therefore, it is necessary to establish a long-term Culture Marketing strategy to attract customers to their restaurants by inducing the brand loyalty through the improvement of corporate image and the sense of unity between consumer and company via Culture Marketing that are appropriate for the corporate image as a Food Service Industry.

233

Corrigendum : 기업 안전문화 활동 지원에 대한 참여기업의 인식과 지원방안 연구

정지민, 김슬기, 이경선, 문광수, 최원창, 진상은

[Kisti 연계] 한국안전학회 Journal of the Korean Society of Safety Vol.37 No.6 2022 p.174

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

234

디지털 학습문화와 에듀테크 산업에서의 사회적 실재감 비교 연구: AI 기반 학습, 부모 개입, 메타버스 사례를 중심으로

최민지, 최은지

[NRF 연계] 한국문화산업학회 문화산업연구 Vol.25 No.3 2025.09 pp.127-136

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

본 연구는 코로나19 이후 온라인 학습 환경에서 AI 기반 학습, 부모 개입 학습, 메타버스 학습이 학습자의 사회적 실재감에 미치는 영향을 비교·분석하였다. 사회적 실재감은 온라인 학습에서 학습자가 타인의 존재를 인지하고 의미를 공유하는 정도를 의미하며, 인지적·정서적·행위적 차원으로 구성된다. 본 연구는 중·고등학생을 대상으로 한 실제 학습 사례 6건을 선정하여 질적 분석을 수행하였다. 사례는 언론 보도, 교육부 및 공신력 있는 기관 보고서, 학술 논문을 바탕으로 추출되었으며, 연구자 간 교차 검증을 통해 신뢰성을 확보하였다. 분석 결과, AI 학습은 인지적·행위적 실재감에서 강점을 보였으나 정서적 실재감은 제한적이었다. 부모 개입학습은 정서적 안정과 학습 지속 의향을 강화하였으며, 메타버스 학습은 또래 상호작용과 몰입적 경험을 통해 정서적·행위적 실재감을 동시에 강화하였다. 본 연구는 온라인 학습 생태계 설계에서 사회적 실재감 요소를 균형 있게 반영하는 복합적 접근의 필요성을 제시한다.

Since the COVID-19 pandemic, online learning has become a global norm, reshaping learning agents and modes of interaction. For secondary students, AI-based tools, parental involvement, and metaverse environments have emerged in parallel, creating complex patterns of engagement. This study qualitatively examined six main cases and three supplementary ones: AI-based learning, parental involvement, and metaverse-based learning. Using Garrison et al.’s (2000) Social Presence Theory?cognitive, affective, and interactive presence?the cases were analyzed through credible sources including news, academic publications, and institutional reports. Findings show that AI tools enhanced cognitive and interactive presence but offered limited affective presence; parental involvement provided strong affective presence and motivation; and metaverse-based learning fostered immersive behavioral and affective presence with communal engagement. The study highlights theoretical and practical implications, underscoring the need for a hybrid digital learning ecosystem that balances the three dimensions of social presence

235

문화예술에서 문화콘텐츠산업 융합연구의 방향과 그 대안 모색

홍병선

[NRF 연계] 한국교양교육학회 교양교육연구 Vol.8 No.1 2014.02 pp.433-450

...industry, and to seek an alternative to the model of the new cultural content on the basis of culture, the arts, the purpose of this article is to present the development strategy through the fusion of cultural contents industry culture and art further is expected. From the viewpoint in order to achieve this goal, through elucidation of the correlation between the cultural and artistic activities and economic production activities, cultural activities is that it includes economic activity first, show that there is a productivity of culture and art I will be the cornerstone. In addition, the cultural industry is a industry where it contributes to the improvement of national competitiveness in the future growth industries to create high added value of intangible existence, is very large. So, fusion content of arts and culture, is expanded as a high value-added industry enough to left and right our economy, it is positioned as an important core industry of the 21st century. In addition, activation of the content industry of culture and art in the region are required to have systematic approach, organizational than just a problem directly connected to the national competitiveness. As a result, you will have to prepare the foundation for a sustainable cultural and artistic commercialization for the activation of the content industry of culture and art of the region. Based on these discussions, ultimately, in the light of the trend of the times, it is intended to present a vision of the future fusion local industry based on culture and art.

