년 - 년
문화예술산업 노동자들의 이해대변 전략에 관한 연구: 문화예술노동연대의 예술인 고용보험 도입 추진 사례를 중심으로
[NRF 연계] 한양대학교 제3섹터연구소 시민사회와 NGO Vol.17 No.1 2019.05 pp.137-174
...Culture and Art Workers(SCAW) through analyzing the interviews with artists, statistics collected by the government and documents produced by the SCAW. By interviewing with general artists, I looked at the ways in which artists understand the fact that they should be recognized as workers because the SCAW tried to conceptualize “artwork” or “art as labor” in order to achieve their organizational goal. By examining various documents, I found that the SCAW switched their organizational strategies from building the concept of “artwork” which was somewhat vague as organizational strategies to enacting “Employment Insurance for Artists” which was more easy for general artists to accept as a goal of organizational activities. In fact, the SCAW made artists rethink their identities as “art workers” through adopting a strategy to enact “Employment Insurance for Artists” because only employed workers could benefit from the employment insurance according to the Korean labor policies. In this process, artists came to claim to be workers who were illegible for the employment insurance. The SCAW made an effort to produce an proper plan of employment insurance for artists and it’s changed strategy seemed successful.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
이 글은 문화예술노동연대(이하:문예동)에 참여하고 있는 예술노동자들의 인터뷰와 각종 자료들을 기반으로 그간 문예동이 추구해온 문화예술인 이해대변 활동을 검토해 보았다. 우선 예술노동자들의 노동권 확보라는 조직의 기본 목표가 현장예술인들에게 어떠한 방식으로 해석되고 받아들여지는 가에 대해 인터뷰를 통해 살펴보았고, 이후 추상적인 예술노동의 개념으로부터 벗어나 보다 효율적인 운동의 전략으로서 구체적인 의제인 ‘예술인 고용보험 도입’을 선택하게 되는 과정을 추적해 보았다. 문예동은 예술은 곧 노동이라는 추상적인 논의에서 벗어나 실제로 예술인들의 생존권을 보장할 수 있는 제도인 ‘예술인 고용보험’ 도입을 주요 전략적 목표로 삼고 이를 관철하기 위해 예술인들의 노동자성을 주장해 나가는 과정에서 예술인들로 하여금 자신들의 정체성에 대해 생각해 보는 계기를 만들어 가는 방식으로 이해대변 전략을 구성해 간 것으로 볼 수 있다. 그리고 지금 시점에서 예술인 고용보험 도입 이라는 그들의 전략은 성공한 것으로 평가된다.
This paper purposes to examine the activities for representing the interests of artists which was organized by the Solidarity of Culture and Art Workers(SCAW) through analyzing the interviews with artists, statistics collected by the government and documents produced by the SCAW. By interviewing with general artists, I looked at the ways in which artists understand the fact that they should be recognized as workers because the SCAW tried to conceptualize “artwork” or “art as labor” in order to achieve their organizational goal. By examining various documents, I found that the SCAW switched their organizational strategies from building the concept of “artwork” which was somewhat vague as organizational strategies to enacting “Employment Insurance for Artists” which was more easy for general artists to accept as a goal of organizational activities. In fact, the SCAW made artists rethink their identities as “art workers” through adopting a strategy to enact “Employment Insurance for Artists” because only employed workers could benefit from the employment insurance according to the Korean labor policies. In this process, artists came to claim to be workers who were illegible for the employment insurance. The SCAW made an effort to produce an proper plan of employment insurance for artists and it’s changed strategy seemed successful.
일본의 토착산업(地場産業)과 지역문화 - 사가현(佐賀県) 아리타초(有田町)를 중심으로 -
[NRF 연계] 일본어문학회 일본어문학 Vol.73 2016.05 pp.445-464
...culture in the industry of Aritayaki. This community has emphasized the identity of the region as a means of expression, and has intensively fostered the indigenous industry. As a result, Aritayaki, with the 400-year history and tradition, has become a public asset and cultural capital in the area. People in Arita have changed this cultural capital in accordance with the demands of the society and the market, constantly reconstructing their way of life. The indigenous industries such as Aritayaki are basically more suitable for small-quantity production with added value rather than mass production. To introduce an automated production system to enable the quick response to the market’s demand would undermine the tradition of the local product place. However, the maintenance and the inheritance of tradition are not guaranteed in a rapidly changing society and market, which require the reorganization of the traditions and innovations. The local culture in Arita is reconstructed in the new context of tourism while it reflects the industrial nature of Aritayakim. Depopulation has been accelerated in Japanese local regions due to population ageing and declining birth rates. These regions will choose a local indigenous industry as a means of activation. More case studies and analyses are required to consider how local industries are made use of for activating local communities. Indigenous industry is an important means to ensure the sustainability of local culture.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
有田は有田焼産業によって地域文化の性格が決定される産業文化地域で ある。このような地域社會は地域のアイデンティティーを强調したり、表現する手段として地場産業を集中的に育成してきた。その結果、400年の歴史と傳統の中で成長してきた有田焼は産地の公的財産であり、文化資本でもある。人々はこの文化資本を社會と市場の要求に合わせて変化させながら、彼らの生き方を限りなく再構成している。有田焼のような地場産業は基本的には大量生産ではなく、高附加價値製品の少量生産によりふさわしい。市場の需要にすばやく對應するための機械化を追求すれば、逆に産地の傳統性は損なう特性を持っている。しかし、急變する社会と市場は傳統の維持と繼承を保証しない。傳統の再構成や革新を求めるのである。有田の地域文化は有田焼の産業的特性を反映しながら觀光という新しいコンテキストにおいて再構成される。日本の地域社會は高齡化と少子化で過疎化が急進展されている。このような地域で地域活性化の手段として地場産業を選択するだろう。今後、地場産業がどのような方式で地域活性化に活用さるか、多くの事例調査と分析が必要である。地場産業は地域文化の持續可能性を保障する最も重要な手段であるからである。
Arita is a cultural and industrial area that is characterised by the local culture in the industry of Aritayaki. This community has emphasized the identity of the region as a means of expression, and has intensively fostered the indigenous industry. As a result, Aritayaki, with the 400-year history and tradition, has become a public asset and cultural capital in the area. People in Arita have changed this cultural capital in accordance with the demands of the society and the market, constantly reconstructing their way of life. The indigenous industries such as Aritayaki are basically more suitable for small-quantity production with added value rather than mass production. To introduce an automated production system to enable the quick response to the market’s demand would undermine the tradition of the local product place. However, the maintenance and the inheritance of tradition are not guaranteed in a rapidly changing society and market, which require the reorganization of the traditions and innovations. The local culture in Arita is reconstructed in the new context of tourism while it reflects the industrial nature of Aritayakim. Depopulation has been accelerated in Japanese local regions due to population ageing and declining birth rates. These regions will choose a local indigenous industry as a means of activation. More case studies and analyses are required to consider how local industries are made use of for activating local communities. Indigenous industry is an important means to ensure the sustainability of local culture.
창조경제 시대의 문화산업과 지역문화정책 -창조도시 리버풀을 중심으로-
[NRF 연계] 한국문화산업학회 문화산업연구 Vol.12 No.2 2012.07 pp.1-17
...culture which was successful for the local culture policy in Europe. New and various views and outlook related to local culture policy can be shown through this concrete case study. This study will give us several implications and new perspective.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
In this era of creative economy, there is much attention towards a synergy effect created by creative industries and creative city. A case for this synergy effect can be found in Liverpool City in the UK. First of all, the history and characteristics of cultural policy in the UK will be considered. Subsequently, it is analyzed creative industries in the UK which is growing so fast over 10 years and now second position in the world. Finally, Liverpool City will be analysed as a case study of a creative city related to creative industries. Especially, in 2008 Liverpool was an European capital of culture which was successful for the local culture policy in Europe. New and various views and outlook related to local culture policy can be shown through this concrete case study. This study will give us several implications and new perspective.
