Based on my teaching experience in the Art colleges, I found potential usages of a game engine as a tool for fine art. This paper will provide new way to use game engine; Making a Virtual Art Gallery with a real-time 3D rendering game engine and Making a Draft movie for a 3D Animation in postproduction using a real-time 3D rendering game engine. This paper will also provide the case study of various projects draft movie for a 3D animation with Real-time 3D Rendering Game Engine. This study will provide new possibility of game engine.
목차
ABSTRACT Ⅰ. Introduction Ⅱ. Statement of the problems Ⅲ. Solutions to the problems 3.1 Apprehension of game as new art medium 3.2 Virtual art gallery with game engine 3.3 Game as Interactive Cinema Ⅳ. Result in skill improvement 4.1 Polygon counts management 4.2 Visible area control 4.3 Level of detail for model 4.4 Layered texture 4.5 Occlusion Ⅴ. Conclusion and future plan Ⅵ. References
저자
Jin Wan Park [ 1st author, Jin Wan Park, Chung-Ang Univ. GSAIM FMA Lab ]
Dong Su Seo [ Corresponding author, Seo Dong Soo, Sungshin Women's University ]
1. 게임산업을 활성화 하고,
2. 게임기술과 기술 인력을 양산할 수 있도록 교육기관의 교과과정을 개발하고,
3. 관련기술에 대한 연구발표회, 강연회, 강습회 등을 개최하며,
4. 학회지, 논문지 및 관련 문헌을 발간하고,
5. 게임 기술 개발을 위한 국제화, 표준화 등을 지원하고,
6. 산.학.연.관이 협동할 수 있는 국제적 학술교류 및 협력을 지원하고,
7. 회원 상호간의 공동 이익과 친목을 증진시킨다.
간행물
간행물명
컴퓨터게임및콘텐츠논문지(구 한국컴퓨터게임학회논문지) [Journal of Computer Games and Contents]