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

이 글의 목적은 콘텐츠산업에 문화예술을 적용함에 있어 문화예술에 기반 한 새로운 문화콘텐츠의 모델에 대한 대안 모색을 통해 문화예술과 문화콘텐츠산업의 융합을 통한 발전방안을 제시하려는데 있다. 이러한 목적 달성을 위해 우선 경제적 생산 활동과 문화적 예술 활동과의 상관관계에 대한 규명을 통해 문화 활동은 경제 활동을 포함하거나 전환된 구조로 드러나게 된다는 점에서 문화예술이 생산성이 있음을 보이고자 한다. 이를 통해 문화산업은 유·무형의 고부가가치를 창출하는 성장산업으로 미래의 국가경쟁력 제고에 기여하는 바가 매우 큰 산업이라는 점에서 문화예술 융합콘텐츠는 우리 경제를 좌우할 정도의 고부가가치산업으로서 확대될 것이며, 21세기 핵심기반산업으로 자리 잡을 수 있음을 보이고자 한다. 또한 지역 문화예술콘텐츠 산업의 활성화는 국가 경쟁력과 직결되는 문제인 만큼 보다 체계적이고 조직적인 접근이 요구된다는 측면에서 지역 문화예술콘텐츠산업의 활성화를 위해 지속가능한 문화예술 사업화 기반 마련의 당위성을 제시하고자 한다. 이러한 논의를 토대로 궁극적으로는 우리나라 미래의 발전과 서비스 시대라는 시대적 흐름에 따른 산업적 차원을 전제로 문화예술에 기반 한 지역 미래융합산업에 대한 비전에 대해 제시하려는데 있다.

By applying the cultural arts in the content industry, and to seek an alternative to the model of the new cultural content on the basis of culture, the arts, the purpose of this article is to present the development strategy through the fusion of cultural contents industry culture and art further is expected. From the viewpoint in order to achieve this goal, through elucidation of the correlation between the cultural and artistic activities and economic production activities, cultural activities is that it includes economic activity first, show that there is a productivity of culture and art I will be the cornerstone. In addition, the cultural industry is a industry where it contributes to the improvement of national competitiveness in the future growth industries to create high added value of intangible existence, is very large. So, fusion content of arts and culture, is expanded as a high value-added industry enough to left and right our economy, it is positioned as an important core industry of the 21st century. In addition, activation of the content industry of culture and art in the region are required to have systematic approach, organizational than just a problem directly connected to the national competitiveness. As a result, you will have to prepare the foundation for a sustainable cultural and artistic commercialization for the activation of the content industry of culture and art of the region. Based on these discussions, ultimately, in the light of the trend of the times, it is intended to present a vision of the future fusion local industry based on culture and art.

236

철도산업의 안전문화 평가기준 도출방안에 관한 연구

권유정, 김사길, 변승남

[Kisti 연계] 한국철도학회 한국철도학회 학술대회논문집 2009 pp.1687-1690

...culture in railway industry because they variously refer to the safety-related values, attitudes, beliefs, risk perceptions and behaviours of railway employees. So this study tried to figure out the assessment criteria for safety culture at Korean National Railway. For the achieve the goal, we have the literature review, some assessment criteria have been founded by intensively comparing safety culture questionnaires in other industries to establish domestic railway safety. This study expects Korean railways to become a well-organized that as assessing safety culture with reasonable criteria or requirements.

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

It is important to safety culture in railway industry because they variously refer to the safety-related values, attitudes, beliefs, risk perceptions and behaviours of railway employees. So this study tried to figure out the assessment criteria for safety culture at Korean National Railway. For the achieve the goal, we have the literature review, some assessment criteria have been founded by intensively comparing safety culture questionnaires in other industries to establish domestic railway safety. This study expects Korean railways to become a well-organized that as assessing safety culture with reasonable criteria or requirements.