호텔의 조직문화가 셀프리더십 및 직무만족에 미치는 영향: 경영형태 및 지역의 조절효과를 중심으로
[NRF 연계] 한국무역연구원 무역연구 Vol.18 No.5 2022.10 pp.253-272
...culture according to region (Seoul/Busan) and hotel management type, it was confirmed that there were significant differences in relation-oriented, innovation-oriented, task-oriented, and hierarchical-oriented culture in Seoul and chain management hotels. Research Implications ? As a result of checking the organizational culture, self-leadership, and job satisfaction according to the hotel management type, it can be seen that chain hotels pursue innovation-oriented culture, and independent hotels are pursue task-oriented culture. Independent hotels, such as the L Hotel and P Hotel, value performance, growth and development, and competition, and become a performance-oriented culture. Through these research results, it is expected that hotel employees can maximize self-leadership through a desirable organizational culture to increase immersion in the jobs and improve competitiveness.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
Purpose ? In order to achieve the purpose of this study, the research was developed by deriving the attributes to be used for the verification of the study through prior research and literature review, and the verification of the hypothesis through empirical analysis. Design/Methodology/Approach ? As a preliminary analysis, frequency analysis was performed on the demographic status, and reliability analysis was performed to confirm the internal consistency of variables. In addition, exploratory and confirmatory factor analysis and correlation analysis were performed to confirm the conceptual validity of the measured variables. Structural equation model analysis for hypothesis testing was used, and statistical analysis for this study used SPSS 18.0 and AMOS 18.0. Findings ? As a result of checking the differences in organizational culture according to region (Seoul/Busan) and hotel management type, it was confirmed that there were significant differences in relation-oriented, innovation-oriented, task-oriented, and hierarchical-oriented culture in Seoul and chain management hotels. Research Implications ? As a result of checking the organizational culture, self-leadership, and job satisfaction according to the hotel management type, it can be seen that chain hotels pursue innovation-oriented culture, and independent hotels are pursue task-oriented culture. Independent hotels, such as the L Hotel and P Hotel, value performance, growth and development, and competition, and become a performance-oriented culture. Through these research results, it is expected that hotel employees can maximize self-leadership through a desirable organizational culture to increase immersion in the jobs and improve competitiveness.
[NRF 연계] 영남중국어문학회 중국어문학 Vol.67 2014.12 pp.255-277
...Industry in Hangzhou. Cultural and creative Industry in Hangzhou started from the early 21st century with voluntary movements of the city at first and later became a typical paragon which is led by the governmental support or initiatives. This study explores how Hangzhou, which has rapidly emerged as a creative city, has reconstructed its cultural identity in mass media and cultural industry using regional history and cultural resources and investigates the relationships between regional characteristics and regional cultural contents and the paradoxical relationship between regionalization and globalization.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
Hangzhou has plenty of unique cultural traditions and humanistic and natural resources. Efforts to restore the region by reinvigorating uniqueness of the city and promoting creativity of the citizens are reflected in the policies of the city of Hangzhou and have developed cultural and creative Industry in Hangzhou. Cultural and creative Industry in Hangzhou started from the early 21st century with voluntary movements of the city at first and later became a typical paragon which is led by the governmental support or initiatives. This study explores how Hangzhou, which has rapidly emerged as a creative city, has reconstructed its cultural identity in mass media and cultural industry using regional history and cultural resources and investigates the relationships between regional characteristics and regional cultural contents and the paradoxical relationship between regionalization and globalization.
셰익스피어 대중문화와 한국의 실제: 2000년대 연극산업을 중심으로
[NRF 연계] 한국고전중세르네상스영문학회 고전중세르네상스영문학 Vol.22 No.1 2012.05 pp.41-66
...culture, the essay surveys Shakespeare’s cultural history in Britain and America. Shakespeare’s transformation from folk culture to high culture and popular culture suggests that highbrow/ lowbrow culture is not a rigid category. Paradoxically, Shakespeare as popular culture relies on the Bard’s cultural capital accumulated through his non-popularization and canonization as highbrow culture. Unlike his popularity in the West, Shakespeare’s presence is meager in Korean popular culture. Most Shakespearean theatre productions remain highbrow, even when they attempt to popularize the Bard. Three popular entertainments produced in the 2000s are examined in turn: Comic Show Romeo&Juliet (2008), Club Twelfth Night (2010), and Musical Hamlet (2007). These productions suggest that Shakespeare exists only in name(and thus virtually absent) or is elevated to the middlebrow taste. Genuine popularity presupposes appreciation. Popular Shakespeare in a positive sense, of being widely liked or originating from the people, seems inconceivable in current Korean culture, where Shakespeare is known only superficially as chunk of world classics.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
This essay explores the signification of “popular” Shakespeare in contemporary Korea. After defining the meaning(s) of popular culture, the essay surveys Shakespeare’s cultural history in Britain and America. Shakespeare’s transformation from folk culture to high culture and popular culture suggests that highbrow/ lowbrow culture is not a rigid category. Paradoxically, Shakespeare as popular culture relies on the Bard’s cultural capital accumulated through his non-popularization and canonization as highbrow culture. Unlike his popularity in the West, Shakespeare’s presence is meager in Korean popular culture. Most Shakespearean theatre productions remain highbrow, even when they attempt to popularize the Bard. Three popular entertainments produced in the 2000s are examined in turn: Comic Show Romeo&Juliet (2008), Club Twelfth Night (2010), and Musical Hamlet (2007). These productions suggest that Shakespeare exists only in name(and thus virtually absent) or is elevated to the middlebrow taste. Genuine popularity presupposes appreciation. Popular Shakespeare in a positive sense, of being widely liked or originating from the people, seems inconceivable in current Korean culture, where Shakespeare is known only superficially as chunk of world classics.
중국 전통문화와 문화산업의 調和 ―〈白蛇傳〉을 모티브로 한 〈印象西湖〉
[NRF 연계] 한국중국문화학회 중국학논총 Vol.76 2022.12 pp.129-147
...industry has become one of the important high value-added industries leading the national economy. Korea has emerged as a cultural powerhouse led by K-content, but it has not achieved balanced growth in various fields. In particular, the proportion of traditional cultural content, which is the basis of Korean culture, is relatively insufficient. From this point of view, Chinese impression series can bring enlightenment to the development of Chinese traditional culture. “Impression West Lake” is a successful performance based on the theme of "The Legend of White Snake", one of the four Chinese folktales. This paper concentrates on the analysis of the two elements of the continuous and successful performance of “Impression West Lake”. First, the Hangzhou City Government is interested in their unique creative possibilities to express high historical and humanistic emotions, and through the implementation of creative city policies, it can produce performances such as “Impression West Lake”. In addition, it is part of fostering “Impression West Lake” as a sustainable cultural industry by watching performances through the influx of tourists to experience cultural events and experience streets in Hangzhou. Second, I found the answer in the charm of "The Legend of the White Snake". "The Legend of the White Snake" tells the story of the Hangzhou area, especially the West Lake, which has attractive elements and attractive stories. Hangzhou City has performed "Impression West Lake" on the theme of "The Legend of the White Snake". Not only has story marketing been successful, but it has also succeeded in creating a cultural brand representing Hangzhou's sustainable development. Although it is difficult to produce a large-scale live performance such as Impression West Lake in Korea, it is expected to help create a sustainable performance brand that takes advantage of our strengths by looking at several success factors through "Impression West Lake" .
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
21세기에 문화산업은 전 세계를 아우르는 최대의 화두 중 하나가 되었다. 우리나라의 경우, K콘텐츠의 영향력이 아시아를 넘어 세계로 뻗어나가게 되면서 문화산업이 나라의 경제를 이끌어가는 중요한 고부가가치 산업 중 하나로 자리매김했다. 하지만 문화산업 분야에서 한 가지 안타까운 점은 한국 문화의 근간인 전통문화를 바탕으로 한 콘텐츠가 차지하는 비율이 미비하다는 것이다. 엔터테인먼트를 기반의 보편적이고 인기 있는 콘텐츠의 개발과 동시에 유행의 흐름과 관계없는 문화적 고유함을 가진 영역에 대한 꾸준한 투자와 개발 역시 필요하다. 같은 동아시아 문화권에서 전통문화를 활용한 콘텐츠 개발에 성공한 대표적인 사례로 중국의 인상시리즈를 들 수 있다. 인상시리즈는 각 지역의 산수를 활용하여 꾸며진 무대를 활용한 대형 실경공연으로 중국의 전통문화, 지역 특색 문화, 소수민족 문화를 바탕으로 구성된 공연이다. 인상시리즈의 이러한 특성은 그 지역의 관광산업과도 연계되어 경제적 효과를 크게 누리고 있다. 그들이 전통문화를 지속 가능한 문화산업의 콘텐츠로 개발해낸 데에는 여러 가지 필요·충족요건이 있었을 것이다. 필자는 이러한 요건을 살펴보는 것 역시 우리나라 전통문화의 개발에 있어서 시사점을 줄 수 있다고 생각한다. 본 논문은 인상시리즈 중, 항저우에서 공연되고 있는〈인상서호〉에 대해서 살펴보고자 한다. 특히 필자는〈인상서호〉가 제작된 배경과 지속 가능하며 성공적인 실경공연이 될 수 있었던 여러 요건 중에서 두 가지에 주목했다. 첫 번째, 문화 창의도시로 우뚝 선 항저우시의 저력이 밑받침되었기 때문에〈인상서호〉가 성공한 공연으로 자리 잡았다고 보고 항저우시의 문화 창의산업에 대해 조명해 보고자 한다. 두 번째, 성공한 공연에는 탄탄한 스토리가 존재해야 한다고 생각하기 때문에〈인상서호〉공연 제작에 활용된〈백사전〉스토리의 흡입력과 흡입력 있는 스토리가 대형 실경공연에서 어떤 방식으로 표현됐는지 살펴보았다.