237

K-컬쳐 기반 K-의료관광 산업 활성화 방안 연구

이영민

[NRF 연계] 한국문화산업학회 문화산업연구 Vol.25 No.4 2025.12 pp.355-361

...Culture on the K-medical tourism industry and proposes strategies to enhance its competitiveness. A survey was conducted with 412 foreign visitors who had experienced medical tourism in Korea, and multiple regression analyses were performed to verify the effects of K-Culture awareness, K-content preference, healthcare service quality, cost reasonableness, and hospital trust on satisfaction and revisit intention. The results indicate that K-Culture awareness and content preference significantly influence both satisfaction and revisit intention, while healthcare service quality and hospital trust show the strongest effects. Cost reasonableness also demonstrates a positive contribution. These findings suggest that strengthening cultural-based marketing, improving service quality, building trust-oriented medical brands, and developing integrated culture-medical programs are essential for advancing K-medical tourism. This study provides empirical evidence of the linkage between K-Culture and medical tourism, offering meaningful implications for policy and industry development,Medical Tourism Promotion.

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

본 연구는 K-컬처의 글로벌 확산이 K-의료관광 산업에 미치는 영향을 분석하고, 이를 기반으로 산업 활성화 전략을 제시하는 데 목적이 있다. 이를 위해 의료관광 경험이 있는 외국인 412명을 대상으로 K-컬처 인지도, 콘텐츠 선호도, 의료서비스 품질, 비용 합리성, 의료기관 신뢰도가 만족도와 재방문 의도에 미치는 영향을 회귀분석으로 검증하였다. 분석 결과, K-컬처 인지도와 콘텐츠 선호도는 의료관광 만족도와 재방문 의도에 유의미한 영향을 미쳤으며, 의료서비스 품질과 의료기관 신뢰도는 가장 높은 영향력을 보였다. 또한 비용 합리성 역시 긍정적 요인으로 나타났다. 이러한 결과는 K-의료관광 경쟁력 강화를 위해 K-컬처 기반 홍보전략, 의료서비스 품질 제고, 신뢰도 중심의 브랜드 구축, 문화·의료 융합 프로그램 개발이 필요함을 시사한다. 본 연구는 K-컬처와 의료관광 간의 연계성을 실증적으로 규명하여 정책적·산업적 활용 가능성을 제시한다.

This study examines the impact of the global expansion of K-Culture on the K-medical tourism industry and proposes strategies to enhance its competitiveness. A survey was conducted with 412 foreign visitors who had experienced medical tourism in Korea, and multiple regression analyses were performed to verify the effects of K-Culture awareness, K-content preference, healthcare service quality, cost reasonableness, and hospital trust on satisfaction and revisit intention. The results indicate that K-Culture awareness and content preference significantly influence both satisfaction and revisit intention, while healthcare service quality and hospital trust show the strongest effects. Cost reasonableness also demonstrates a positive contribution. These findings suggest that strengthening cultural-based marketing, improving service quality, building trust-oriented medical brands, and developing integrated culture-medical programs are essential for advancing K-medical tourism. This study provides empirical evidence of the linkage between K-Culture and medical tourism, offering meaningful implications for policy and industry development,Medical Tourism Promotion.

238

외식업 종사원의 프로티안 경력태도가 학습조직문화와 경력성공에 미치는 영향

이봉선, 김경영, 박계영

[NRF 연계] 한국관광연구학회 관광연구저널 Vol.31 No.6 2017.06 pp.195-205

...industry on the culture of learning organizations and career success. Based on this, we tried to determine career success corresponding to the progressive career development of employees in the restaurant industry and, going further, the culture type of learning organizations. We also examined the relationship of career success based on this. When we looked closely at the empirical analysis of the research hypotheses and their implications, we adopted hypothesis 1, which states that protean career attitudes have a positive influence on the culture of learning organizations. The standardized coefficient value of 0.872 indicated a statistically significant effect (p <.001). In particular, it was proven that the higher the index of internal value orientation, which is found at the bottom of the protean career attitudes scale, the greater the impact on the culture of learning organizations. We also adopted hypothesis 2, which states that the culture of learning organizations has a positive effect on career success. The standardized coefficient value of 0.187 indicated a statistically significant effect (p <.05). These results show that the satisfaction of life is connected to the development of skills through ongoing learning efforts due to the demands for an individual to fulfill different roles in the workplace today. In other words, it is proven that protean career attitudes and cultural factors of learning organizations play an important part in bringing about more defined career success. Protean career attitudes have positive effects on the culture of learning organizations, which is reflected in career success and, thus, it is reasonable to expect that the impact on the outcome will also depend on the will of individuals.

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

본 연구의 목적은 외식업 종사원의 프로티안 경력태도가 학습조직문화가 경력성공에 미치는 영향에 관해 분석하여 이를 기반으로 발전적인 외식업 종사원의 경력개발 및 더 나아가 학습조직문화 유형에 알맞은 경력성공을 꾀하며, 이를 기반으로 하여 경력성공의 관계를 살펴보았다. 연구 가설에 대한 실증 분석 및 시사점을 살펴보면, 프로티안 경력태도는 학습조직문화에 정의 영향을 미칠 것으로 가설1이 채택되었다. 표준화계수 값이 =.872으로 나타나 유의한 정적인 영향을 미치는 것을 알 수 있다(p<.001). 특히, 프로티안 경력태도 하위 차원인 내적가치 지향성의 지수가 높을수록 학습조직문화에 높은 영향을 미칠 수 있음을 입증하였다. 학습조직문화는 경력성공에 정 영향을 미칠 것으로 가설2가 채택되었다. 표준화계수 값이 =.187으로 나타나 유의한 정적인 영향을 미치는 것을 알 수 있다(p<.05). 이러한 결과는 오늘날의 경력 환경이 한 개인에게 다양한 역할을 요구하기 때문에 지속적인 학습노력을 통해 능력을 개발함으로써 삶의 만족으로 연결되는 것을 보여주는 결과라 할 수 있다. 즉, 프로티안 경력태도와 학습조직문화 요인에 좀 더 정확한 경력성공을 도출하기 위해 중요한 역할을 하는 요인임을 증명하였다. 이 연구에서는 외식업 종사원의 경력 성공에 영향을 미치는 프로티언 경력태도에 대해 이해하고자 하였다. 프로티안 경력태도는 학습조직문화에 긍정적인영향을 미치고 이는 경력성공으로 나타나기 때문에 개인의 의지에 따라 결과에 영향을 미치는 것 은 당연한 결과를 사료된다.

The purpose of this study is to analyze the impact of protean career attitudes of employees in the restaurant industry on the culture of learning organizations and career success. Based on this, we tried to determine career success corresponding to the progressive career development of employees in the restaurant industry and, going further, the culture type of learning organizations. We also examined the relationship of career success based on this. When we looked closely at the empirical analysis of the research hypotheses and their implications, we adopted hypothesis 1, which states that protean career attitudes have a positive influence on the culture of learning organizations. The standardized coefficient value of 0.872 indicated a statistically significant effect (p <.001). In particular, it was proven that the higher the index of internal value orientation, which is found at the bottom of the protean career attitudes scale, the greater the impact on the culture of learning organizations. We also adopted hypothesis 2, which states that the culture of learning organizations has a positive effect on career success. The standardized coefficient value of 0.187 indicated a statistically significant effect (p <.05). These results show that the satisfaction of life is connected to the development of skills through ongoing learning efforts due to the demands for an individual to fulfill different roles in the workplace today. In other words, it is proven that protean career attitudes and cultural factors of learning organizations play an important part in bringing about more defined career success. Protean career attitudes have positive effects on the culture of learning organizations, which is reflected in career success and, thus, it is reasonable to expect that the impact on the outcome will also depend on the will of individuals.