Cultural industry has become one of the important high value-added industries leading the national economy. Korea has emerged as a cultural powerhouse led by K-content, but it has not achieved balanced growth in various fields. In particular, the proportion of traditional cultural content, which is the basis of Korean culture, is relatively insufficient. From this point of view, Chinese impression series can bring enlightenment to the development of Chinese traditional culture. “Impression West Lake” is a successful performance based on the theme of "The Legend of White Snake", one of the four Chinese folktales. This paper concentrates on the analysis of the two elements of the continuous and successful performance of “Impression West Lake”. First, the Hangzhou City Government is interested in their unique creative possibilities to express high historical and humanistic emotions, and through the implementation of creative city policies, it can produce performances such as “Impression West Lake”. In addition, it is part of fostering “Impression West Lake” as a sustainable cultural industry by watching performances through the influx of tourists to experience cultural events and experience streets in Hangzhou. Second, I found the answer in the charm of "The Legend of the White Snake". "The Legend of the White Snake" tells the story of the Hangzhou area, especially the West Lake, which has attractive elements and attractive stories. Hangzhou City has performed "Impression West Lake" on the theme of "The Legend of the White Snake". Not only has story marketing been successful, but it has also succeeded in creating a cultural brand representing Hangzhou's sustainable development. Although it is difficult to produce a large-scale live performance such as Impression West Lake in Korea, it is expected to help create a sustainable performance brand that takes advantage of our strengths by looking at several success factors through "Impression West Lake" .
[NRF 연계] 한국관광연구학회 관광연구저널 Vol.23 No.1 2009.02 pp.279-299
...culture and art are the characteristics of today’s society, consumers value emotion above everything else. Besides, limitless competition caused by globalization makes corporations to change their marketing strategies. Hence, the objective of this study is to find out the relationship between cultural marketing in foodservice industry and image and trust of foodservice related corporations by using Multiple Regression Analysis. In order to find out the relation between cultural marketing and image and trust of corporations, the cultural marketing of foodservice industry was divided into 5 factors; cultural sales, culture supports, service culture, food culture and cultural background. The image of the foodservice related corporation was separated as micro image which refers to international image and macro image, the natural image of corporation. As a result, the study revealed cultural marketing effects on corporation image and corporation image effects on trust. The study will provide the new possibilities to foodservice industry through the new cultural marketing strategies.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
Since culture and art are the characteristics of today’s society, consumers value emotion above everything else. Besides, limitless competition caused by globalization makes corporations to change their marketing strategies. Hence, the objective of this study is to find out the relationship between cultural marketing in foodservice industry and image and trust of foodservice related corporations by using Multiple Regression Analysis. In order to find out the relation between cultural marketing and image and trust of corporations, the cultural marketing of foodservice industry was divided into 5 factors; cultural sales, culture supports, service culture, food culture and cultural background. The image of the foodservice related corporation was separated as micro image which refers to international image and macro image, the natural image of corporation. As a result, the study revealed cultural marketing effects on corporation image and corporation image effects on trust. The study will provide the new possibilities to foodservice industry through the new cultural marketing strategies.
[Kisti 연계] 한국경제지리학회 한국경제지리학회지 Vol.5 No.1 2002 pp.25-48
...culture region". According to this study, "Junuon culture region", as border region of Koguryo, Baekje, Silla kingdom, which has not constituted its original culture, must develop its own specialized products based on culture and history of the three kingdoms in modern meaning. In 21st century, cultural industry of "Junuon culture region" must emphasize the role of linking of Koguryo culture which consists of major culture in North Korea. Because regional festival of "Junuon culture region" as place marketing is concentrated in spring and autumn, regional festival must be a package type of interregional network. In 21st century, "Junwon culture region" as border region of Koguryo, Baekje, and Silla, must be the peace place of cultural industry with maximized merit and high accessibility at present time. And with development of knowledge and information society, cultural industry estate must bring up regional network centralizing Cheongju city.ng up regional network centralizing Cheongju city.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
$\ulcorner$중원문화권$\urcorner$의 문화산업의 지역적 변화와 위상정립을 특산품과 지역축제, 문화산업을 대상으로 고찰한 결과 다음과 같은 점이 밝혀졌다. $\ulcorner$중원문화권$\urcorner$은 고구려, 백제, 신라 삼국의 접경지역으로서 독자적인 문화의 창조가 아직 이루어지지 않아 현대적인 의미에서 세 나라의 문화와 역사가 바탕이 된 문화상품을 개발하여야 할 것이다. 21세기 $\ulcorner$중원문화권$\urcorner$의 문화산업은 북한의 주요 문화가 고구려 문화에 바탕을 둔 점에서 볼 때 $\ulcorner$중원문화권$\urcorner$은 고구려 문화와의 연결지로서의 역할을 할 수 있다는 점을 강조하여야 한다고 생각한다. 장소 마케팅인 $\ulcorner$중원문화권$\urcorner$의 지역축제는 봄.가을에 집중되어 지역간에 네트워크를 형성하여 팩키지형 축제로 나아가도록 유도하여야 할 것이다. $\ulcorner$중원문화권$\urcorner$은 삼국이 접했던 지역으로 21세기에는 이 지역이 평화의 장소로 극대화 될 수 있는 곳이고 접근성이 높다는 이점을 살려 각종 문화산업을 유치하고, 또 지식.정보사회의 발달로 좁은 의미의 문화산업단지를 청주시를 중심으로 지역 네트워크화 하여 육성시켜야 할 것이다.
This study is to clarify the effect of changes of cultural industries, specialized products and regional festival, in "Junwon culture region". According to this study, "Junuon culture region", as border region of Koguryo, Baekje, Silla kingdom, which has not constituted its original culture, must develop its own specialized products based on culture and history of the three kingdoms in modern meaning. In 21st century, cultural industry of "Junuon culture region" must emphasize the role of linking of Koguryo culture which consists of major culture in North Korea. Because regional festival of "Junuon culture region" as place marketing is concentrated in spring and autumn, regional festival must be a package type of interregional network. In 21st century, "Junwon culture region" as border region of Koguryo, Baekje, and Silla, must be the peace place of cultural industry with maximized merit and high accessibility at present time. And with development of knowledge and information society, cultural industry estate must bring up regional network centralizing Cheongju city.ng up regional network centralizing Cheongju city.
충청남도 차 문화콘텐츠의 6차 산업화 가능성과 발전 방안
[NRF 연계] 국제차문화학회 차문화산업학 Vol.67 2025.03 pp.113-139
...culture in the central region of Korea by utilizing historical sites and cultural properties in Chungcheongnam-do. To that end, it analyzes a range of sources, including domestic and international examples of sixth-industry–based tea culture content, related research papers, documentary materials, and data from relevant institutions. It also draws on business models of local tea plantations, such as Bohyang Dawon in Boseong and Onjik Dawon in Cheongyang, to propose ways of integrating tea culture content that align with the region’s unique characteristics. Recent climate changes on the Korean Peninsula have caused tea cultivation areas to shift northward, making Chungcheongnam-do increasingly suitable for growing tea trees. Accordingly, this study proposes several tea culture storytelling programs—for instance, linking tourism resources at Gyeryongsan and the Baekje Cultural Festival, organizing visits to historical sites associated with figures such as Hanjae Lee Mok and Maewoldang Kim Si-seup, and recreating the Baekje-era “Byeongcha” (餠茶). However, as of 2024, Chungcheongnam-do has no officially certified rural convergence industry entity for tea trees, and the current status of its tea plantations remains insufficiently documented. Consequently, this study emphasizes that actively utilizing the history and cultural content of tea in Chungcheongnam-do for promoting rural convergence industries can significantly contribute to regional economic development.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
This study aims to explore strategies for popularizing tea culture in the central region of Korea by utilizing historical sites and cultural properties in Chungcheongnam-do. To that end, it analyzes a range of sources, including domestic and international examples of sixth-industry–based tea culture content, related research papers, documentary materials, and data from relevant institutions. It also draws on business models of local tea plantations, such as Bohyang Dawon in Boseong and Onjik Dawon in Cheongyang, to propose ways of integrating tea culture content that align with the region’s unique characteristics. Recent climate changes on the Korean Peninsula have caused tea cultivation areas to shift northward, making Chungcheongnam-do increasingly suitable for growing tea trees. Accordingly, this study proposes several tea culture storytelling programs—for instance, linking tourism resources at Gyeryongsan and the Baekje Cultural Festival, organizing visits to historical sites associated with figures such as Hanjae Lee Mok and Maewoldang Kim Si-seup, and recreating the Baekje-era “Byeongcha” (餠茶). However, as of 2024, Chungcheongnam-do has no officially certified rural convergence industry entity for tea trees, and the current status of its tea plantations remains insufficiently documented. Consequently, this study emphasizes that actively utilizing the history and cultural content of tea in Chungcheongnam-do for promoting rural convergence industries can significantly contribute to regional economic development.