239

문화예술산업 육성을 위한 서비스 가치 네트워크 모델 구성과 특성 비교

권혁인, 이진화

[NRF 연계] 한국문화관광연구원 문화정책논총 Vol.28 No.1 2014.01 pp.65-89

...culture and art industry and to secure a virtuous-circle ecosystem. This study presents a general-purpose service value network model for the culture and art industry. Specifically, this study classifies the market of the culture and art industry into those of publishing, performing arts and painting. This classification is based upon the Culture and Arts Promotion Act. Furthermore, this study defines the main agent and role of value activities, and evaluates network relationships within the markets. This study analyses the general-purpose structure of the culture and art industry. Results of this analysis demonstrate that the consumption of the culture and art industry are characterized by both possession and enjoyment markets. In particular, in the provision of a content management service for artistic works in the enjoyment market, there are a variety of direct and indirect service enablers and their roles are found to be greater than those of other industries. In addition, the area of tier 2 enablers, who play the role of providers of raw materials in the culture and art industry, consists of both software, which is a source of creative activity, and hardware supply, which enables creative activities. The result of structural analysis conducted in this study on a single industry show a difference in the enabling area and the power of originators as dependent on the existence of other producers (publishing companies, agencies and so on). What’s more, the type of main consumption market is found to be decided by the characteristics of the culture and art products and by differences in the service enabler’s role as dictated by the central market. For instance, in the publishing market in which reproduction is easy, it has developed with a focus on the possession market, whereas the performing arts market has developed with a focus on the enjoyment market in which people watch a performance directly. This is thought to be primarily due to the on-the-spot nature of performing goods and the fact that such goods are time-bound. In the case of the market for paintings, however, it is characterized as both possession and enjoyment markets. The former because there are transactions of actual assets due to the uniqueness and originality of artistic works; the latter because the market is connected to education with the development of experiential products. The study concludes that pressing issues for further research include the need for greater agency in the area of production, with adjustment made to the role division between originators and agencies. The study argues that there is a need for a cooperation model among service enablers, development of a differentiated business model for the possession market and enjoyment market for the promotion of consumption of art products, art education that enables sustainable activities of consumption through improving the value evaluation and appreciation of art products and expansion in potential consumers to establish a virtuous circle through stronger consumer networks.

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원문보기

이 연구는 향후 문화예술산업의 지속적 성장을 위한 비즈니스 모델 구축 및 선순환 생태계 형성을 촉진하기 위한 초기 연구로서, 문화예술산업의 범용적 서비스 가치네트워크 모델을 제시했다. 세부적으로는 관련 법률 및 산업분류체계에 의거하여 출판시장·공연시장·미술시장으로 구분하고 가치행위 주체 및 역할을 정의했으며, 각 시장별 네트워크 관계를 도출했다. 문화예술산업의 범용적인 구조분석 결과, 문화예술산업의 소비는 ‘소유(possession)’와 ‘향유(enjoyment)’ 시장으로 양분화한 특성을 나타냈다. 특히 향유시장에서 예술 작품의 관람 서비스를 제공하기 위해서는 직간접적으로 다양한 종류의 서비스 지원사업자(Service Enablers)가 생겨나고, 그 역할도 타 산업에 비해 매우 크다는 것을 알 수 있다. 또한 문화예술산업에서 원재료 공급의 기능을 담당하는 제 2결합지원자(Tier2 Enablers) 영역은 창작 활동의 원천인 소프트웨어적 측면과 창작 활동을 지원하는 하드웨어적 공급으로 구분할 수 있다. 다음으로 세부 산업별 구조분석을 시행한 결과, 별도의 생산자(출판사, 기획사 등) 존재 유무에 따라 창작자의 지원 영역과 힘에 차이가 발생했다. 또한 문화예술상품의 특성에 따라 주 소비시장의 유형이 결정되고, 중심 시장을 바탕으로 서비스 지원자들의 역할에 차이가 발생했다. 즉, 복제가 용이한 출판시장은 소유시장을 중심으로 발전했으며, 반면 공연시장은 공연 상품이 지닌 ‘현장성’과 ‘시간 제약성’에 의해 실연을 직접 관람하는 향유시장이 발달했다. 미술시장의 경우, 예술 작품의 ‘유일성’과 ‘원본성’으로 인해 실물자산으로서 거래되는 소유시장과 ‘경험재’의 특성으로 교육과 연계한 향유시장이 함께 발달했다. 이상의 분석 결과를 바탕으로 생산 영역에서 기획사의 필요성 및 창작자와 기획사 간 역할 조정의 이슈, 서비스 지원업체 간 협력 모델의 필요성, 예술 상품의 소비 촉진을 위한 소유시장과 향유시장의 차별화된 비즈니스 모델 개발의 필요성, 예술 상품의 가치평가 및 감상의 제고를 통해 지속적인 소비 활동을 가능하도록 지원하는 예술교육의 중요성, 그리고 마지막으로 소비자들의 네트워크 형성을 통한 잠재 소비자 확보 및 선순환 체계 구축 필요성 등의 이슈가 제기되었다.

This is an initial study to establish a business model for the sustainable growth of the culture and art industry and to secure a virtuous-circle ecosystem. This study presents a general-purpose service value network model for the culture and art industry. Specifically, this study classifies the market of the culture and art industry into those of publishing, performing arts and painting. This classification is based upon the Culture and Arts Promotion Act. Furthermore, this study defines the main agent and role of value activities, and evaluates network relationships within the markets. This study analyses the general-purpose structure of the culture and art industry. Results of this analysis demonstrate that the consumption of the culture and art industry are characterized by both possession and enjoyment markets. In particular, in the provision of a content management service for artistic works in the enjoyment market, there are a variety of direct and indirect service enablers and their roles are found to be greater than those of other industries. In addition, the area of tier 2 enablers, who play the role of providers of raw materials in the culture and art industry, consists of both software, which is a source of creative activity, and hardware supply, which enables creative activities. The result of structural analysis conducted in this study on a single industry show a difference in the enabling area and the power of originators as dependent on the existence of other producers (publishing companies, agencies and so on). What’s more, the type of main consumption market is found to be decided by the characteristics of the culture and art products and by differences in the service enabler’s role as dictated by the central market. For instance, in the publishing market in which reproduction is easy, it has developed with a focus on the possession market, whereas the performing arts market has developed with a focus on the enjoyment market in which people watch a performance directly. This is thought to be primarily due to the on-the-spot nature of performing goods and the fact that such goods are time-bound. In the case of the market for paintings, however, it is characterized as both possession and enjoyment markets. The former because there are transactions of actual assets due to the uniqueness and originality of artistic works; the latter because the market is connected to education with the development of experiential products. The study concludes that pressing issues for further research include the need for greater agency in the area of production, with adjustment made to the role division between originators and agencies. The study argues that there is a need for a cooperation model among service enablers, development of a differentiated business model for the possession market and enjoyment market for the promotion of consumption of art products, art education that enables sustainable activities of consumption through improving the value evaluation and appreciation of art products and expansion in potential consumers to establish a virtuous circle through stronger consumer networks.

240

지역 문화예술교육과 디지털 헬스케어 산업 간 긍정적 상호작용에 관한 탐색적 연구

류승원

[NRF 연계] 한국성인교육학회 Andragogy Today: Interdisciplinary Journal of Adult & Continuing Education (IJACE) Vol.28 No.1 2025.02 pp.53-80

...culture education, which can be positive for health promotion. To this end, the study first dealt with the definition and major issues of arts&culture education, and critically called for fundamental and lasting changes in arts&culture education, starting with raising basic awareness of arts&culture education, so that the government's slogan of ‘locally centered and close to the lives of the basic units' can be realized in practice. Next, this study discussed arts&culture education and digital literacy, noting that contrary to Korea's image as an ICT powerhouse, the level of digital transformation in Korean arts&culture education is not as advanced as in other developed countries, and the majority of Koreans have low levels of digital literacy, which could have a negative impact on the industry in the future if this trend continues. Then, this study addressed the possibility of interaction between local-based arts&culture education and the digital healthcare industry, and summarizes three major problematic situations in Korean arts&culture education and three factors that hinder the growth of the digital healthcare industry through the researcher's own reflections on local-based arts&culture education and the digital healthcare industry. In this way, it suggested the direction of strategic integration so that the two fields can overcome their own limitations and create synergy, and explored the four aspects(institutional, human, practical, social integration). Finally, it described the post-evaluation of the researcher's experience of arts&culture education and examined the specific ways in which the two fields can converge and create synergy.