[NRF 연계] 한국문화관광연구원 문화정책논총 Vol.20 2008.10 pp.219-243
...culture and recreational services industry in the national economy for 2003. A static I-O framework is employed, focusing on three topics in its application. First, the impact of production or investment in the culture and recreational services industry on the production, value-added, and employment of other sectors is explored by using a demand-driven model. Second, the impact of the supply shortage in the culture and recreational services industry on other sectors is looked into by using a supply-driven model. Third, the impact of the rise in culture and recreational services rates on prices of other products is discussed by using the Leontief price model. This paper pays particular attention to the culture and recreational services industry by taking the industry as exogenous, and then investigating its economic impacts. In addition, inter-industry linkage analysis is performed to obtain information on the forward and backward linkage effects to quantify the strength of causation among industries. The culture and recreational services industry has a low forward linkage effect and a low backward linkage effect.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
논문에서는 2003년도 산업연관표에 근거한 산업연관분석을 이용하여 문화오락서비스산업의 경제적 파급효과를 분석하되, 크게 세 가지 주제를 다루고자 한다. 첫째, 수요 유도형 모형을 이용하여 문화오락서비스산업의 생산 혹은 투자가 타 산업의 생산, 부가가치, 취업에 미치는 영향을 살펴본다. 둘째, 공급 유도형 모형을 적용하여 문화오락서비스산업에서 공급 지장이 타 산업에 미치는 효과에 대해 검토한다. 셋째, 레온티에프 가격 모형을 이용하여 문화오락서비스산업의 산출물 가격변동이 타 산업의 산출물 가격에 미치는 영향에 대해 논의한다. 특히 이러한 분석을 수행하는 데 문화오락서비스산업을 중심에 놓고 이를 외생화하여 분석·해석하는 접근 방법을 취함으로써 문화오락서비스산업에 대한 논의를 집중한다. 또한 산업 간 연쇄 효과의 분석 결과를 통해 전방연쇄 효과와 후방연쇄 효과에 대한 정보를 제시한다. 문화오락서비스산업의 1원 생산 또는 투자는 1.6037원(자기 산업 1원, 타 산업 0.6037원)의 생산을 유발하며, 0.8536원(자기 산업 0.5689원, 타 산업 0.2847원)의 부가가치를 유발한다. 또한 문화오락서비스산업의 10억 원 생산 또는 투자는 19.3512명(자기 산업 14.2146명, 타 산업 5.1366명)의 취업을 유발한다. 문화오락서비스산업의 1원 공급 지장은 타 산업에서 0.2432원의 생산 차질을 초래하며, 문화오락서비스산업의 산출물 가격이 10% 오르면 국가경제 전체적으로 0.0028%의 물가상승 효과를 가져온다.
This paper attempts to apply input-output (I-O) analysis to investigate the economic impacts of the culture and recreational services industry in the national economy for 2003. A static I-O framework is employed, focusing on three topics in its application. First, the impact of production or investment in the culture and recreational services industry on the production, value-added, and employment of other sectors is explored by using a demand-driven model. Second, the impact of the supply shortage in the culture and recreational services industry on other sectors is looked into by using a supply-driven model. Third, the impact of the rise in culture and recreational services rates on prices of other products is discussed by using the Leontief price model. This paper pays particular attention to the culture and recreational services industry by taking the industry as exogenous, and then investigating its economic impacts. In addition, inter-industry linkage analysis is performed to obtain information on the forward and backward linkage effects to quantify the strength of causation among industries. The culture and recreational services industry has a low forward linkage effect and a low backward linkage effect.
[NRF 연계] 강원사학회 江原史學 Vol.40 2023.05 pp.99-120
...culture in the 1920s created mass culture and developed into an industry. The new generation that emerged from World War I, combined with the rising wages and shrinking working hours of the economic development of the 1920s, created new consumers. This, combined with the mass production of goods through mass production, created a consumer culture. But above all, these new generations and new consumers began to consume popular culture by spending their income and reduced working hours on leisure activities. This allowed popular culture to develop into an industry, and the movie industry was at the center of the popular culture industry created by these new generations and new consumers. In the 1920s, the film industry expanded their industry into a monopoly through mass production of films and vertical integration of production, distribution, and exhibition, and continued to create consumers through the star system and feature films, turning popular culture into an industry. This became a model for the development of popular culture as an industry.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
본 연구는 1920년대 미국사회에서 소비문화가 어떻게 대중문화를 만들고 산업으로 발전하였는지를 살펴보는 것이다. 제1차 세계대전 후 등장한 새로운 세대는 1920년대 경제 발전을 통한 임금상승과 노동시간의 축소와 결합은 새로운 소비자를 만들었고, 대량생산을 통한 대량상품과 결합하여 소비문화를 만들어 내었다. 하지만 무엇보다 이들 새로운 세대와 새로운 소비자는 자신들의 소득과 노동시간을 축소를 여가 활동에 투자하며 대중문화를 소비하기 시작하였다. 이를 통하여 대중문화는 산업으로 발전할 수 있었다. 특히 이들 새로운 세대와 새로운 소비자가 만든 대중문화 산업의 중심에는 영화산업이 있었다. 1920년대 영화산업은 영화의 대량생산과 제작-배급-상영의 수직통합을 통한 독점으로 자신들의 산업을 확장시켰고, 스타시스템과 장편영화를 통하여 끊임없이 소비자를 만들어 내며 대중문화를 하나의 산업으로 만들어 내었다. 이는 대중문화가 하나의 산업으로 발전하는데 있어 하나의 모델이 되었다.
This study examines how American consumer culture in the 1920s created mass culture and developed into an industry. The new generation that emerged from World War I, combined with the rising wages and shrinking working hours of the economic development of the 1920s, created new consumers. This, combined with the mass production of goods through mass production, created a consumer culture. But above all, these new generations and new consumers began to consume popular culture by spending their income and reduced working hours on leisure activities. This allowed popular culture to develop into an industry, and the movie industry was at the center of the popular culture industry created by these new generations and new consumers. In the 1920s, the film industry expanded their industry into a monopoly through mass production of films and vertical integration of production, distribution, and exhibition, and continued to create consumers through the star system and feature films, turning popular culture into an industry. This became a model for the development of popular culture as an industry.
[NRF 연계] 한국도시지리학회 한국도시지리학회지 Vol.17 No.3 2014.12 pp.141-154
...industry and tourism industry are regarded as major strategic industries. Thus it needs to make further analysis on potentialities of job creation and employment growth for policy priority on culture and tourism related industries. This study aims to draw out policy implications in relation to regionally specialized industry by analyzing job creating potentialities of culture and tourism industry in Gangwon Province. The regional growth rate differential analysis was adopted by using the number of workers in sub-sectors of cultural tourism in 2010 and 2012. The results are as follows. Whereas the tourism industry has considerably contributed to regional growth in Gangwon Province, cultural context industries has made the least contribution to regional growth. Especially conference industry takes the leaset portion among other tourism industries. Concerning job creation in Gangwon Province, it would be necessary to link the content industry and tourism in association with IT industry.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
강원도의 경우 제조업 일자리 창출능력은 원천적 한계를 지닌다. 이를 극복할 수 있는 서비스업으로 문화산업, 관광산업이 주요한 전략산업으로 간주되고 있다. 세부적으로 어떤 분야가 더 많은 일자리를 창출하는지, 즉 고용의 성장잠재력이 높은지를 평가하는 것은 지역 문화·관광산업에서 정책적 우선순위 확보를 위해 매우 중요한 과제이다. 본 연구는 지역의 문화, 관광 관련 산업의 세부업종에 대한 고용창출력을 평가하여 지역 특화산업과 관련한 정책적 시사점을 도출하는 것을 목적으로 하였다. 이를 위하여 2010년과 2012년 문화·관광산업 업종별 종사자수 데이터를 이용하여 지역성장률 시차분석을 통해 지역성장에 영항을 준 산업별 상대적 기여도를 측정함으로써 일자리 창출력을 평가하고자 하였다. 분석결과 강원 지역의 관광 산업은 지역의 산업성장에 매우 긍정적인 요인으로 작용하였으나 문화콘텐츠산업은 그 기여도가 적었음을 알 수 있었다. 관광산업 중에서는 국제회의업이 가장 지역 기여도가 저조한 분야로 나타났다. 향후 강원도의 문화 관광산업의 성장과 일자리 창출을 위해서는 먼저 지역 내 문화콘텐츠·관광 연계 프로그램을 활성화해야 하며 이를 위한 IT산업과 연계 정책을 마련해야 한다.
Concerning the limitation of job creation in manufacturing sector in Gangwon Province, both cultural industry and tourism industry are regarded as major strategic industries. Thus it needs to make further analysis on potentialities of job creation and employment growth for policy priority on culture and tourism related industries. This study aims to draw out policy implications in relation to regionally specialized industry by analyzing job creating potentialities of culture and tourism industry in Gangwon Province. The regional growth rate differential analysis was adopted by using the number of workers in sub-sectors of cultural tourism in 2010 and 2012. The results are as follows. Whereas the tourism industry has considerably contributed to regional growth in Gangwon Province, cultural context industries has made the least contribution to regional growth. Especially conference industry takes the leaset portion among other tourism industries. Concerning job creation in Gangwon Province, it would be necessary to link the content industry and tourism in association with IT industry.
[NRF 연계] 인하대학교 한국학연구소 한국학연구 Vol.28 2012.10 pp.353-379
...industry and popular culture in late colonial period. In late 1930's Limhwa was interested in culture and cultural industry. Because Limhwa thought that commercialization of cultural industry had a bad influence on both literature and culture. So Limhwa reviewed what change commercialization of cultural industry brought on literature and culture. Limhwa judged that the most serious effect of commercialization of cultural industry was a loss of artistry caused by compromise with commerciality, namely G-W-G'. Limhwa emphasized on the value of artistry consistently in order to resist commerciality. Limhwa argued that popular culture such as movie also protested artistry because popular culture was an art as literature. Limhwa thought that commercialization of cultural industry incapacitated the resistance of literature and culture. Therefore Limhwa's emphasis on artistry was not only a strategic value to fight against commerciality but also an roundabout way to resist imperial fascism.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
임화에게 1930년대 말은 계몽전통의 쇠퇴와 문화산업의 기업화로 말미암아 문화에 대한 자본의 지배력이 강고해진 시대이다. 그래서 임화는 문화산업의 기업화가 조선의 근대문화에 어떤 의미를 갖는지를 다각도로 검토한다. 1938년부터 임화는 신문과 잡지, 소설, 연극, 영화 등으로 관심의 영역을 넓혀가면서 이 문제에 천착하는데, 일관된 논지는 G-W-G'라는 자본의 논리가 문화의 전체 영역에서 심화되고 있다는 것이었다. 임화가 보기에 이러한 경향은 일시적 사태가 아니라 구조적 추세였다. 문화산업의 기업화가 조선의 근대문화에 끼치고 있는 치명적인 악영향은 상업성과의 타협에 따른 예술성의 상실이었다. 「통속소설론」부터 「조선영화론」까지임화는 예술성이라는 가치를 일관되게 강조한다. 물론 이 시기에 임화가 옹호하는 예술성은 예술지상주의적 의미의 예술성과는 다른 것이다. 임화가 말하는 예술성은 상업성과의 선명한 대비를 위해 사용된 전략적 개념이라 할 수 있다. 문화산업의 기업화와 관련해 가장 난감한 분야가 대중문화이다. 대중문화는 자본 없이는 존립하기 어려운 문화이기 때문이다. 임화의 영화론은 문화산업의 기업화와 대중문화의 상관관계에 대한 그의 생각을 잘 보여준다. 임화는 영화가 자본과 기술을 필요로 하는 산업의 일종임을 부정하지 않지만, 동시에 영화가 “무엇보다 문화요 예술”임을 극구 강조한다. 요컨대 임화는 영화의 산업적 측면과 예술적 측면을 동시에 인정하되 예술적 측면에 방점을 찍고 있는 것이다. 그것은 예술성이 조선영화의 ‘근본성격’이기 때문이다. 임화는 이 점을 영화의 생성기에 대한 고찰을 통해 규명한다. 생성기의 조선영화는 ‘자본의 은혜’를 받지 못한 대신 그 반대급부로‘자본의 폐해’에서 자유로울 수 있었다. 임화는 이로부터 예술성이라는 조선영화의 ‘근본성격’이 형성되었다고 설명하면서, 여기에서 조선영화의 가능성을 찾는다. 임화가 문화산업의 기업화라는 현상에 관심을 기울인 것은 그것이 일제의 파시즘화와 함께 조선의 근대문학과 문화의 정체성을 혼란에 빠뜨린 양대 요인이라고 보았기 때문이다. 문화산업의 기업화에 담긴 보다 심각한 문제는 그것이 문학과 문화의 저항성을 무력화시키고 있다는 점이었다. 임화가 예술성을 지킬 것을 끊임없이 요구한 것도 그와 무관하지 않다고 할 수 있다. 임화가 해방직후에 술회했듯이 예술성은 “일본 제국주의의 선전문학이 됨을 거부하는 소극적 수단”이었기 때문이다. 그런 점에서 예술성은 문화산업의 기업화에 대응하기 위한 가치인 동시에 일제의 군국주의 파시즘에 맞서기 위한 전략이기도 했던 셈이다.
This essay is a study of Limhwa's theory on cultural industry and popular culture in late colonial period. In late 1930's Limhwa was interested in culture and cultural industry. Because Limhwa thought that commercialization of cultural industry had a bad influence on both literature and culture. So Limhwa reviewed what change commercialization of cultural industry brought on literature and culture. Limhwa judged that the most serious effect of commercialization of cultural industry was a loss of artistry caused by compromise with commerciality, namely G-W-G'. Limhwa emphasized on the value of artistry consistently in order to resist commerciality. Limhwa argued that popular culture such as movie also protested artistry because popular culture was an art as literature. Limhwa thought that commercialization of cultural industry incapacitated the resistance of literature and culture. Therefore Limhwa's emphasis on artistry was not only a strategic value to fight against commerciality but also an roundabout way to resist imperial fascism.
전통 향 문화 콘텐츠와 향(香)산업의 융합-세계적 향기업 니폰코도(日本香堂)사례를 중심으로-
[NRF 연계] 대한일어일문학회 일어일문학 Vol.87 2020.08 pp.227-242
...industry is increasingly aware to nature- and eco-friendliness, and anti-pollution products have drawing attention. This leads to a growing interest in oriental traditional incenses made from natural materials instead of artificial, synthetic flavors. Cruelty-free products, which have not been tested on animals or abstain from using materials from animals, are gaining traction because they are the most environment-friendly and most human-friendly. However, despite the use of natural herbal ingredients, our traditional incense industry has not been able to grow out of the small industry base and its backwardness, largely due to the lack of traditional incense culture, lack of content, and outmoded package design. The market size of the incense industry is growing rapidly, but the traditional incense industry is losing the spirit and identity of our traditional fragrance, being crowded out by luxury Japanese brands and low-priced Chinese competitors. This study focuses on the recent issues around the traditional fragrance industry, examining its current situation and future vision. Specifically, I am proposing a strategy to harness traditional culture contents in terms of 'K-brand' to help promote the local incense industry and make them competitive on the global market.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
In recent years, the incense industry is increasingly aware to nature- and eco-friendliness, and anti-pollution products have drawing attention. This leads to a growing interest in oriental traditional incenses made from natural materials instead of artificial, synthetic flavors. Cruelty-free products, which have not been tested on animals or abstain from using materials from animals, are gaining traction because they are the most environment-friendly and most human-friendly. However, despite the use of natural herbal ingredients, our traditional incense industry has not been able to grow out of the small industry base and its backwardness, largely due to the lack of traditional incense culture, lack of content, and outmoded package design. The market size of the incense industry is growing rapidly, but the traditional incense industry is losing the spirit and identity of our traditional fragrance, being crowded out by luxury Japanese brands and low-priced Chinese competitors. This study focuses on the recent issues around the traditional fragrance industry, examining its current situation and future vision. Specifically, I am proposing a strategy to harness traditional culture contents in terms of 'K-brand' to help promote the local incense industry and make them competitive on the global market.