※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.

원문보기

본 연구는 디지털 헬스케어 분야의 문제적 상황 개선 및 활성화 방안을 건강 증진에 긍정적일 수 있는 지역 기반 문화예술교육에서 찾아보는 것을 포함해 이 두 분야 간 긍정적 상호작용에 관하여 그 가능성을 예비 연구 수준으로 탐색하고자 하였다. 이를 위해 먼저 문화예술교육에 대한 정의와 주요 이슈를 다루며, ‘지역 중심, 기초단위 생활권 중심의 생활 밀착’이라는 정부의 슬로건을 실제로 구현할 수 있도록 문화예술교육에 대한 기본적인 인식의 제고부터 시작해 근본적이며 지속적인 변화가 필요하다는 것을 비판적으로 촉구하였다. 이어 문화예술교육과 디지털 리터러시(Digital Literacy)를 다루며, 대한민국 문화예술교육의 디지털 트랜스포메이션(Digital Transformaion) 수준이 ICT 강국이라는 이미지와 달리 타 선진국에 비해 부족하다고 지적했을 뿐 아니라, 국민 다수가 낮은 디지털 리터러시 수준에 머무르고 있음을 밝히면서 이러한 양상이 지속되면 미래 산업 전반에도 부정적인 영향을 줄 수 있음을 강조하였다. 이후 지역 기반 문화예술교육과 디지털 헬스케어 산업 간의 상호작용 가능성을 다루며, 연구자가 직접 경험한 지역 기반 문화예술교육과 디지털 헬스케어 산업에 대한 성찰을 통하여 현 대한민국 문화예술교육의 주요한 문제 상황과 디지털 헬스케어 산업 성장의 저해 요인을 각각 3가지씩 정리하였다. 이를 통해 두 분야가 나름의 한계를 극복함과 동시에 시너지를 낼 수 있도록 전략적 통합이라는 방향성을 제시하며 4가지 측면(제도적․인적․실천적․사회통합적)으로 탐색하였다. 끝으로 연구자가 경험한 문화예술교육에 대한 사후 평가를 기술하며 어떠한 구체적 방식으로 두 분야가 융합하여 시너지를 낼 수 있는지도 함께 살펴보았다.

This study aims to explore the possibilities at a preliminary research level of positive interactions between these two fields, including finding ways to improve and revitalize the problematic situation in the digital healthcare field through local-based arts&culture education, which can be positive for health promotion. To this end, the study first dealt with the definition and major issues of arts&culture education, and critically called for fundamental and lasting changes in arts&culture education, starting with raising basic awareness of arts&culture education, so that the government's slogan of ‘locally centered and close to the lives of the basic units' can be realized in practice. Next, this study discussed arts&culture education and digital literacy, noting that contrary to Korea's image as an ICT powerhouse, the level of digital transformation in Korean arts&culture education is not as advanced as in other developed countries, and the majority of Koreans have low levels of digital literacy, which could have a negative impact on the industry in the future if this trend continues. Then, this study addressed the possibility of interaction between local-based arts&culture education and the digital healthcare industry, and summarizes three major problematic situations in Korean arts&culture education and three factors that hinder the growth of the digital healthcare industry through the researcher's own reflections on local-based arts&culture education and the digital healthcare industry. In this way, it suggested the direction of strategic integration so that the two fields can overcome their own limitations and create synergy, and explored the four aspects(institutional, human, practical, social integration). Finally, it described the post-evaluation of the researcher's experience of arts&culture education and examined the specific ways in which the two fields can converge and create synergy.

 
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