와인문화와 외식 프랜차이즈의 만남: 보나베띠 성공 사례를 중심으로
[NRF 연계] 한국문화산업학회 문화산업연구 Vol.15 No.4 2015.12 pp.181-187
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
㈜꼬레뱅(Corée Vin) 보나베띠는 2005년 와인 유통회사로 시작하여 2008년 프리미엄 이탈리안 레스토랑 보나베띠를 성공적으로 출범시킨 이후 국내 외식업체 중 혁신성과 고품질의 서비스로 명성 높은 외식전문 프랜차이즈 브랜드이다. 이탈리안 메뉴와 와인을 특화한 이탈리안 전문 레스토랑 보나베띠의 성공요인을 간략히 정리하면 다음과 같다. 첫째, 세계인이 공통적으로 즐기는 와인과 이탈리아 메뉴를 접목한 글로벌 외식 아이템이다. 국내 소비자에게 유럽 여러 나라 음식 중 이탈리아 메뉴는 비교적 빠르게 대중화된 음식이고 과거 위스키로 대표되는 고도주를 즐기던 술 문화에서 건강과 대화의 상징인 웰빙 음료인 와인의 소비 대중화는 외식시장의 글로벌화와 맞물려서 보나베띠의 성장에 기여하였다. . 둘째, 메뉴 레시피 매뉴얼화 작업을 통해 비숙련 주방인력도 이탈리안 요리를 쉽게 조리할 수 있도록 메뉴를 설계하였다. 매뉴얼화된 레시피와 전문성이 필요한 소스, 도우 그리고 젤라또 등 핵심재료를 본사에서 직접 공급하여 주방일력 누구나 이탈리안 고급요리를 만들 수 있도록 하여 음식의 컬리티 유지와 고급 주방인력에 대한 비용적 부담을 경감시키었다. 셋째, 유비쿼터스 기술로 구현한 ‘와인 자동인식기’와 ‘다국어 메뉴판’을 이용해 인건비를 줄이고, 실시간 재고관리 프로그램으로 식자재와 와인을 관리해 재고량을 최소화하여 경영의 효율성을 높이었다. 와인전문 레스토랑으로서 소믈리에(sommelier) 역할을 대체하는 와인 자동인식기를 개발하여 와인비스트로 운영에 새로운 혁신을 이루었으며 매장 내 식자재 및 와인의 재고를 관리하는 ‘실시간 재고관리 프로그램’을 도입해 수익률 상승효과와 식자재 재고량을 최소화하였다. 이탈리안 레스토랑 보나베띠는 이러한 정보통신기술인 유비퀘터스를 활용해 매장 수익률을 향상 시킨 외식업 성공사례이다. 또한 ㈜꼬레뱅 보나베띠는 한 점포 다기능 비스트로를 표방하며 경기변동에 따른 다양한 매출전략을 구사하여 프랜차이즈 점포의 수익성과 소비자의 니즈에 능동적으로 대처하여 고객만족도를 높이고 있다. 결론적으로 외식업과 정보통기술의 결합으로 차별화된 경쟁력 확보와 인건비 절감을 통해 스마트한 외식 프렌차이즈로서 이미지를 구축하였다.
The Coree Vin Bonappetit Co. Ltd. 2005, starting as a wine distribution company was successfully launched a premium Italian restaurant, Bonappetit in 2008. After that, this restaurant is becoming famous for the franchise company specializing in innovative and quality of service. Bonappetit, Italian restaurant known for Italian menu and wines is summarized the success of Bonappetit as follows. First, it is a global restaurant that combines wines liked by many people and Italian menu. The growth of Bonappetit is contributed by Italian menu being popular among European food in Korea and wine being popular with health and conversation. Second, Italian recipes following the manual of standardization give unskilled chefs to cook easily an Italian dish. Third, Bonappetit is increasing the efficiency of management reducing labor costs that use wine automatic reader and multilingual menu in ubiquitous technology and minimizing inventory with real-time management program. As a result, Bonappetit becomes the leader of restaurant franchises combining IT technology such as mobile devices with restaurant services such as the manual of standardization and inventories control.
외식기업의 조직문화가 조직역량과 조직효과성에 미치는 영향
[NRF 연계] 한국관광연구학회 관광연구저널 Vol.30 No.2 2016.02 pp.223-238
...culture and its employees. It targets employees who are currently working in the food service industries and significantly important while researches about human resource management are insufficient and deficient. The research is taken to analyze credibility, rarity and variations about validity verification, reliability of variations and analysis of frequency for the sample property, and a program, SPSS 18.0, is used for the statistics process. The results of research can be displayed below : The analysis result of first hypothesis shows that employee’s organizational culture has positive impacts on individual and organizational capability. Firstly, individual and organizational capability have positive impacts on job satisfaction in the analysis result of second hypothesis. This result shows individual capability has greater positive impacts on job satisfaction. Secondly, organizational capability has positive impacts on organizational commitment and individual capability has no effects on organizational commitment in the second hypothesis. In analysis result of third analysis, employee’s organizational culture has positive impacts on job satisfaction and organizational commitment. In other words, encouraging positive organizational culture has direct impacts to increase organizational capability which ultimately bring high job satisfaction, organizational commitment and increase of performance improvement in the food servcie industry. Moreover, organization must have different management styles because they have cultural difference in vaarious department. The organizational culture which is treated as one of the management variation needs to be considered if this organizational culture runs counter to organization purposes and faces the contrariety. Therefore, organizations need to realize their organizational culture as one of the significant factors and to manage efficiently and effectively. Furthermore, the expansion the number of sample and various relation research of variation need to additionally continued for generalization of analysis results and application of various research methods.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
본 연구에서는 조직 관리에 대한 연구가 미흡한 실정에서 외식산업의 핵심적인 역할을 하고 있는 외식기업에서 근무하는 종사원을 대상으로 조직문화와 종사원의 조직역량, 조직유효성의 영향관계를 파악함으로서 직무만족과 조직몰입에 긍정적인 효과를 줄 수 있는 관리방향을 제시하고, 외식기업의 종사원에 대한 인적자원경영의 효율적인 활용방안을 제공하는데 그 목적이 있다. 본 연구에서는 통계처리는 SPSS 18.0 통계 프로그램을 이용하였고, 표본의 특성을 보기 위해 빈도분석, 변수의 신뢰도와 타당도 검증을 위한 요인분석과 신뢰도 분석, 회귀분석을 실시하였다. 본 연구의 결과를 요약하면 다음과 같다. 가설 1의 분석결과, 외식기업 종사원의 ‘조직문화’는 ‘개인역량’과 ‘조직역량’에 정(+)의 영향을 미치는 것으로 나타났다. 가설 2의 분석결과, 첫째, ‘조직역량’의 ‘개인역량’과 ‘조직역량’ 모두 ‘직무만족’에 정(+)의 영향을 미치는 것으로 나타났다. 이러한 결과는 개인역량, 조직역량의 순으로 유의한 정(+)의 영향을 미치는 것으로 나타났는데 조직역량 중 개인역량이 직무만족에 가장 큰 영향을 미치는 요인이라고 볼 수 있다. 둘째, ‘조직역량’은 ‘조직몰입’에 정(+)의 영향을 미치는 것으로 나타났으며, ‘개인역량’은 ‘조직몰입’에 영향을 미치지 않는 것으로 나타났다. 가설 3의 분석결과, 외식기업 종사원의 ‘조직문화’는 ‘직무만족’과 ‘조직몰입’에 정(+)의 영향을 미치는 것으로 나타났다. 즉, 외식기업 종사원들의 조직문화를 높이는 것이 조직역량을 높일 수 있도록 직접적인 영향을 주어 직무만족과 조직몰입, 궁극적으로 외식기업의 성과 향상에 유의한 영향을 줄 것으로 생각된다. 또한 각 조직마다 인식되어 지는 문화유형이 다르기 때문에 관리하는 스타일 또한 달라야 한다. 즉 조직문화가 하나의 관리변수로서 관리대상이 되려면 인식되는 조직문화가, 조직의 생존이 위협받는 조직목표와 상반되거나 혁신과 변화의 시도가 반대에 부딪치는 경우라면 조직문화를 바꾸는 방법을 고려해야 한다. 따라서 외식기업 종사원들의 조직문화가 중요한 요소라는 것을 인지하고 외식기업 차원에서 관리해야 할 것으로 사료된다. 또한 연구결과의 보편화 및 다양한 연구방법의 적용을 위해서는 표본수의 확대와 변수들간의 관련성 연구가 추가적으로 진행되어야 할 것이다.
This study has a purpose to suggest effective application plans of human resource management about employees in the organization and management directions which have positive impacts on organizational commitment and satisfaction through recognizing the relationship between organizational capacity and effectiveness of organization culture and its employees. It targets employees who are currently working in the food service industries and significantly important while researches about human resource management are insufficient and deficient. The research is taken to analyze credibility, rarity and variations about validity verification, reliability of variations and analysis of frequency for the sample property, and a program, SPSS 18.0, is used for the statistics process. The results of research can be displayed below : The analysis result of first hypothesis shows that employee’s organizational culture has positive impacts on individual and organizational capability. Firstly, individual and organizational capability have positive impacts on job satisfaction in the analysis result of second hypothesis. This result shows individual capability has greater positive impacts on job satisfaction. Secondly, organizational capability has positive impacts on organizational commitment and individual capability has no effects on organizational commitment in the second hypothesis. In analysis result of third analysis, employee’s organizational culture has positive impacts on job satisfaction and organizational commitment. In other words, encouraging positive organizational culture has direct impacts to increase organizational capability which ultimately bring high job satisfaction, organizational commitment and increase of performance improvement in the food servcie industry. Moreover, organization must have different management styles because they have cultural difference in vaarious department. The organizational culture which is treated as one of the management variation needs to be considered if this organizational culture runs counter to organization purposes and faces the contrariety. Therefore, organizations need to realize their organizational culture as one of the significant factors and to manage efficiently and effectively. Furthermore, the expansion the number of sample and various relation research of variation need to additionally continued for generalization of analysis results and application of various research methods.
일본 문화 관광 산업의 성공사례: 한큐(阪急) 그룹과 다카라쓰카
[NRF 연계] 성결대학교 다문화평화연구소 다문화와 평화 Vol.3 No.2 2009.12 pp.115-141
...culture and tourism in the Kansai region of Japan. This city is crowded with people who come to see the theater, to do shopping and to enjoy the holidays with their family on weekends. Within 30 minutes’ distance, Takarazuka attracts the family tourists and is very popular with its convenient facilities such as the hotels near the river. What was the reason Takarazuka become the representative cultural area of Japan? To understand this, we should pay attention to Kobayashi Ichizo who planned all the leisure facilities and realized them. Kobayashi wanted to make the newly-appearing salary men of middle-class into the consumers of culture. In order to attain this goal, the essential business was to construct the rail roads and to develop land for housing lots on a large scale. The important thing to him was not the art for the small group of privileged class, but the art for the whole people. He thought that the admission fee had not to be burdensome in order that the culture became familiar to people. In the case of the large-scale performances such as Kabuki or Opera, the solution should be not to raise the admission fee but to multiply the spectators without raising the admission fee. In this background, he planned to build a Grand Theater to admit thousands of people. His life offers a reference revealing how the current culture industry of Japan develops. He conducted the various businesses in order to give the mass of people the opportunity to enjoy their life of leisure and his businesses are deeply rooted in Japanese Society until these days. The first terminal-department in Japan linking rail station and shopping, the feminine theater of Takarazuka for the dreams and fantasy for women, and the family land for enjoying leisure time in suburbs show well his vision.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
The City of Takarazuka near Osaka is the representative city of culture and tourism in the Kansai region of Japan. This city is crowded with people who come to see the theater, to do shopping and to enjoy the holidays with their family on weekends. Within 30 minutes’ distance, Takarazuka attracts the family tourists and is very popular with its convenient facilities such as the hotels near the river. What was the reason Takarazuka become the representative cultural area of Japan? To understand this, we should pay attention to Kobayashi Ichizo who planned all the leisure facilities and realized them. Kobayashi wanted to make the newly-appearing salary men of middle-class into the consumers of culture. In order to attain this goal, the essential business was to construct the rail roads and to develop land for housing lots on a large scale. The important thing to him was not the art for the small group of privileged class, but the art for the whole people. He thought that the admission fee had not to be burdensome in order that the culture became familiar to people. In the case of the large-scale performances such as Kabuki or Opera, the solution should be not to raise the admission fee but to multiply the spectators without raising the admission fee. In this background, he planned to build a Grand Theater to admit thousands of people. His life offers a reference revealing how the current culture industry of Japan develops. He conducted the various businesses in order to give the mass of people the opportunity to enjoy their life of leisure and his businesses are deeply rooted in Japanese Society until these days. The first terminal-department in Japan linking rail station and shopping, the feminine theater of Takarazuka for the dreams and fantasy for women, and the family land for enjoying leisure time in suburbs show well his vision.
현대 러시아 온라인 게임 산업 동향과 사이버스페이스 문화
[NRF 연계] 한국노어노문학회 노어노문학 Vol.22 No.2 2010.06 pp.337-364
...industry, the game is repeated significant and remarkable growth following the innovative development of IT technology and of today's industrial structure. Russia has yield impressive growth in the field of online game market, thanks to the 'E-Russia (Electronic Russia)' Project established in 2002 for the expansion of IT infrastructure. This paper focuses on the current situation of online games and, furthermore, of Russian cyberspace culture, examining the functional relationship between them. The characteristics of Russian users' favorite games are also investigated in addition to the poplar graphic MUD game. The fact that the MMORPG based on fantasy stories becomes the most poplar genre in Russian online game market may indicate the Russians are in the main stream of global trends. It is, therefore, hard to deny that the Russian MUD games are also affected to the neoliberal economic impact of globalization. In the virtual world, the game gave birth to such new spatial concepts as ‘occult space’ or ‘new frontier space’. It can be connected to the popular Russian online games set in the universe or medieval fantasy. Since the ‘id’ and the ‘character’(especially the ‘avatar’) are often regarded as the ‘digital I’ and the ‘cyber physical’, the identity problem in the MUD game becomes a new and emerging issue. As soon as entering into the virtual communities through the screen, one will establish a new identity in cyberspace. In virtual space, the individual is entirely responsible for his identity. This is why the youth is easily immersed in the character of game. It is time to understand the interactivity of online games around the world not by the word of ‘corrupted pop culture’ but by the new perspective of cyberspace. It is because the virtual space is not simply computer networks but practical reality of the changing world. In today's online game industry, it is a point which deserves our attention that Russia comes under the category of exporting countries. The Russians produce online games combining the styles of existing well-known titles with their unique backgrounds. The ‘Allods Online’, which The Astrom Online Company had paid 12,000,000 Dollars for 4 years for the production, becomes a successful example of the national project ‘MMORPG’. It is worth to note such a Russia's dynamic move, producing so-called ‘glocal’ games combined global elements with local characteristics in online game industry.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
21세기 대표적인 문화 콘텐츠 산업 가운데 게임은 지식경제 기반의 산업구조와 IT기술의 혁신적인 발달로 인해 괄목할만한 성장을 거듭해 왔다. 러시아 역시 2002년 ‘전자 러시아(Electronic Russia)’ 프로젝트를 위한 제도적 장치를 마련하고 IT 인프라 확충 계획을 수립하면서 온라인 게임시장이 급성장하였다. 러시아는 <테트리스>의 저작권을 외국에 빼앗겼던 과거의 상황에서 벗어나, 오늘날에는 초대형 국책 프로젝트급 게임을 제작할 정도의 비약을 보이고 있다. 본고에서는 현대 러시아의 온라인 게임 문화의 전파 현황을 조사해보고, 이것이 현대 러시아의 사이버스페이스 문화와는 어떤 함수관계를 지니는지 살펴보았다. 또한 러시아에서 인기 있는 그래픽 머드 게임(graphic MUD game)과 러시아 유저들이 선호하는 게임의 특징을 고찰하였다. 러시아 온라인 게임 시장에서 가장 인기 있는 장르는 판타지 스토리를 배경으로 한 MMORPG인데, 이는 러시아 역시 세계적인 게임 시장의 흐름 속에 있다는 것을 증명한다. 온라인을 기반으로 한 머드 게임의 스토리가 유사하다는 점 역시 신자유주의 경제의 글로벌화 영향으로 볼 수 있다. 하지만 최근에는 러시아 게임 업계가 기존 러시아 온라인 게임 시장에서 어필되었던 게임 방식에다 러시아적 배경이나 스타일을 결합하여 게임을 제작하는 모습을 보인다는 점 역시 흥미롭다. 온라인 게임의 확산은 인간의 자기 정체성 인식이라는 심리적 차원에서도 새로운 변화를 가져왔다. 물론 이것은 러시아만의 문화 현상이라기보다는 동일한 머드 게임을 플레이하는 전 세계 대중문화의 공통적 현상이기도 하다. ‘전통적인 롤플레잉 게임과 많은 공통점을 지니고 있는 머드’에서는 한 명의 게이머가 다양한 정체성을 새로 구성할 수 있기 때문에, 오늘날 고정된 것이 아니라 유동적인 것으로 변화하는 정체성의 의미를 고찰하였다. 그 외에도 온라인 게임의 영향으로 ‘아이템 현금거래’나 길드·클랜·혈맹과 같은 사이버스페이스 문화가 현실공간으로 전이되는 현시점에서, 온라인 게임 산업이 낳은 새로운 문화 현상을 이해하기 위해 적극적인 자세가 필요함을 살펴보았다.
Among the 21st century's leading cultural contents industry, the game is repeated significant and remarkable growth following the innovative development of IT technology and of today's industrial structure. Russia has yield impressive growth in the field of online game market, thanks to the 'E-Russia (Electronic Russia)' Project established in 2002 for the expansion of IT infrastructure. This paper focuses on the current situation of online games and, furthermore, of Russian cyberspace culture, examining the functional relationship between them. The characteristics of Russian users' favorite games are also investigated in addition to the poplar graphic MUD game. The fact that the MMORPG based on fantasy stories becomes the most poplar genre in Russian online game market may indicate the Russians are in the main stream of global trends. It is, therefore, hard to deny that the Russian MUD games are also affected to the neoliberal economic impact of globalization. In the virtual world, the game gave birth to such new spatial concepts as ‘occult space’ or ‘new frontier space’. It can be connected to the popular Russian online games set in the universe or medieval fantasy. Since the ‘id’ and the ‘character’(especially the ‘avatar’) are often regarded as the ‘digital I’ and the ‘cyber physical’, the identity problem in the MUD game becomes a new and emerging issue. As soon as entering into the virtual communities through the screen, one will establish a new identity in cyberspace. In virtual space, the individual is entirely responsible for his identity. This is why the youth is easily immersed in the character of game. It is time to understand the interactivity of online games around the world not by the word of ‘corrupted pop culture’ but by the new perspective of cyberspace. It is because the virtual space is not simply computer networks but practical reality of the changing world. In today's online game industry, it is a point which deserves our attention that Russia comes under the category of exporting countries. The Russians produce online games combining the styles of existing well-known titles with their unique backgrounds. The ‘Allods Online’, which The Astrom Online Company had paid 12,000,000 Dollars for 4 years for the production, becomes a successful example of the national project ‘MMORPG’. It is worth to note such a Russia's dynamic move, producing so-called ‘glocal’ games combined global elements with local characteristics in online game industry.
한국 전통예술 산업의 발전 전개 과정과 시대별 특성 분석에 관한 연구 - 1991~2022 -
[NRF 연계] 한국경영사학회 경영사연구 Vol.38 No.4 2023.11 pp.109-126
...culture, including K-pop, dramas, and movies, has grown beyond belief. Koreans working in the global art scene and their examples are referred to as the “Art Korean Wave.” BTS Suga’s new songs, “Daechwita” and “Haegeum,” are drawing attention to K-pop and Korean culture by borrowing Korean traditional music. The Inalchi Band(hereinafter referred to as Lee Il-chi)’s “Bum Comes Down” is gaining huge popularity among domestic and foreign netizens and is leading the globalization, reinterpretation, and modernization of traditional art. The beginning of fostering global cultural content industry begins with the good transmission and preservation of Korean traditional art. Well-preserved traditional Korean art and modern popular music should coexist and develop. The Korean government is promoting various projects within three frameworks: popularization of traditional art naturally incorporated into our society, industrialization that strengthens the self-sustainability of traditional art and increases product value as cultural content. Since 2007, the Korean Folk Arts Festival has been seeking a new direction of development based on the achievements of half a century, with major projects such as restoring and reproducing traditional art, revitalizing creation, distributing overseas Korean traditional music, and globalizing Arirang. In 2013, a systematic support policy was implemented to develop traditional art that has been passed down through a series of projects damaged or concentrated by region and genre to create a foundation for tradition to coexist in harmony with modern times. Accordingly, this study investigated the historical development of Korean traditional culture and art Industry and conducted an exploratory study to compare and analyze how to popularize and globalize traditional art through preserving the original form of traditional art and supporting activities to revitalize creativity.
※ 협약을 통해 무료로 제공되는 자료로, 원문이용 방식은 연계기관의 정책을 따르고 있습니다.
최근 K-POP, 드라마, 영화 등 한국의 대중문화는 보고도 믿기 어려울 정도로 성장했다. 글로벌 예술 현장에서 활동하는 한국인과 그 사례들을 우리는 “예술한류”라 칭한다. 방탄소년단 슈가가 ‘어거스트 디(Agust D)’로 발표한 신곡 <대취타(Daechwita)>, <해금(Haegeum)>은 국악을 차용해 K-pop과 한국 문화에 대한 관심을 이끌어 내고 있다. ‘이날치 밴드(이하 이날치)’의 〈범 내려온다〉는 국내외 네티즌들에게 큰 인기를 얻으며 전통예술의 세계화, 재해석, 현대화에 앞장서고 있다. 세계적인 문화 콘텐츠 산업을 육성하는 것의 시작은 한국 전통예술을 잘 전승하고, 보존하는 것에서 시작된다. 잘 보존된 한국의 전통예술과 현대의 대중음악이 함께 공존하며 발전해야 한다. 한국 정부는 전통예술을 우리 사회에 자연스럽게 접목시켜 친숙하게접할 수 있는 대중화, 전통예술의 자생력을 강화하고 문화콘텐츠로서의 상품 가치를 높이는 산업화 등 3대 틀 안에서 다양한 사업을 추진하고 있다. 2007년부터는 전통예술복원 및 재현, 창작 활성화, 해외 국악 보급, 아리랑 세계화 등이 주요 사업으로 한국민속예술제는 반세기의 성과를 바탕으로 새로운 발전 방향을 모색하고 있다. 2013년에는지역별, 장르별로 훼손되거나 집중된 일련의 사업을 통해 전승되어 온 전통예술을 발전시켜 전통이 현대와 조화롭게 공존할 수 있는 기반을 조성하기 위한 체계적인 지원 정책을 시행하고 있다. 이에 본 연구에서는 한국 전통예술 산업의 역사적인 발전을 알아보고 전통예술의 원형을 보존하는 것과 창작 활성화를 위한 지원활동 등을 통해 전통예술을 어떻게 대중화와세계화하는지를 비교 분석하는 탐색적 연구를 진행했다.
Recently, Korean pop culture, including K-pop, dramas, and movies, has grown beyond belief. Koreans working in the global art scene and their examples are referred to as the “Art Korean Wave.” BTS Suga’s new songs, “Daechwita” and “Haegeum,” are drawing attention to K-pop and Korean culture by borrowing Korean traditional music. The Inalchi Band(hereinafter referred to as Lee Il-chi)’s “Bum Comes Down” is gaining huge popularity among domestic and foreign netizens and is leading the globalization, reinterpretation, and modernization of traditional art. The beginning of fostering global cultural content industry begins with the good transmission and preservation of Korean traditional art. Well-preserved traditional Korean art and modern popular music should coexist and develop. The Korean government is promoting various projects within three frameworks: popularization of traditional art naturally incorporated into our society, industrialization that strengthens the self-sustainability of traditional art and increases product value as cultural content. Since 2007, the Korean Folk Arts Festival has been seeking a new direction of development based on the achievements of half a century, with major projects such as restoring and reproducing traditional art, revitalizing creation, distributing overseas Korean traditional music, and globalizing Arirang. In 2013, a systematic support policy was implemented to develop traditional art that has been passed down through a series of projects damaged or concentrated by region and genre to create a foundation for tradition to coexist in harmony with modern times. Accordingly, this study investigated the historical development of Korean traditional culture and art Industry and conducted an exploratory study to compare and analyze how to popularize and globalize traditional art through preserving the original form of traditional art and supporting activities to revitalize creativity.
0개의 논문이 장바구니에 담겼습니다.
선택하신 파일을 압축중입니다.
잠시만 기다려 주십시오.